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Is there a better explanation of how the Lazarus Project worked?


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#101
Pwner1323

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Kane-Corr wrote...

AND...EDI used the IFF...NOT the same thing....that was just an Identify Friend Foe device. Plus...Indoctrination does not work on AI...look at the Geth. They aren't indoctrinated, but just believe that they should follow the Reapers. As explained by Legion. So...you cannot compare EDI and Shepard at all. Two totally different instances.


People take this game's lore too seriously.....

#102
Kane-Corr

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Pwner1323 wrote...

Kane-Corr wrote...

AND...EDI used the IFF...NOT the same thing....that was just an Identify Friend Foe device. Plus...Indoctrination does not work on AI...look at the Geth. They aren't indoctrinated, but just believe that they should follow the Reapers. As explained by Legion. So...you cannot compare EDI and Shepard at all. Two totally different instances.


People take this game's lore too seriously.....




It has NOTHING to do with lore friend. It's simply understanding the main plot of Mass 2. You want lore? Then go read the codex. This is surface understanding.....the game ain't Halo....it requires thought actually.

Modifié par Kane-Corr, 16 janvier 2011 - 12:55 .


#103
_punt172o

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Pwner1323 wrote...

Kane-Corr wrote...

AND...EDI used the IFF...NOT the same thing....that was just an Identify Friend Foe device. Plus...Indoctrination does not work on AI...look at the Geth. They aren't indoctrinated, but just believe that they should follow the Reapers. As explained by Legion. So...you cannot compare EDI and Shepard at all. Two totally different instances.


People take this game's lore too seriously.....


Well Mass effect one took a lot of time to TRY and explain things from a scientific standpoint.  Remember latency & interstellar networks? 

The beginning to ME2 was sooo anti Mass Effect.  We played ME1, a game where everything and almost everything was explained to some detail, to some thorough degree of scientific explanation.  We're used to this now. This is what ME1 has trained us to do, pay attention to detail.

But now IN ME2, the beginning makes absolutely no sense, AT ALL.  There isn't even a hint of explaining it properly. What has me worried is that they might not explain this EVER.  That would bug the crap out of me.

What separates Mass Effect 1 from all the other ****ty RPGs out there is that they took the time to explain things.

I mean it's ok if something makes medium amount of sense, it's ok if something only makes A LITTLE bit of sense... But holy **** when something makes absolutely no ****ing sense, that's where I draw the line.

Mass Effect is more than a game, it has higher standards to look up to. I just can't believe the writers insulted our intelligence this much, it's offensive.  You build us up then knock us down, no respect..

It's like everyone was too scared to tell the head writer for ME2 that the beginning made no sense.  Maybe they were worried about getting fired?  This reminds me of the star wars 70 minute review.

It sounds like the beginning was made up in about 10 minutes and they just ROLLED with it.. LOL

Modifié par punt172o, 16 janvier 2011 - 12:59 .


#104
Pwner1323

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BW went with the LZ project without intending to explain it. Like coming up with BS stuff is hard.....

#105
Kane-Corr

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With Mass 2...you have to look at it as a transition game. They couldn't go crazy with a ton of things because then they would make it harder to develop.



Also too...it IS like a loooong time into the future. The technology could very well exist. I mean, there are freaking Relays that propel you faster than light!



In present day Earth, they (scientists/doctors) are making discoveries daily, finding out that Death may not be what we previously thought. The whole idea behind death has constantly evolved over time. Since bringing people back to life doesn't work in our time period, and we DON'T know yet, then how would an explanation in-game make any difference? It wouldn't. So, Bioware left some ambiguity there.



Just fill in the pieces with your imagination and move along. Some things just don't have a definitive answer...you have to discover it for yourself.

#106
_punt172o

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Kane-Corr wrote...

With Mass 2...you have to look at it as a transition game. They couldn't go crazy with a ton of things because then they would make it harder to develop.

Also too...it IS like a loooong time into the future. The technology could very well exist. I mean, there are freaking Relays that propel you faster than light!

In present day Earth, they (scientists/doctors) are making discoveries daily, finding out that Death may not be what we previously thought. The whole idea behind death has constantly evolved over time. Since bringing people back to life doesn't work in our time period, and we DON'T know yet, then how would an explanation in-game make any difference? It wouldn't. So, Bioware left some ambiguity there.

Just fill in the pieces with your imagination and move along. Some things just don't have a definitive answer...you have to discover it for yourself.


They could of easily just copied and pasted what you said, put it into a codex in game and called it "Lazarus Project Theory" and I would of been fine with that.

The point is they didn't do ****! lol

#107
Kane-Corr

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Yeah, but I mean...the whole point of the game wasn't about the Lazarus Project....ya know? It happened yeah, now fill in the pieces with your imagination....that's what I mean. I understand what your saying...but I'm sure Bioware figured the more ambiguity thrown in there the better for maintaining stability in staying accurate to true answers.





Maybe Cerberus will attempt this again, or maybe the Alliance will seize Cerberus' findings and explain them to teh galaxy...like bringing people back from the dead, in a larger light.

#108
JKoopman

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desonnac00 wrote...

Scientifically, the Lazarus project IS SOUND!
Check it people. No, it isn't explained well, but IT IS POSSIBLE.

A human being is like a computer. Within our DNA is the memory of every single ancestor- that includes EVERYTHING. Facial stricture, memories, hair color, how to talk, walk, etc. That memory is the hard drive. It is NOT power dependant. OUR memories. The one we acquire SINCE BIRTH are RAM. They ARE power dependant. Shut down the power- it's gone. BUT the body also copies the RAM on to the hard drive. That's why people with amnesia sometimes recover memories of their entire life BEFORE the trauma that got them. Having Just a piece of Sheps body IS ENOUGH to reconstruct him/her. In present day, such tech to read DNA efectively is not available, but the science behind it IS SOUND. Unfortunetly, Bioware doesn't bother much with science in this sci-fi epic, but the fundamental principal is not outrageous. People who say: But how did Sheps brain survive- It DIDN'T and it didn't have to. 
To anyone who want to debunk me- This is still a more or less radical idea in modern day science and I do realise it sounds ridiculous to some/most of you, but again- The basic principle is SOUND.
After reading the DNA, It's just a matter of "building" Shep. Yes, you need tech to to remake the brain, synaptic pathways, essentially WRITE his/her memories once more with would be a rather traumatic expirience but bottom line- possible- yes. Easy- NO, but possible- yes.


I think you've been playing too much Assassin's Creed...

#109
Pwner1323

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punt172o wrote...

Kane-Corr wrote...

With Mass 2...you have to look at it as a transition game. They couldn't go crazy with a ton of things because then they would make it harder to develop.

Also too...it IS like a loooong time into the future. The technology could very well exist. I mean, there are freaking Relays that propel you faster than light!

In present day Earth, they (scientists/doctors) are making discoveries daily, finding out that Death may not be what we previously thought. The whole idea behind death has constantly evolved over time. Since bringing people back to life doesn't work in our time period, and we DON'T know yet, then how would an explanation in-game make any difference? It wouldn't. So, Bioware left some ambiguity there.

Just fill in the pieces with your imagination and move along. Some things just don't have a definitive answer...you have to discover it for yourself.


They could of easily just copied and pasted what you said, put it into a codex in game and called it "Lazarus Project Theory" and I would of been fine with that.

The point is they didn't do ****! lol


THIS

/thread

#110
_punt172o

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Kane-Corr wrote...

Yeah, but I mean...the whole point of the game wasn't about the Lazarus Project....ya know? It happened yeah, now fill in the pieces with your imagination....that's what I mean. I understand what your saying...but I'm sure Bioware figured the more ambiguity thrown in there the better for maintaining stability in staying accurate to true answers.


Maybe Cerberus will attempt this again, or maybe the Alliance will seize Cerberus' findings and explain them to teh galaxy...like bringing people back from the dead, in a larger light.


I'm just not used to huge major plot holes like this. While playing ME1, I rarely questioned any part of it.  Everything made enough sense to move on with the story.

But the beginning of ME2 defied logic in so many ways that it DEMANDS a proper explanation somewhere in the game.  But from what I've read I don't think they ever explain what happened in ME2, I could only hope they explain it in ME3, but i doubt it.....

It almost feels we have another matrix 2 & 3 on our hands here...

There is a theory I have that I 'd like to share, it may be a spoiler in ME3 because I may have this all figured out.  But i'll need to play ME2 more to be sure of it.

Modifié par punt172o, 16 janvier 2011 - 01:12 .


#111
Pwner1323

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desonnac00 wrote...

Scientifically, the Lazarus project IS SOUND!
Check it people. No, it isn't explained well, but IT IS POSSIBLE.

A human being is like a computer. Within our DNA is the memory of every single ancestor- that includes EVERYTHING. Facial stricture, memories, hair color, how to talk, walk, etc. That memory is the hard drive. It is NOT power dependant. OUR memories. The one we acquire SINCE BIRTH are RAM. They ARE power dependant. Shut down the power- it's gone. BUT the body also copies the RAM on to the hard drive. That's why people with amnesia sometimes recover memories of their entire life BEFORE the trauma that got them. Having Just a piece of Sheps body IS ENOUGH to reconstruct him/her. In present day, such tech to read DNA efectively is not available, but the science behind it IS SOUND. Unfortunetly, Bioware doesn't bother much with science in this sci-fi epic, but the fundamental principal is not outrageous. People who say: But how did Sheps brain survive- It DIDN'T and it didn't have to. 
To anyone who want to debunk me- This is still a more or less radical idea in modern day science and I do realise it sounds ridiculous to some/most of you, but again- The basic principle is SOUND.
After reading the DNA, It's just a matter of "building" Shep. Yes, you need tech to to remake the brain, synaptic pathways, essentially WRITE his/her memories once more with would be a rather traumatic expirience but bottom line- possible- yes. Easy- NO, but possible- yes.


Image IPB

Too harsh?

#112
Kane-Corr

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punt172o wrote...

Kane-Corr wrote...

Yeah, but I mean...the whole point of the game wasn't about the Lazarus Project....ya know? It happened yeah, now fill in the pieces with your imagination....that's what I mean. I understand what your saying...but I'm sure Bioware figured the more ambiguity thrown in there the better for maintaining stability in staying accurate to true answers.


Maybe Cerberus will attempt this again, or maybe the Alliance will seize Cerberus' findings and explain them to teh galaxy...like bringing people back from the dead, in a larger light.


I'm just not used to huge major plot holes like this. While playing ME1, I rarely questioned any part of it.  Everything made enough sense to move on with the story.

But the beginning of ME2 defied logic in so many ways that it DEMANDS a proper explanation somewhere in the game.  But from what I've read I don't think they ever explain what happened in ME2, I could only hope they explain it in ME3, but i doubt it.....

It almost feels we have another matrix 2 & 3 on our hands here...



The only other possible thing I can say to justify Mass 2 is this...

As Shepard, we CANNOT be Omnipotent beings. That would take away the point for playing as Shepard. I mean, yeah it's nice to know certain things...but you're playing AS Shepard...and Mass 2 was seen through his eyes...and things were explained to him. Mass 1 had a very different approach. You learned about the galaxy, and many different things...but Mass 2 was like that intense, mysterious, myth-like story that kept you on edge the whole time. Just think of it as a transition game from 1 to 3 and you will come to accept it.

It took me awhile to get over how much Mass 2 failed in comparison to Mass 1 in terms of storyline and things. But eventually, I got over it...and ultimately appreciate it for what it is and what was presented.

#113
_punt172o

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Kane-Corr wrote...

punt172o wrote...

Kane-Corr wrote...

Yeah, but I mean...the whole point of the game wasn't about the Lazarus Project....ya know? It happened yeah, now fill in the pieces with your imagination....that's what I mean. I understand what your saying...but I'm sure Bioware figured the more ambiguity thrown in there the better for maintaining stability in staying accurate to true answers.


Maybe Cerberus will attempt this again, or maybe the Alliance will seize Cerberus' findings and explain them to teh galaxy...like bringing people back from the dead, in a larger light.


I'm just not used to huge major plot holes like this. While playing ME1, I rarely questioned any part of it.  Everything made enough sense to move on with the story.

But the beginning of ME2 defied logic in so many ways that it DEMANDS a proper explanation somewhere in the game.  But from what I've read I don't think they ever explain what happened in ME2, I could only hope they explain it in ME3, but i doubt it.....

It almost feels we have another matrix 2 & 3 on our hands here...



The only other possible thing I can say to justify Mass 2 is this...

As Shepard, we CANNOT be Omnipotent beings. That would take away the point for playing as Shepard. I mean, yeah it's nice to know certain things...but you're playing AS Shepard...and Mass 2 was seen through his eyes...and things were explained to him. Mass 1 had a very different approach. You learned about the galaxy, and many different things...but Mass 2 was like that intense, mysterious, myth-like story that kept you on edge the whole time. Just think of it as a transition game from 1 to 3 and you will come to accept it.

It took me awhile to get over how much Mass 2 failed in comparison to Mass 1 in terms of storyline and things. But eventually, I got over it...and ultimately appreciate it for what it is and what was presented.


lol this sounds like a support group for people devastated by the trauma of ME2's storyline.

The sad thing is I hear you. I'm going to play some ME2 tonight and desperately try to turn my brain off and not think about how sheperd survived that unbelievable, ridiculous scenario. 

#114
Pwner1323

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Kane-Corr wrote...

punt172o wrote...

Kane-Corr wrote...

Yeah, but I mean...the whole point of the game wasn't about the Lazarus Project....ya know? It happened yeah, now fill in the pieces with your imagination....that's what I mean. I understand what your saying...but I'm sure Bioware figured the more ambiguity thrown in there the better for maintaining stability in staying accurate to true answers.


Maybe Cerberus will attempt this again, or maybe the Alliance will seize Cerberus' findings and explain them to teh galaxy...like bringing people back from the dead, in a larger light.


I'm just not used to huge major plot holes like this. While playing ME1, I rarely questioned any part of it.  Everything made enough sense to move on with the story.

But the beginning of ME2 defied logic in so many ways that it DEMANDS a proper explanation somewhere in the game.  But from what I've read I don't think they ever explain what happened in ME2, I could only hope they explain it in ME3, but i doubt it.....

It almost feels we have another matrix 2 & 3 on our hands here...



The only other possible thing I can say to justify Mass 2 is this...

As Shepard, we CANNOT be Omnipotent beings. That would take away the point for playing as Shepard. I mean, yeah it's nice to know certain things...but you're playing AS Shepard...and Mass 2 was seen through his eyes...and things were explained to him. Mass 1 had a very different approach. You learned about the galaxy, and many different things...but Mass 2 was like that intense, mysterious, myth-like story that kept you on edge the whole time. Just think of it as a transition game from 1 to 3 and you will come to accept it.

It took me awhile to get over how much Mass 2 failed in comparison to Mass 1 in terms of storyline and things. But eventually, I got over it...and ultimately appreciate it for what it is and what was presented.


Shepard: Hey Miranda, I wanted to learn more about the lazarus project from the person in charge.

Miranda: Well shepard, it's actually a very simple mechanic of splicing the atoms and...

[BW assumes dirct control]

Miranda: I wasn't in charge, the Illusive Man was.

BW avoided the topic as best as possible.

Modifié par Pwner1323, 16 janvier 2011 - 01:23 .


#115
Kane-Corr

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Yeah they did avoid it...hence the ambiguity because of the whole, "There isn't a present day explanation for it...therefore, an in-game one wouldn't matter anyways."

#116
Pwner1323

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Kane-Corr wrote...

Yeah they did avoid it...hence the ambiguity because of the whole, "There isn't a present day explanation for it...therefore, an in-game one wouldn't matter anyways."


That's the freaking point! FTL dosn't exist yet in our world, but they still explained it! They even explain indoctrination for God's sake. They could have made something up and we would not have cared. It's a video game afterall.

#117
_punt172o

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Pwner1323 wrote...

Kane-Corr wrote...

Yeah they did avoid it...hence the ambiguity because of the whole, "There isn't a present day explanation for it...therefore, an in-game one wouldn't matter anyways."


That's the freaking point! FTL dosn't exist yet in our world, but they still explained it! They even explain indoctrination for God's sake. They could have made something up and we would not have cared. It's a video game afterall.


I would care, I want an explanation, even a hollywood explanation.  It's ok to take a stab at the dark, philosophy, discovery comes in many forms.  It's better to try than to not try at all.  My brain yearns for deep, deep sci-fi.  I love thought provoking content.

Don't you?

#118
Blackbelt749

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How does Element Zero work? Mass Relays? Biotics? Inter-species erotica? Redundant organs/nervous systems? Force fields? Organic directly interfacing/becoming AI? A sentient plant surviving for tens of thousands of years (or a sentient plant period)? Asari mind melding and reproducing with other species? An insect egg surviving the vacuum of space for however many years, and then hatching? Where are Hanar orifices?



All of these things were either not explained, or had about the same amount of explanation as the Lazarus Project, which did have some explanation. Some, like the Asari reproducing with other species, was "explained" a few times, but it was the same explanation, so that doesn't count.




#119
AlexMBrennan

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Re OP: You could choose to believe that Shepard's body did not enter the atmosphere at all (e.g. an emergency mass-effect generator could put Shepard in a stable orbit around the planet). That would solve most problems with the Lazarus project without affecting the ME2 plot (OK, Blue Suns need to retrieve Shepard's body from orbit instead of the planet surface). To me that would be preferable to abandoning Mass Effect entirely.



Note: I'm not a physicist so the following may be completely silly: What if you used a mass-effect generator to reduce Shepard's mass to very nearly zero once the temperature during re-entry gets critical? Drag is a function of shape and velocity, weight is a function of mass (and and effectively constant distance); hence this will result in very rapid deceleration. If Shepard's armour can survive a free fall and impact at terminal velocity, and has a medical emergency routine that dispenses drugs to prevent (brain*) cell membrane damage due to freezing and quickly lowers the body temperature you'd (hopefully) get a relatively intact corpse for your mad science experiments.



*Given that medical science can grow transplant limbs in vats (see Revelation) Lazarus only needs an intact brain to rebuild Shepard.

#120
Assasin4Hire

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So let me get this staight.......You have just started playing the game........saw something you didn't like........and went on the internet to rant before finninshing the game

#121
Suron

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the whole dying and being resurrected thing is totally idiotic and trite..it's best to forget about it and pretend you never heard the word "Lazerus"

#122
pcrisipm

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well, it's science fiction -- make believe.
it's not supposed to make sense in light of today's science because in light of today's science none of that is possible (the whole mass effect concept, biotics, all bogus, bs, whatever you want to call it).
now, the only thing one should demand is that the whole bs be coherent. I believe it is, but others may think otherwise.
regardless of all that nitpicking, cerberus is not supposed to be the most open of organization (sometimes it doesn't even seem to be organized) and the lazarus project was highly classified, totally secretive -- and even then they managed to get themselves infiltrated -- so the specifics of the project can be thought of as known by only a few, maybe not one single person but TIM knows all the details.
how's that for a reasonable explanation?

digressing now...
the truth is, I actually prefer no explanation at all over a bunch of mumbo-jumbo concocted out of a random selection of science buzzwords. may as well say "it's magic!" and all is explained.
it always reminds me of the Stargate series (pick any of the series/variants, same thing) where the most unbelievable feats are explained by a sentence containing the words "naquadah", "singularity" and some variation of "quantum" something. might as well follow Shepard's example on noveria -> www.youtube.com/watch

Modifié par pcrisipm, 16 janvier 2011 - 03:39 .


#123
Destroy Raiden_

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The name of the project itself doesn't help Lazarus was the only human ever to be brought back by Jesus and in game its named after him so TIM's either Jesus, God, or trying to be. Maybe they were banking on people knowing this little fact and then saying well we don't know exactly how Jesus and God did it so the players will be the same way with this little blip but people aren't like that you don't kill off the main character then bring him back 5 min later and say move on and don't ask questions and Miranda's only answer is basically nothing to see here shep move on. I think with all the flames this particular subject is getting I doubt BW will redo a similar event in 3 and I don't think they'll explain it I would find it odd that in ME3 x-amount of years after the project we finally get to know what went into it at that point it would be irrelevant. BW needed to do that explanation in 2 and didn't.

#124
Casuist

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if Shepard's body was already in the upper atmosphere when freefall began then two things are the case:



1) air compression may not have been sufficient to burn up

2) terminal velocity would not necessarily be adequate to excessively damage the brain if protected

3) some last-ditch preservation measures must have been used to avoid cell damage by freezing



So: if certain valid assumptions are made about where in position to the planet the body was, and certain non-excessive assumptions are made about scientific advances in the protective capacity of the helmets in space hardsuits (i.e. measures for emergency brain preservation at 150mph impact, vacuum exposure and freezing), then the plot (that is to say, the Lazarus Project) is believable.

#125
Suron

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Casuist wrote...

if Shepard's body was already in the upper atmosphere when freefall began then two things are the case:

1) air compression may not have been sufficient to burn up
2) terminal velocity would not necessarily be adequate to excessively damage the brain if protected
3) some last-ditch preservation measures must have been used to avoid cell damage by freezing

So: if certain valid assumptions are made about where in position to the planet the body was, and certain non-excessive assumptions are made about scientific advances in the protective capacity of the helmets in space hardsuits (i.e. measures for emergency brain preservation at 150mph impact, vacuum exposure and freezing), then the plot (that is to say, the Lazarus Project) is believable.


the only thing that could possibly be explained to have saved his body from being smeared when it hit the planet is the armor he was wearing's kinetic shields still being active and absorbing at least enough of the force of impact to keep his body from being disintegrated on impact.

that's the ONLY way it can be saved.

but then that brings up....how did he "burn" up like they said? and what was "venting" from his/her helmet just before the fade to black?  what was venting and why? I thought those suits had air-supplies..so what happened? that was never explained...

hell they should have just said that the suit protected Shepard and he WAS still alive when he was found but TERRIBLY disfigured and eff'd up because of impact or something....something I didn't get..what damaged the suit and made it vent (whatever it was venting) that caused Shepard to grab his/her throat?