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Is DA2 just trying WAY too hard to look cool and mature?


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#51
AlexXIV

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CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

Xewaka wrote...

Lusitanum wrote...
Now, I know I'm going to get a lot of crap for saying this, but I just needed to share this with the community and see what you think. Am I the only one who thinks that Dragon Age 2 is just trying way too hard to look flashy and exciting and the expense of looking competely ridiculous?

You are not alone. We can only hope they realize the folly of their actions in time for a future edition.


Why can't it just be "this didn't work"? Why does it have to be "oh shi - we're bad people"?


Who's saying they're bad people? its more like they're possibly making terrible design choices. There is a difference you know.


Possibly? Does that mean you don't know? Oh wait, of course not.

#52
In Exile

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Brockololly wrote...
Eh, I guess you could look at it all that way. Mostly, I was thinking of that scene along the lines of the sword twirler as being DA2's over the top, "Look at me! Look at me!" animations  while Indy is more like my "**** please," Tommy Lee Jones reading newspaper in No Country For Old Men type reaction to seeing most of them.


I guess I just can't get indignant about one silly unrealistic style getting replaced by a different (in my opinion) less silly unrealistic style.

I mean, we go from S&S not actually ever using the shield and 2H swigning a sword like a baseball bat to baton twirling.

#53
DOYOURLABS

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The combat is too much. And the darkspawn look ridiculous IMO. I don't like the art style direction at all.

#54
C-Gamer90

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PrinceOfFallout13 wrote...

ah THIS topic again

i disagree with the op

rogues = ninjas

ninjas = awesome

ninjas + rogues = awesome

so yes i like everything i have seen unlike many *veterans* i like change and enjoy them


^Agreed^.

I don't see what is wrong with spicing up the combat. A lot of RPG elements (deep characters, skill trees, character customization, story etc.) all seem to be in place from what I know about the game so far. The combat video just makes me more excited for the game.

#55
Naitaka

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Trying hard to look "cool"? Yes, trying hard to look mature? Hell no.



What part of the comicbook-esque stylize art style, ninja-pirate Rogue combat animation and the huge simplistic solid colour UI design seem particularly mature to you? The game's art direction feels like it's aimed at horny 16 years old for pete sake. Not that it's necessary a bad thing, but it's just not what I'd associate with the word mature.

#56
In Exile

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Naitaka wrote...

Trying hard to look "cool"? Yes, trying hard to look mature? Hell no.

What part of the comicbook-esque stylize art style, ninja-pirate Rogue combat animation and the huge simplistic solid colour UI design seem particularly mature to you? The game's art direction feels like it's aimed at horny 16 years old for pete sake. Not that it's necessary a bad thing, but it's just not what I'd associate with the word mature.


Yes, because it's absoutely impossible for anyone to like stylyzed art and acrobatic combat and not be either horny or 16. I am amazed at the depth of your insight.

#57
Naitaka

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In Exile wrote...

Naitaka wrote...

Trying hard to look "cool"? Yes, trying hard to look mature? Hell no.

What part of the comicbook-esque stylize art style, ninja-pirate Rogue combat animation and the huge simplistic solid colour UI design seem particularly mature to you? The game's art direction feels like it's aimed at horny 16 years old for pete sake. Not that it's necessary a bad thing, but it's just not what I'd associate with the word mature.


Yes, because it's absoutely impossible for anyone to like stylyzed art and acrobatic combat and not be either horny or 16. I am amazed at the depth of your insight.


I never said you can't like it if you don't exactly into fall the target audience that the art direction seem to appeal to. I can watch Pixar movies and enjoy them immensely, does that mean the film isn't targeted at children in general? No, it just mean I have variety taste when it comes to such things. And honestly, just look at Isabella and tell me the sexualization doesn't seem completely over the top like the gratuitous violence in this game?

Modifié par Naitaka, 15 janvier 2011 - 04:07 .


#58
In Exile

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Naitaka wrote..

I never said you can't like it if you don't exactly into fall the target audience that the art direction seem to appeal to. I can watch Pixar movies and enjoy them immensely, does that mean the film isn't targeted at children in general? No, it just mean I have variety taste when it comes to such things. And honestly, just look at Isabella and tell me the sexualization doesn't seem completely over the top like the gratuitous violence in this game?


Isabella is sexualized. But so was Morrigain. This isn't related to the art style. Sexualized females are a societal problem, if anything.

Acrobatic combat and stylized art are not age-centric. Beserk (a Japanese anime) that was introduced to me by an ex-gf looks like a cartoon for youth, not so different from say He-Man, but that's just wrong.

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This is probably the most insanely violent cartoon I have seen. I'm pretty sure it could emotionally scar 14 year olds.

Modifié par In Exile, 15 janvier 2011 - 04:16 .


#59
OSUfan12121

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It all looks fine to me. Sure combat may have been sped up but thats a welcome change from the truffle-shuffle we used to have.

#60
Jarek_Cousland

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OSUfan12121 wrote...

It all looks fine to me. Sure combat may have been sped up but thats a welcome change from the truffle-shuffle we used to have.





I agree, it may be a bit too much but I dont mind. I'm a sucker for kick-ass fight scenes.



But oh noes!!!! Its too unrealistic!!!!! :o:o:o:o


:crying::crying::crying::crying::crying:

#61
Onyx Jaguar

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was He-man really that violent?

#62
Naitaka

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Berserk's art style definately wasn't directed at a elementry school to middle school audience in Japan. If I remember correctly, the Beserk anime was made around 1990's and Yu Yu Hakushou or Ronin Kenshin of the same time period have a much much closer art style to something you would call aimed at a younger audience there. Comparing japanese anime to western cartoon from that time period is just apple and orange. By the way, I started reading the berserk manga when I was in high school and it was immensely popular among students for the violence and nudity, so it's not exactly something I'd call mature thematically to begin with anyway.

EDIT: Incidentally, I consider anime from the 90s to be far superior to what we have today in terms of animation and art style in general. Anime was much less mainstream at the time and the room for experimentation much greater. Now a day maximizing profit (Often from selling accessory products) is the primary concern that comes before everything else.

Modifié par Naitaka, 15 janvier 2011 - 04:36 .


#63
In Exile

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Onyx Jaguar wrote...

was He-man really that violent?


No, that's the point.

#64
Onyx Jaguar

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So Beserk is the one that is insanely violent? And because on the surface it wouldn't look that different from He-Man, the violence within is what was surprising?

#65
In Exile

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Naitaka wrote...

Berserk's art style definately wasn't directed at a elementry school to middle school audience in Japan. If I remember correctly, the Beserk anime was made around 1990's and Yu Yu Hakushou or Ronin Kenshin of the same time period have a much much closer art style to something you would call aimed at a younger audience there. Comparing japanese anime to western cartoon from that time period is just apple and orange. By the way, I started reading the berserk manga when I was in high school and it was immensely popular among students for the violence and nudity, so it's not exactly something I'd call mature thematically to begin with anyway.


Berserk's art style is generic anime for that period. Neither of the anime you mentioned have a different art style - it's just the clothes and period specific items that vary.

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The art style is effectively the same.

The whole point is that you aren't right about a particular aesthetic targeting a particular age group.

#66
artsangel

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Don't forget that the entirety of DA2 is a story being told by Varric. We've been told he exaggerates a *lot* sometimes in the telling. The rest of the time, with the flips and roundhouse kicks to flasks, perhaps he's just exaggerating a *little bit*.



That's how I'm going to look at it anyway, so it doesn't bother me at all. nyah :P

#67
In Exile

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Onyx Jaguar wrote...

So Beserk is the one that is insanely violent? And because on the surface it wouldn't look that different from He-Man, the violence within is what was surprising?


No. Beserk is an example of violent anime that just by looking at some random piece of art, you can't go "Oh, that was the anime with the horrible nightmare fuel and the giant monster-killing greatsword dude."

You can't infer demographic from the artstyle in a fair number of cases.

#68
Naitaka

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In Exile wrote...

(snip)

The art style is effectively the same.


No offense but I come from a visual art background and currently work in computer animation. And I consider myself a fair judge of such thing especially when it comes to art style and demographic since it's a very active topic of discussion among my peers. The difference in anatomy, colour paette and storyboarding in those works is so obvious I don't see how you can miss them.

In Exile wrote...
"Oh, that was the anime with the horrible nightmare fuel and the giant monster-killing greatsword dude."


That has nothing to do with art style and everything to do with the story, how is that of any relevence to the discussion? It's not whether the piece of work in question have giant monster-killing greatsword dude but HOW it is presented visually that I'm talking about, in the case of DA2 anyway. You can certainly have acrobatic combat animation without looking like ninja who leap 15 feet into the air for example.

Modifié par Naitaka, 15 janvier 2011 - 04:46 .


#69
coolide

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It's one thing to kill your enemies; it's doing it with style that counts.

#70
Dr. wonderful

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...You serious, you never saw Beserk? Or Read the Manga?



Goddarn do I feel sorry. D:

#71
Cyberfrog81

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No, it's just trying hard to be a better game.



Which is hardly impossible, you know.

#72
Guest_Puddi III_*

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I never saw Berserk, does Akira count?

#73
In Exile

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Naitaka wrote...
No offense but I come from a visual art background and currently work in computer animation. And I consider myself a fair judge of such thing especially when it comes to art style and demographic since it's a very active topic of discussion among my peers. The difference in anatomy, colour paette and storyboarding in those works is so obvious I don't see how you can miss them.


That's awesome for you, but in terms of those three shots I showed you, I can't see a difference between the three. I'm more than happy to engage in a debate with you on visual arts, and if you want to make the claim that ther are clear artistic elements that are arguably fixed to a particular demographic, I'd be happy to listen.

But right now, "take my word for it" won't work for me. You're going to have to convince me how stylized and acrobatics are quintessentially adolescent.

#74
kayangelus

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coolide wrote...

It's one thing to kill your enemies; it's doing it with style that counts.


I'm pretty sure there was a DA:O load screen quote on this topic (going to paraphrase because I can't remember exactly):

"Try to flank your enemies. History won't remember how heroic your failed frontal charge looked"

Point being, in this franchise, or really anything targeted for mature (not older, but mature) audiences, efficient slaughtering counts before looks. Of course, that doesn't mean you can't have both style and efficiency.

Personally, when I first saw the combat, I figured it was a bit over the top. But thinking about it, I can't really think of a rational reason why it is a problem. It appeals to people who want flashy looks, and more people buying DA2 is more money for Bioware, is more money spent on their next game, and improving this game, is a good thing. If you prefer to do your combat by trying to be tactical and efficient, than what should concern you is the DPS, and effects of the moves, not the looks. About the only group I can think of whom can rationally feel alienated by it are those who like the franchise for simplistic looking combat. Which is a sentiment I can't understand.

#75
Onyx Jaguar

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When you can kill thousands with your mind, just ****ing do it already and stop wasting my time!