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Is DA2 just trying WAY too hard to look cool and mature?


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#251
AlanC9

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AlexXIV wrote...

AlanC9 wrote...

Being flexible is good for the person who is being flexible. It means you can like more games.

I don't think there's anything else to be said about it.


It could also mean that you don't give a damn which doesn't always need to be a good thing.


That more or less includes me. I don't really give a damn about animations one way or the other -- unless they get in the way of me playing. I liked NWN2's animations better than NWN1's for that reason.

#252
AlanC9

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PureMethodActor wrote...

Liable****sman wrote...
You will be able to upgrade the weapons of your companions(as long as they fit their style. 2h weapons for fenris, sword and shield for Avelina, etc.) and all of their accessory slots, such as their necklace, belt, rings, etc.


New developments, I take it? I haven't heard those recent tidbits yet. Before it was discussed that inventory will be similar to ME2, at least in amount of items/weapons/armor etc. If that is no longer the case, good.


Nah -- this has been known for ages. But you know the way forum debates go. As soon as someone plays the  "OMG they're turning it into Dragon Effect!" card, we end up talking about ME2 rather than DA2.

As for the armor. I could give two sh-ts about accessory slots without the ability to actually change out the armor. I'd rather be able to equip and change the armor/clothing on each of the party members, even if that means bland, look-alike armor sets. I enjoyed my many similar sets of armor on my party members in Origins/Awakening.


Then you're SOL, I'm afraid.

#253
RavenStorm

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 That would go for most movies as well. Could you imagine real life fight ala 300 style? Maybe something akin to WWE/TNA. Or people floating around in almost Dance like posture Crouching Tiger Hidden Dragon Style? I think all these examples are stylized and over the top for both story and visual entertainment reasons.

 I think from both a player and visual perspective it would be rather dull if most fight in Dragon age stated off as sword fights. Then they ended rolling around on the ground hitting each other like some UFC fight. Then finally one gets up and stabs the other person in the eye.
www.youtube.com/watch

#254
TheMadCat

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RavenStorm wrote...

 That would go for most movies as well. Could you imagine real life fight ala 300 style? Maybe something akin to WWE/TNA. Or people floating around in almost Dance like posture Crouching Tiger Hidden Dragon Style? I think all these examples are stylized and over the top for both story and visual entertainment reasons.


But the thing is those type of movies, 300 in particular, do everything with an artistic and stylized vision in mind; from the lighting and architecture, all the way to the way the characters look. DA2, from what I've seen, doesn't really seem to know what it wants to do. Some aspects are soft and subtle, some are realistic, some are stylized to various degrees. Even though I'm a stickler for realism I have no problem with something that does things in a more creative, artistic way, hell in some cases it actually improves upon the specific work. But it needs to encompass the majority of itself in that mind set otherwise it just becomes a mish mash of random stylings that in the end make no sense and work poorly together.

#255
Kaellanen

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@ RavenStorm: HAHAHAHAHAHAHAHA!!!!!!!! Thank you for that video! That's exactly what real fights DO NOT look like.



Actually, probably the best fight scene ever filmed is the duel between Basil Rathbone and Tyrone Power in the climax on the 1940's film the Mark of Zorro. Now THAT is a sword fight!

#256
Naitaka

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Did someone say swordfight?

#257
Maria Caliban

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PureMethodActor wrote...

New developments, I take it? I haven't heard those recent tidbits yet. Before it was discussed that inventory will be similar to ME2, at least in amount of items/weapons/armor etc. If that is no longer the case, good.


It was revealed in the same podcast where we learned our companions had ME 2 style outfits.

#258
RavenStorm

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Yeah I thought it was funny as well. Nerd Sword Fight.

www.youtube.com/watch

Modifié par RavenStorm, 16 janvier 2011 - 07:41 .


#259
Lotion Soronarr

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Haha..you call that swordfight.

THIS
www.youtube.com/watch

Is proper swordfighting.
You don't get more accurate than that. Not to mention that it's damn dangerous to fight with real weapons. Kudos to the guys for having the balls to try and recreate the fighting techniques in such ways.


Go ahead and tell me that looks boring!

Modifié par Lotion Soronnar, 16 janvier 2011 - 10:47 .


#260
StormbringerGT

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I like the way it looks! :D

#261
Lotion Soronarr

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Ziggeh wrote...

Seriously? This happens all the time. I don't even need to think to find an example; I'm watching supernatural right now, they do it a couple of times an episode.


Really?
So while the sweet little child is dying, you got another character making lude sex jokes? That kinds of things is what you want and like? Cause charcking jokes in tense situation is a completley different thing altogether.

Mind you, there are people who can suspend their disbelief to ludicurous levels. Nothing gets to them. But I would hardly call that the norm.


I got a nice and simple rule regarding relaism. It depends on hte atmosphere/feel.
Dramatic, gritty, low-magic, down-to-earth setting  --> throw in realism everywhere, unlesss it clashes with the gmaeplay mechanics. Also note that if your mechanics don't HAVE to suspend disbelief, then don't have them do that.

WoW-like..cartoony, light, superhero comics-like atmosphere, mindelss self-indulgence --> everything goes.



Long story short:
Reality isn't boring. Real Life provides more than enough examples of that, if once cares to look.  I consider people who have that stance incredibly narrow-minded and blind.

Modifié par Lotion Soronnar, 16 janvier 2011 - 10:47 .


#262
RavenStorm

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 Yeah but if they went for realism then they'd have to do away with most of the game. You couldn't have mages throwing out fire balls. You'd have to replace it with ritualized magic. Then you'd have to move things like Elves and Dragon's to the realm of Spiritual/Religious belief. Unless you've met a Dragon?

#263
Naitaka

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I'ts not about realism per se, if you've read that other thread on realism, I think the question is more about internal consistency. When you have a world where everything largely act in accordance to real world physics having rogues running around teleporting and leaping several feet into the air all over the screen just destroy the suspense of disbelief for many people. And you can't even justify it up by saying "the wizard did it."

Modifié par Naitaka, 16 janvier 2011 - 10:57 .


#264
Lotion Soronarr

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RavenStorm wrote...

 Yeah but if they went for realism then they'd have to do away with most of the game. You couldn't have mages throwing out fire balls. You'd have to replace it with ritualized magic. Then you'd have to move things like Elves and Dragon's to the realm of Spiritual/Religious belief. Unless you've met a Dragon?


Realism..up to a point. Some things are the staple of fantasy.

Magic is one thing you don't have a counterpart in RL. So a dev is free to invent his own rules. Of course, the way magic works can com off as more or less believable depending on how it's done. Swordfighting does have it's counterpart. Armor has it's counterpart.

But the point is not "make everything super-realistic"...the point is "Dont' make things unrealistic unles you absolutely have to". In order to have mages you have to have magic. In order to have swordplay, jumping around like a jumping bean is not necessary.

Or for a far simpler example. Say the devs think that character breathing in a very overblown manner is "more actiony and awesome".. Say all cahracters huff and puff like crazy, inflating like baloons (and chests going very hihg up and very high down)
Wouldn't it feel bizzare and strange to you, given that you know how people breathe?

#265
nollanollakuusix

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Bfwh.... combat system is like from some cheap xbox ps3 action game



I im beginning to have bad feeling about this. Maybe consol owners like it, but we computer nerds....maybe not so much.

#266
DJBare

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Lotion Soronnar wrote...
Or for a far simpler example. Say the devs think that character breathing in a very overblown manner is "more actiony and awesome".. Say all cahracters huff and puff like crazy, inflating like baloons (and chests going very hihg up and very high down)
Wouldn't it feel bizzare and strange to you, given that you know how people breathe?

The males or the females?

I'll just get me coat.

#267
Saibh

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Lusitanum wrote...

I could refute your point by saying that just because someone focuses solely on the bad things doesn't mean that he's not right on the fact those are aspects of the game that could have been better, but I don't need to. I'll just let you refute yourself:


It means you can't use those points, certainly. I agree with him on a lot, but the thing is--I might think he's right, but I can't use him to prove that. You can't single out what he really thinks about those points, or if he honestly really cared or just wanted to make a joke about it.

[snip]

So what now? If he complains about everything, then why did he say that?


To mess with your head.

And if anything he says is invalidated, then does that also invalidate your own argument about him admitting that it was a good game?


Well, it's not an argument, so much "he thinks it's a good game". As an external source, to prove that DAO is a good game, that's not a good argument. I wouldn't use it to prove anything, other than "Yahtzee thinks it's a good game". It doesn't mean anything.

And what he thinks about as complaints, if you want to point them out, you'll have to say "Yahtzee doesn't like the blood splatter". You'll be right, but you've provided no external source to prove that critics and reviewers don't like it either.

Or does that mean that, by invalidating his statement, then he though DA wasn't a good game and just said that to actually criticize it (because apparently that's all he does) since he didn't actually like it and is just saying that it's good in order to say it's bad to cause a few laughs at the expense of those who think it's good when it's actually incredibly bad and oh my God why is the room spinning? :blink:


Because you think you're clever, and it hurts.

Modifié par Saibh, 16 janvier 2011 - 01:35 .


#268
IAmTheVoid

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Why is the ideal Dragon Age for some people is a setting which is lacking in any distinct flavour at all? Is a rogue round-housing a flask into combat really such a bad thing? It adds 'zing' (breaking out the technical term here) to what would otherwise be a boring animation, and if there's one thing that's been shouted across from BioWare recently, it's that they want every attack to be awesome, as opposed to DA:O.



What DA:O lacked was the urge to take things further, to make combat a bit more fun. As it was, it wasn't fast, it wasn't flashy, and only the deathblows were interesting to watch (personally, I NEVER got fed up of the two-handed reverse stab to the gut :D). Just give them some leeway to spark things up a bit.



My two cents, anyway.

#269
Captain Sassy Pants

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drahelvete wrote...

CoS Sarah Jinstar wrote...

Lucy_Glitter wrote...

Save the silly rogue animations and blood smear that hasn't been explain. I am actually going to be a radical here and say that save the really moronic marketing, the art direction, story and everything else is completely BioWare.

Now, I could complain all gosh darned day about Hawke and their voiced lines and crap, but that ain't trying to look cool and mature. That's just a change in direction from some guy who missed the point of Origins.


Seems like half the dev team making DA2 missed the point of Origins. A throwback to more classic RPG's like BG.


Did they? Wasn't Origins just that?
DA2, on the other hand, has never been marketed as the "spiritual successor of Baldur's Gate".



So... why take a series that was supposed to be a throw back to Baldur's Gate and completely ignore that for the sequel unless you are pandering to the X Box/ME crowd?

The game was NEVER made for them in the first place, so why has it been changed solely for them?

This is what I don't understand.

#270
Captain Sassy Pants

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marshalleck wrote...

CoS Sarah Jinstar wrote...

Lucy_Glitter wrote...

Save the silly rogue animations and blood smear that hasn't been explain. I am actually going to be a radical here and say that save the really moronic marketing, the art direction, story and everything else is completely BioWare.

Now, I could complain all gosh darned day about Hawke and their voiced lines and crap, but that ain't trying to look cool and mature. That's just a change in direction from some guy who missed the point of Origins.


Seems like half the dev team making DA2 missed the point of Origins. A throwback to more classic RPG's like BG.

Oh they understood that, it just became apparent that it was a bad idea.



So... why'd you buy it then, knowing what it was supposed to be?

The game was fine by me.

#271
Lusitanum

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[quote]AlexXIV wrote...

I don't get this 'over the top' thing. Was Revan 'over the top' in KotOR? Yes he was. [/quote]

No he wasn't, apart from the ridiculous Power Attack that we kind of turned a blind eye towards because, at the time, the rest of the animations were pretty solid.

[quote]AlexXIV wrote...

Was the spirit monk over the top in Jade Empire? Yes. [/quote]

Kind of, yes, but that was kind of the whole point in a mystical kung-fu setting. And even then I would call BS if he started kicking fragile flasks of poison toward his enemies.

[quote]AlexXIV wrote...

Is Shepard over the top in Mass Effect? Yes. [/quote]

Shepard points and shoots. And occasionally waves his hand around to use a tech/biotic power.

How in the hell is that anything but over the top?

[quote]AlexXIV wrote...

Was the Warden over the top? Yes. [/quote]

No he wasn't! If anything, he (along with anyone else in the freaking world, apparently) swung his sword as if he was underwater and could certainly  have used a bit more flashiness on his moves. Nothing like we've seen Hawke do, but just some freaking middle ground would be nice.


[quote]AlexXIV wrote...Will Hawke be over the top? Yes. Notice something? No? Too bad.[/quote]

I notice you're just pulling stuff out of nowhere and trying to make a point out of it. :?

[quote]Soul Cool wrote...

Not hard enough. Reality is very
boring. I'd rather have flashy, exciting, and ridiculous over-the-top
stabbity-ness of awesome + 9,000 than anything approaching 'realistic'
combat in a game based on swords, arrows, and magic. [/quote]

So do I. In a game like Shank or Dissidia it looks fine. In Dragon Age, it just looks incredibly stupid.

[quote]Alyka wrote...

Would you much rather prefer a mage tank?[/quote]

I would rather people understood what I said instead of asking the same stupid question over and over again...

[quote]Alyka wrote...

If
blood magic is involved,then yes,there would be vast quantities of
blood spraying about.In the Destiny trailer, we see Hawke cutting his
arm, so he might be using blood magic.[/quote]

Does he spray more liters of blood than what should be found inside a regular human body? No? Then why did you bringthat up?

[quote]Alyka wrote...

Blood
is the lifeforce.It's used in the Grey Warden joining,you spill it when
you kill your enemies,it's used in magic,it's tainted in the
Darkspawn,it's what determines who is heir in a monarchy of succession
(Cailan).So blood does play a role in the DA universe.[/quote]

None of that has anything to do with spraying everything in blood red like it's the freaking The Passion of the Christ. You don't need to paint everything red to convey any of the things you mentioned.

[quote]Alyka wrote...

You
can turn it off in the the game settings.It gives realism to the
game.If you were to stab or slice someone in real life,you would have
blood on you.[/quote]

Not all over myself, unless I just keep stabbing and slicing like a maniac. And even then I doubt I'll get blood on my back. Or my knife handle.

And this is even less likely to happen if I kill a couple of rats! :huh:

[quote]Saibh wrote...

It means you can't use those points,
certainly. I agree with him on a lot, but the thing is--I might think
he's right, but I can't use him to prove that. You can't single out what he really thinks about those points, or if he honestly really cared or just wanted to make a joke about it.[/quote]

Yes I can. Why shouldn't I? Even if he's just milking it for a joke, it's still something that he thought was worth conveying to the thousands of people who watch his videos, so it stands.

Don't try to pull this stupid "he might not be actually criticizing even though he clearly did" on me, it's just not going to float.

[quote]Saibh wrote...

To mess with your head.[/quote]

Yeah, he wanted to mess with someone he never even met.

Could you have possibly made a reply that's any lamer than that?

[quote]Saibh wrote...

And
what he thinks about as complaints, if you want to point them out,
you'll have to say "Yahtzee doesn't like the blood splatter". You'll be
right, but you've provided no external source to prove that critics and
reviewers don't like it either.[/quote]

I don't need to provide any other external source because he is a professional critic and reviewer (he does this for a living after all), so he's as qualified as anybody else. You might not like it, but that doesn't change things.

It's not like I couldn't find another professional reviewer criticizing the goofy blood splatter but the the things is I don't need to because I already have done it.

[quote]Saibh wrote...

Because you think you're clever, and it hurts.[/quote]

You know when I asked if you could make your reply any lamer? Don't bother answering that, you already did (again). Don't actually bother contradicting your paradox, that would just be too hard for you, so just make a highly original  "don't hurt yourself thinking" joke.

That's Strong Bad level of lazy comebacks, except that he's a fictional character that is supposed to be a really lame, tries-to-hard-to-be-witty who thinks he's the personification of coolness.

#272
drahelvete

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Captain Sassy Pants wrote...

drahelvete wrote...

CoS Sarah Jinstar wrote...

Lucy_Glitter wrote...

Save the silly rogue animations and blood smear that hasn't been explain. I am actually going to be a radical here and say that save the really moronic marketing, the art direction, story and everything else is completely BioWare.

Now, I could complain all gosh darned day about Hawke and their voiced lines and crap, but that ain't trying to look cool and mature. That's just a change in direction from some guy who missed the point of Origins.


Seems like half the dev team making DA2 missed the point of Origins. A throwback to more classic RPG's like BG.


Did they? Wasn't Origins just that?
DA2, on the other hand, has never been marketed as the "spiritual successor of Baldur's Gate".



So... why take a series that was supposed to be a throw back to Baldur's Gate and completely ignore that for the sequel unless you are pandering to the X Box/ME crowd?

The game was NEVER made for them in the first place, so why has it been changed solely for them?

This is what I don't understand.


They never said that the SERIES was supposed to be a throw back to Baldur's Gate. They said that DA:O was.

Why do you assume that it was changed "solely for them"? I'm a PC player and I have been a BW fan since Baldur's Gate, and I'm very excited about the changes. Do I like all the changes? No, but neither did I like everything about DA:O.
If BW's not allowed to experiment, how will they ever evolve as game developers? And don't say that DA:O was perfect the way it was, because it wasn't. It was a great game, one of the best in the last 5 years IMO, but there was still a lot of room for improvement. Hopefully, DA2 will be even better.

Edit: I agree that the new combat animations are over the top (at least the rogue anims), but I still think they look better than DA:O's. I don't understand how my 2h warrior ever managed to survive even a single fight. Each swing took forever. In a real fight, he would have lost to a child with a rusted butter knife.

Modifié par drahelvete, 16 janvier 2011 - 02:46 .


#273
Monica83

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Dragon age tryes hard to look cool... But mature? no i don't think since that combat anims are cool if i am a teenager...and im not...

Flashy anims?

This mean exagerated speed anims that skip frame by frame-- Right now they look broken and not cool...

Over the top?

Yes those anims don't have any battle sense most of them are really exagerated

#274
AlexXIV

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Lusitanum wrote...
*snip*

I have to say I don't really know what you mean by 'over the top' then. But I am sure something that disturbs you.

Modifié par AlexXIV, 16 janvier 2011 - 02:37 .


#275
Saibh

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Yeah, he wanted to mess with someone he never even met.

Could you have possibly made a reply that's any lamer than that?


Sure. I have a book on them. Want me to recite?

I don't need to provide any other external source because he is a professional critic and reviewer (he does this for a living after all), so he's as qualified as anybody else. You might not like it, but that doesn't change things.


His job is to insult things. This invalidates him. If my job was to praise everything BioWare does without question, you couldn't take me seriously--my job is to like everything. The bad parts I could just gloss over, or spin in a new light, or just lie about how I felt about it.

Same with insulting things. His job is to make people laugh by criticizing every little thing. His criticisms don't "count" because you can't tell where he's being authentic.

It's not like I couldn't find another professional reviewer criticizing the goofy blood splatter but the the things is I don't need to because I already have done it.


I don't care whether people didn't like the blood splatter. My point is, you tried using Yahtzee to prove a point. When his job is to hate on everything, he ceases being a reputable source as a professional.

You know when I asked if you could make your reply any lamer? Don't bother answering that, you already did (again). Don't actually bother contradicting your paradox, that would just be too hard for you, so just make a highly original  "don't hurt yourself thinking" joke.

That's Strong Bad level of lazy comebacks, except that he's a fictional character that is supposed to be a really lame, tries-to-hard-to-be-witty who thinks he's the personification of coolness.

Because that sentence incited a two paragraph response, I know you got offended. :happy:

Modifié par Saibh, 16 janvier 2011 - 03:23 .