Saibh wrote...
He complains about everything.
Anything Yahtzee says is invalidated as an external source because he deliberately exaggerates and picks on things. I'm just saying, if you have to pull out something Yahtzee said to prove your point, you've done it wrong.
I could refute your point by saying that just because someone focuses solely on the bad things doesn't mean that he's not right on the fact those are aspects of the game that could have been better, but I don't need to. I'll just let you refute yourself:
Saibh wrote...
He even admitted it was an excellent game.
So what now? If he complains about everything, then why did he say that?
And if anything he says is invalidated, then does that also invalidate your own argument about him admitting that it was a good game?
Or does that mean that, by invalidating his statement, then he though DA wasn't a good game and just said that to actually criticize it (because apparently that's all he does) since he didn't actually like it and is just saying that it's good in order to say it's bad to cause a few laughs at the expense of those who think it's good when it's actually incredibly bad and oh my God why is the room spinning?
Il Divo wrote...
However notice instead once we make the
jump to 3D the kinds of abilities that Bioware began to include. Kotor's
power attack allows the character to do a somersault complete with a
smash attack or even Force Storm.
Yeah, and even then I often chose NOT to pick Power Attack, not because of stats, but just because of how goofy the animation looked. I even remember thinking that Zaalbar was the only that was able to do that move properly: he just made a very powerful-looking swing with his sword.
There, a power attack, no need to make the stupid, phisically impossible sommersault. And the difference is that, back then, we could forgive that sort of thing, it was already amazing that a fight actually looked like a fight. Nowadays, I think we're entitled to expect a bit more.
Il Divo wrote...
In Jade Empire, you are able to chain
back/front lips endlessly while taking on multiple opponents armed with
swords.
Because then, you're actually in a kung-fu setting, backflips and gracious acrobatics are kind of what you want to see in that kind of setting. If you give me the same kind of combat in DA, I'm going to have to kill someone to make the pain go away <_<.
Il Divo wrote...
Mass Effect 2's charge ability.
Which happened due to a mix of future technology and biotics. And it was just mere charge attack, Shepard never actually started piroueting or firing his weapons with one hand over his shoulder or anything like that just because it looked "cool".
Modifié par Lusitanum, 15 janvier 2011 - 11:48 .




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