Do you like to hear music while you are playing a module?
#1
Posté 15 janvier 2011 - 03:47
#2
Posté 15 janvier 2011 - 04:00
#3
Posté 15 janvier 2011 - 04:37
#4
Posté 15 janvier 2011 - 05:14
#5
Guest_ElfinMad_*
Posté 15 janvier 2011 - 06:06
Guest_ElfinMad_*
#6
Posté 15 janvier 2011 - 07:51
Battle music is good but I seldom notice it which makes it very good I guess since I think you should not be noticing the music but just be aware of it.
I think it is like many tricks of the toolset in this respect. Same goes for ambient music, birdsongs, cutscene convos etc used sparingly they are very effective, overused they can become tedious or annoying.
PJ
#7
Posté 15 janvier 2011 - 10:38
#8
Posté 15 janvier 2011 - 11:59
PJ's approach is interesting too, but in combat I like to really notice the music. For example, there was a module in NWN1 by Hugie that used this song for combat. It was perfect for combat IMO, and I definitely noticed it.
#9
Posté 15 janvier 2011 - 12:18
That said, I do like to use certain pieces for certain combats and things - there are one or two tracks which feel really quite epic (such as HotU's Large Battle, I think it was, the one from the end of Chapter 2, and "Fight! Fight!" which I love) and I like to save these for boss fights to help distinguish those fights from the more "mundane" ones.
Modifié par The Fred, 15 janvier 2011 - 12:19 .
#10
Posté 15 janvier 2011 - 01:44
I did it as a design decision. I wanted to emphasis sounds that are normally drowned out by the music. There's only music in inns (where i figured it would make sense to have some) and on the overland map.Arkalezth wrote...
PoE's lack of music was original and real,
So yeah, if you want to see what it's like, download and play and vote for my campaign
#11
Posté 15 janvier 2011 - 02:53
kamal_ wrote...
I did it as a design decision. I wanted to emphasis sounds that are normally drowned out by the music. There's only music in inns (where i figured it would make sense to have some) and on the overland map.Arkalezth wrote...
PoE's lack of music was original and real,
So yeah, if you want to see what it's like, download and play and vote for my campaign
PoE is definitely on my playlist. It will be awhile as I am already woefully behind my desired schedule in builiding TWA2.
#12
Posté 15 janvier 2011 - 02:56
Arkalezth wrote...
PJ's approach is interesting too, but in combat I like to really notice the music. For example, there was a module in NWN1 by Hugie that used this song for combat. It was perfect for combat IMO, and I definitely noticed it.
This brings up an interesting question. How safe is it to use mainstream copyrighted music on my module? Is it realistic to ask these enormous record labels for permmission and have them actually respond? Actually say yes? Is it a situation where this little mod I am making will be too small for it to matter?
In looking for music, I actually have considered music from Pirates of the Carribean, because it is so excellent. There are some other artists that have phenominal music. I've tried the creative commons but have had limited success finding something that really hits the mark.
#13
Posté 15 janvier 2011 - 02:57
#14
Posté 15 janvier 2011 - 03:07
I've wondered about that, too. I have no idea, though I think I have seen that in more than one module. Also, I don't know if it falls into the same category, but some Markus Schlegel's modules had some tracks from Baldur's Gate.M. Rieder wrote...
This brings up an interesting question. How safe is it to use mainstream copyrighted music on my module? Is it realistic to ask these enormous record labels for permmission and have them actually respond? Actually say yes? Is it a situation where this little mod I am making will be too small for it to matter?
This was the module I was talking about. You could ask the author, but maybe he doesn't know either. And it's for mages BTW, you may like it if you haven't played it.
And yeah, a community module shouldn't bother the music companies, but the law could say otherwise. What brings me to another question: could it be legal in some countries and illegal in others?
Modifié par Arkalezth, 15 janvier 2011 - 03:11 .
#15
Posté 15 janvier 2011 - 04:09
#16
Posté 15 janvier 2011 - 04:37
Music link
There is a lot of very good stuff here. The celtic music is very good and gremlins is great. There are loads of action tracks and I think the battle music from LdoTR will come from here.
I have got all my music from here except for a few tracks. Those I paid for, Chances are you won't get caught with a piece of music. However when I have asked only one artist has knocked me back and said a flat pay me 80 dollars or the answer is no.
I would love to use music from the gladiator for my combat music.
My understanding is that you can sample up to 30 seconds of music for only a credit to the owner/composer. Over that and you are into money or permission.
PJ
Modifié par PJ156, 15 janvier 2011 - 04:38 .
#17
Posté 15 janvier 2011 - 06:34
#18
Posté 16 janvier 2011 - 04:24
#19
Posté 16 janvier 2011 - 04:31
#20
Posté 16 janvier 2011 - 11:16
#21
Posté 16 janvier 2011 - 11:44
None in combat for me either, unless it's the dramatic "be all and end all" of the campaign or module.
#22
Posté 17 janvier 2011 - 12:10
This means that if the music is dull, repetitive, or annoying, that's what I'll remember about the area! Or if the music is poorly chosen for that particular setting, I will feel confused about what the area is supposed to represent. However, if there is a strong connection between what you are trying to communicate in your story-telling and the music, that will draw me into the game in a whole new way.
The best connection is when the author really knows what impression they want to convey at particular times, and uses music that enhances that connection. Are you going for light-hearted or somber? Dangerous, adventurous, or both?
Take a look&listen, for example, at Chaos Wielder's blog post on the music of Shagret. That's evocative stuff! Would I like the music to be this much in the foreground for an entire adventure? Well, no, just like I wouldn't want the excitement level to be this amped up for the whole adventure. You'd end up with the same effect as if you highlight every line in a textbook--nothing stands out.
For the perspective of the author of perhaps the most unforgettable series for NWN 1 or 2, read this interview with Challseus, creator of The Rose of Eternity.
Modifié par MasterChanger, 17 janvier 2011 - 12:12 .
#23
Posté 17 janvier 2011 - 12:15
Then again I don't listen to music in any form, so I may be very much in the minority here.
#24
Posté 17 janvier 2011 - 02:38
#25
Posté 17 janvier 2011 - 03:13
.. mainstream music is probably not a good thing; many many persons already have their claws into that stuff. If you tried sending an email to those enormous record labels without a $5-bill attached, you won't hear back from them, Imo.Arkalezth wrote...
M. Rieder wrote...
This brings up an interesting question. How safe is it to use mainstream copyrighted music on my module? Is it realistic to ask these enormous record labels for permmission and have them actually respond? Actually say yes? Is it a situation where this little mod I am making will be too small for it to matter?
... And yeah, a community module shouldn't bother the music companies, but the law could say otherwise. What brings me to another question: could it be legal in some countries and illegal in others?
The people to look for are musicians and bands who are just trying to make it; then try your best to get in touch with the musicians themselves; sincerely tell them you love their music and feel it works great for a module you're building - add links to what NWN2 is all about, perhaps examples of your other mods (good U-tube videos), and that you'll include prominent exposure of the band and music, along with links to where listeners can buy their CD(s).
If you don't get in touch, but give the music exposure anyway, you're running a 50/50 gamble - they may love it and get in touch with you, or you might get a form letter from a lawyer. So make back-ups in case you have to go a different route w/ different music! I say this from having worked at a lowlevel in the industry, with more freakin' musicians I can shake a naughty stick at : I love you guys, man
Ark, if you live in Peru you can probably get away with it.
'member, although we aren't charging, Atari effectively is ..
sometimes I play with music on, sometimes off - I just like the change every once in a while, my focus increases each time I toggle (though natch not too often)





Retour en haut







