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Is DA2 just trying WAY too hard to look cool and mature?


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#1
Lusitanum

Lusitanum
  • Members
  • 334 messages
OK, first off, let me say that I've just recently rejoined the community. I've pre-ordered DA2 because I liked the first one (despite its flaws) and I liked what I had read about the sequel so far. The things is that recently I started to actually watch some videos and... well, I apologize if this has been already been discussed before, but I get the feeling just wants to be as "edgy" as possible.

Starting with the combat, I'm kind of glad that now we've got the option to actually fight during a battle. Given how boring and repetitive the "tactical" combat was in the first one (always beating every - single - encounter with the exact same approach with the exact same outcome) it was good to see that at least now there was something to actually engage the player in a fight and prevent me from falling asleep while I play again :happy: .

And then I watched this video and HOLY CHRIST, WHAT IS THIS?! Why is Hawke jumping around like a Mexican jumping bean and piroueting like he's the goddamned Prince of Persia? This looks like something out of the most outrageous of JRPGs and just makes all these motions look awkward and unrealistic. And... wait, did Hawke just throw a flask into the air and then roundhouse kicked it into his enemies at 1:55?! They're called "arms", Hawke. You already used them to throw the thing into the air, why not just change the angle a bit and send it directly against your enemies instead of wasting time just to show off your new trick that should have just burst in your face when you kicked the highly fragile flask with a roundhouse! :?

Dont' get me wrong, it's a good thing that the fights actually look a lot more dynamic than in the first game, where (unless your characters were Hasted) everyone swung their weapons so slowly, you'd think any normal fighter not bound by the rules of combat from that game could just dodge to the side and beat up our valiant heroes with their bare hands before they even had the chance to finish their first swing. And after the way that combat in KotOR looked like an actual fight (or at least until you noticed all the repeating animations :P ), this was especially disapointing. But now with DA2, you just went into the other extreme and made the combat look so frenetic, it doesn't even look real either, it just feels gamey.

Oh, and just as small aside, what's the brilliant "tactical" example used in this video? The good ol' "Get the Warrior to tank and draw aggro while everybody else supports and deals DPS" strategy that has become a cliché of RPGs. Great, because that wasn't the exact same tactic that I used to beat the entirety of Dragon Age 1 (along with the expansion and DLCs). Please tell me that you're actually going to introduce new kind of enemies that force you to adapt to something beyond that... :(

And secondly... what's with all the excessive blood? Again, this is another thing that was really unecessary in the first game: putting blood everywhere so that the game becomes more "mature". If you're just going to spray buckets of blood (often in quantities that even surpass an enemies mass), and then make it your motif in your loading screens, your codex, your map trailings and your pet goldfish, then you're just being as mature as a game of Mortal Kombat. With the exception that MK is kind of supposed to be this simple and kind of cheesy fighting game, not a highly complex interactive narrative that tries to create a deep, fullfilling story with hard choices and consequences and is meant to be enjoyed by a more mature audience.

And yet, acording to the videos, you're still insisting on that fake-looking "whole body covered in comical specks of blood" gimmick, which already looked awful in the fist game, but here, it just prevents from taking any scene I'm watching seriously.

Now, I know I'm going to get a lot of crap for saying this, but I just needed to share this with the community and see what you think. Am I the only one who thinks that Dragon Age 2 is just trying way too hard to look flashy and exciting and the expense of looking competely ridiculous?

#2
Michael Hamilton

Michael Hamilton
  • BioWare Employees
  • 37 messages
I don't understand what you mean by over the top or flashy... I roundhouse kick no fewer than 10 things every day.

#3
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
And this thread has veered off the road of civility and into the swamps of insults and ad hominems.



As such, I'm locking it. If you folks would care to discuss things civilly, feel free to create a new topic. If it returns to what this thread has become by its inglorious end, then I would say 'let it die'.