Both have the same weapons trees (with the warrior additionally having Two-Handed or Sword-Shield), so everything else comes down to class and specialization talent trees.
Roque Advantages:
- A properly built melee rogue deals way more damage.
- The utility of lockpicking, trap detection and disarmament and stealth.
- Ubber strong defense that turns a base-CON, light armor wearing roque into a very durable tank.
- A couple of different stun choices for point targets. Dirty Fighting is a strong stun that you get right from the beginning.
Warrior Advantages:
- Can wear heavier armor, though many common roque builds more than compensate for that.
- Has specializations that can cover areas where the roque is lacking. AoE knockdowns via Champion war cry, mitigating magical threats via Templars, etc.
- Less utility talent requirements means higher tier combat talents can be reached quicker.
- Heavier armor is better looking and gives you greater appearance choices. Light armor all looks the same, and for the life of me I don't know why Bioware did that.
Factoring in all things it seems to me the roque is the clear winner. Mages are in a class of their own and can't be compared. They can do many, many things - like throw huge AoE bombardments, freeze enemies, block doorways, heal party members, etc. that roques and warriors cannot.
Roques also fill a unique role with their utility talents. In fact, for traps and locks there's isn't even away to improvise using other classes.
So what irreplaceable function does the warrior bring to the table? A well built melee roque delivers more damage, and dare I say is more durable. Without the ability to open locks or stealth way ahead of the front lines to disarm traps - the lack of a roque would be a dramatic change to the battle field. Likewise, the lack of a spell caster would do the same. But say you have two are three roques and no warriors.... meh... not so different from a pragmatic standpoint.
Modifié par USArmyParatrooper, 15 janvier 2011 - 10:53 .





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