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Is DA2 just trying WAY too hard to look cool and mature?


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#1
Lusitanum

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OK, first off, let me say that I've just recently rejoined the community. I've pre-ordered DA2 because I liked the first one (despite its flaws) and I liked what I had read about the sequel so far. The things is that recently I started to actually watch some videos and... well, I apologize if this has been already been discussed before, but I get the feeling just wants to be as "edgy" as possible.

Starting with the combat, I'm kind of glad that now we've got the option to actually fight during a battle. Given how boring and repetitive the "tactical" combat was in the first one (always beating every - single - encounter with the exact same approach with the exact same outcome) it was good to see that at least now there was something to actually engage the player in a fight and prevent me from falling asleep while I play again :happy: .

And then I watched this video and HOLY CHRIST, WHAT IS THIS?! Why is Hawke jumping around like a Mexican jumping bean and piroueting like he's the goddamned Prince of Persia? This looks like something out of the most outrageous of JRPGs and just makes all these motions look awkward and unrealistic. And... wait, did Hawke just throw a flask into the air and then roundhouse kicked it into his enemies at 1:55?! They're called "arms", Hawke. You already used them to throw the thing into the air, why not just change the angle a bit and send it directly against your enemies instead of wasting time just to show off your new trick that should have just burst in your face when you kicked the highly fragile flask with a roundhouse! :?

Dont' get me wrong, it's a good thing that the fights actually look a lot more dynamic than in the first game, where (unless your characters were Hasted) everyone swung their weapons so slowly, you'd think any normal fighter not bound by the rules of combat from that game could just dodge to the side and beat up our valiant heroes with their bare hands before they even had the chance to finish their first swing. And after the way that combat in KotOR looked like an actual fight (or at least until you noticed all the repeating animations :P ), this was especially disapointing. But now with DA2, you just went into the other extreme and made the combat look so frenetic, it doesn't even look real either, it just feels gamey.

Oh, and just as small aside, what's the brilliant "tactical" example used in this video? The good ol' "Get the Warrior to tank and draw aggro while everybody else supports and deals DPS" strategy that has become a cliché of RPGs. Great, because that wasn't the exact same tactic that I used to beat the entirety of Dragon Age 1 (along with the expansion and DLCs). Please tell me that you're actually going to introduce new kind of enemies that force you to adapt to something beyond that... :(

And secondly... what's with all the excessive blood? Again, this is another thing that was really unecessary in the first game: putting blood everywhere so that the game becomes more "mature". If you're just going to spray buckets of blood (often in quantities that even surpass an enemies mass), and then make it your motif in your loading screens, your codex, your map trailings and your pet goldfish, then you're just being as mature as a game of Mortal Kombat. With the exception that MK is kind of supposed to be this simple and kind of cheesy fighting game, not a highly complex interactive narrative that tries to create a deep, fullfilling story with hard choices and consequences and is meant to be enjoyed by a more mature audience.

And yet, acording to the videos, you're still insisting on that fake-looking "whole body covered in comical specks of blood" gimmick, which already looked awful in the fist game, but here, it just prevents from taking any scene I'm watching seriously.

Now, I know I'm going to get a lot of crap for saying this, but I just needed to share this with the community and see what you think. Am I the only one who thinks that Dragon Age 2 is just trying way too hard to look flashy and exciting and the expense of looking competely ridiculous?

#2
Rogue Unit

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I agree that the roundhouse kick to the flask was a bit over the top, but at this point I'd rather be roundhousing flasks than go back the the gorilla shuffling and awkward combat animations of DA:O.

#3
Uhh.. Jonah

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If you're going to slaughter a bunch of darkspawn, I think that their might just be a little blood on ya. Just saying.

#4
marshalleck

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Sure took you long enough to get to the point.

Modifié par marshalleck, 15 janvier 2011 - 02:29 .


#5
Atakuma

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Yes, It is trying too hard.

#6
Xewaka

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Lusitanum wrote...
Now, I know I'm going to get a lot of crap for saying this, but I just needed to share this with the community and see what you think. Am I the only one who thinks that Dragon Age 2 is just trying way too hard to look flashy and exciting and the expense of looking competely ridiculous?

You are not alone. We can only hope they realize the folly of their actions in time for a future edition.

#7
MKDAWUSS

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marshalleck wrote...

Sure took you long enough to get to the point.


I've seen longer posts on this forum. This is nothing.

#8
Thiefy

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marshalleck wrote...

Sure took you long enough to get to the point.


:lol:

To the OP: No trying, DA2 IS cool and for 'mature' audiences. So no kiddos allowed.

#9
TMZuk

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Much To Hard!

#10
marshalleck

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MKDAWUSS wrote...

marshalleck wrote...

Sure took you long enough to get to the point.


I've seen longer posts on this forum. This is nothing.

Of course, as have I. Still longer than it needed to be. 

#11
Xewaka

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Thief-of-Hearts wrote...

marshalleck wrote...
Sure took you long enough to get to the point.

To the OP: No trying, DA2 IS cool and for 'mature' audiences. So no kiddos allowed.

Then why bother with a console version? :P

#12
UndercoverDoctor

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DARK FANTASY

#13
UndercoverDoctor

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Xewaka wrote...

Thief-of-Hearts wrote...

marshalleck wrote...
Sure took you long enough to get to the point.

To the OP: No trying, DA2 IS cool and for 'mature' audiences. So no kiddos allowed.

Then why bother with a console version? :P

Oh you

#14
Guest_Puddi III_*

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Yeah the roundhouse kicking flask attack is a bit over the top IMO. If it has to be flashy, I dunno, do a somersault toss or something, don't kick the thing.

#15
Meltemph

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I like over the top, I also like realism, as long as the animations look good/smooth I am fine with whatever they are doing. Obviously there are going to be people who will not like a way of doing something, since things like this are pretty subjective, but I'm not personally beholden to any specific type of animation as long as it plays good and looks cool.



Not to mention, that outside of finishers, I thought DAO's animations were quite bad, boring, dull, clunky, and did not really feel like it was an expert handling the weapon. I mean most of the animations in DAO to me was like the people in the game were not very good with their weapons.

#16
Brockololly

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I've come to view Dragon Age 2 as the kid thats a straight up book worm dork in high school. He knows he's a nerd and come time to go to college, he thinks he'll reinvent himself. But he's trying way too hard to fit in with the first bumping frat Bros and in the process, ends up looking like a total fool.



So yeah, I totally agree with you Lusitanum. Its one thing to try and make the animations more interesting, but its another when they just end up looking so over the top and ridiculous that they're flat out distracting and neurotic looking.

#17
Dr. wonderful

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You stab them enough time, things bleed.



It's biology (or at least closer to it)




#18
marshalleck

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Dr. wonderful wrote...

You stab them enough time, things bleed.

It's biology (or at least closer to it)

They don't explode into a cloud of blood from being hit with a sword, however. 

Not that I really care about Bioware making combat more flashy. It looked pretty dull in the first game. Shuffle shuffle shuffle start swinging sword, wait 10 seconds...oh, i missed. great gameplay!

#19
Jarek_Cousland

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Wait? I thought everybody roundhouse kicked things?





But then again. I might not have to re-buy systems and games so much if I just put them in the disk drive and used my hands to turn them on. Rather then Van-Damme everything...

#20
Thiefy

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Xewaka wrote...

Thief-of-Hearts wrote...

marshalleck wrote...
Sure took you long enough to get to the point.

To the OP: No trying, DA2 IS cool and for 'mature' audiences. So no kiddos allowed.

Then why bother with a console version? :P

Broader consumer base that can be tapped? Superior sales?
That's 18+ consumers, not counting the munchkins who pull shennaningans on unassuming parents, of course.

#21
Lucy Glitter

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Save the silly rogue animations and blood smear that hasn't been explain. I am actually going to be a radical here and say that save the really moronic marketing, the art direction, story and everything else is completely BioWare.



Now, I could complain all gosh darned day about Hawke and their voiced lines and crap, but that ain't trying to look cool and mature. That's just a change in direction from some guy who missed the point of Origins.

#22
marshalleck

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Xewaka wrote...

Thief-of-Hearts wrote...

marshalleck wrote...
Sure took you long enough to get to the point.

To the OP: No trying, DA2 IS cool and for 'mature' audiences. So no kiddos allowed.

Then why bother with a console version? :P

Isn't the average age of console owners about 30 years old?

#23
Jarek_Cousland

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Lucy_Glitter wrote...
I am actually going to be a radical here and say that save the really moronic marketing, the art direction, story and everything else is completely BioWare.




Agreed.


Its painfully obvious EA took over the marketing. And while I'm not going into a "EA IS THE DEVIL!!!!!" rant, its clear they want to appeal to people who DONT play Rpgs as the vast majority of "gamers". (I use quotations as most are casual to the point of sometimes retardation for anything other then shoot.)

Modifié par Jarek_Cousland, 15 janvier 2011 - 02:56 .


#24
slimgrin

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I always felt it was ME2 that was trying a bit too hard to be mature, (among other things). DA:O just was more mature imo.

I can't say anything about DA2 until I actually play it, and I sure as hell don't trust the marketing.

Modifié par slimgrin, 15 janvier 2011 - 02:55 .


#25
CoS Sarah Jinstar

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Lucy_Glitter wrote...

Save the silly rogue animations and blood smear that hasn't been explain. I am actually going to be a radical here and say that save the really moronic marketing, the art direction, story and everything else is completely BioWare.

Now, I could complain all gosh darned day about Hawke and their voiced lines and crap, but that ain't trying to look cool and mature. That's just a change in direction from some guy who missed the point of Origins.


Seems like half the dev team making DA2 missed the point of Origins. A throwback to more classic RPG's like BG.