Saibh wrote...
Sure. I have a book on them. Want me to recite?
I though you were already doing that.

Saibh wrote...
His job is to insult things. This invalidates him. If my job was to praise everything BioWare does without question, you couldn't take me seriously--my job is to like everything. The bad parts I could just gloss over, or spin in a new light, or just lie about how I felt about it.
Same with insulting things. His job is to make people laugh by criticizing every little thing. His criticisms don't "count" because you can't tell where he's being authentic.
Again, they
count as much as anything else. If I decided to make a post focusing solely on what sucked about DA:O (like, you know, the boring combat, the derivative story and setting, the fact that I couldn't relate one bit to my mute, expressionless PC that someone once called a "protagonist"), would that make my points any less credible? Just because I didn't thrown in an occasional "but I really liked the personality of the party members" to balance it out? Or if I was well-known for always bashing on the game?
No, it wouldn't. People might disagree with me, but that doesn't mean that I'm not being honest about it. Same thing with Yahtzee or any other critic.
Saibh wrote...
I don't care whether people didn't like the blood splatter. My point is, you tried using Yahtzee to prove a point. When his job is to hate on everything, he ceases being a reputable source as a professional.
Is he a reputable source for making a decision on wheter a game is good or bad? Maybe not, you should always rely on somone that points out the good, the bad and the so-so when you want to know the overall picture of something.
Now, is he a reputable source for pointing out exactly what might be wrong with a game, even if I might disagree with him more often than not?
Yes, he is.
Saibh wrote...
Because that sentence incited a two paragraph response, I know you got offended. :happy:
That's a pretty stupid assumpiton to make.
I write a lot. I like to show exactly where I'm coming and be detailed on my reasons why I believe in some things. Maybe if you did that a bit more this conversation would be over and you wouldn't have to keep resorting to the kind of replies a 5-year old would make.
So, was I offended? Not really, I would have to
care about your opinion and you would have to insult me a lot more to get to that point. I think "dissapointed on the intelectual level of this discussion" would be more apt. I mean, Liable****sman and Il Divo are over there having such an interssting argument and here I am stuck with
you.Il Divo wrote...
Over the top is over the top. Turning a
'blind eye' because it was a brand new animation doesn't justify its
inclusion. You don't need a somersault attack to show people new
animations.
Maybe, but that was pretty much all you got when it came to excessive flashiness, so we forgave it. Now a
whole game filled with that kind of stupid somersaults and whatnot in a setting where it doesn't belong is kind of pushing it.
Il Divo wrote...
This is still
ignoring all the other aspects. Force wave? You raise your hand in the
air and throw every opponent in the room into a wall? Force storm lets
you conjure a lightning storm on all your enemies. Master Force speed
which allows your character to move 8 times faster than a normal human
being? Force jump in which you move 50 ft in a single jump?
Force Wave and Force Storm are just Force powers and aren't doing anything that wasn't already established in the setting. In the Star Wars universe, you can use the Force to throw people away and can call in Lightning. Your character didn't start twirling his lightsaber around while doing backflips while he used Force Powers he just raised his hand and that was it.
As for Force Jump... yeah, that was also pretty stupid, forgot all about that one. So yes, the animation looked jerky and stupid back then, but it looks even
worse when you see Hawke do the same almost a decade later to an enemy that is just
2 meters away.Il Divo wrote...
Kotor,
awesome as it is, takes everything in Star Wars ands puts it on
steroids. It falls well within the category of over the top.
No it doesn't. Almost everything it does (apart from the aformentioned Power Attack and Force Jump) would have fit nicely into any of the (original) three SW movies.
Now The Force Unleashed, on the other hand, is a prime example of a crappy game trying so hard to be cool that it completely breaks the setting with an incredibly overpowered main character that can destroy whole armies of Stormtroopers, robots, space ships and whatnot with just his "incredible powers" and whole lot of unecessary backflips.
And all of this because the dev team tried so hard to make him look "awesome", so now you have a character that is able to manipulate entire battleships with his mind, send
huge Force waves that
desintegrate everything in their paths and all this just makes you wonder "why can't Luke, Darth Vader, Sidious or Yoda do anything even
remotely like this"? Were they all just Force wimps? I mean, Luke had to try his hardest just to get a small spaceship out of a swamp but Starkiller can
pull a freaking Star Destroyer in mid-air and send it crashing to the ground!
Now
that is what Star Wars on steroids looks like. And that's what DA2 is being put through right now.
Il Divo wrote...
And
fantasy, like the kung fu setting, can be just as over the top. There's
no rule saying 'All fantasy must be handled this way'. Not all fantasy
has to be 'down to earth'. I can just as easily use your point to say
that Jade Empire was simply trying to look 'cool and mature' and
failing, which wasn't the case. Despite the stylized combat, Jade Empire
was still able to demonstrate a mature story and characters. During the
battle with the Emperor, I did not find myself saying "Gee, this is so
over the top, I can't take this fight seriously at all".
See, you're failling and kind of proving my point at the same time.
First off, Jade Empire got away with the stylized combat because it was
a Kung-Fu setting. We are already
expecting flips and sommersaults out of something like that, it's par for the course. Oh, and it also didn't have
a prequel where combat was so much more realistic and down-to-earth that you'd think they belonged to two completely distinct genres.
And secondly, thanks for backing me up on the whole "mature" thing. Yes, Jade Empire was mature and it did that by giving us a believable setting and characters. It never needed to paint my characters red in blood and gore or keep throwing forced rape and murder in my face to show how "edgy" it was. Basically, it didn't look like it was
trying too hard to be mature, it just
was on its own merits.
RavenStorm wrote...
So don't play as a Rogue or don't kick flasks. Every one can be Happy.
And then completely block myself from having my favorite class to pick locks, backstab people, sneak around and scout and all that good stuff. That's brilliant, solve a problem by
cutting out 1/3 of the available classes. Not to mention that Warriors (at least) are already twirling their weapons around more than I'd recommend
during a battle (and Lord knows what else they're going to do with their special abilities)
. So maybe you're also going to suggest to just play as Mages, right?
Sometimes I wonder if certain people even
try to come up with valid opinions instead of just posting random stuff.