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Please give us some info on the warrior specializations already :-(


143 réponses à ce sujet

#26
megaz635

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I want spirit warrior back.

#27
raziel3080

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crimzontearz wrote...

there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)

with that in mind I'd say spirit warrior is a safe bet


You mean as opposed to 'guardian' which i would think is even safer...as a guardian templar combination in awakening made for a RIDICOUSLY broken tank character...especially being that you also had warrior specific skills like 'second wind' and 'peon's plight' (once did something like 500+ damage with that attack...lol).

Though I do want spirit warrior in as well...as it went well with both tanks and dps warrior characters... The only warrior spec I wasn't fond of was 'reaver'...

#28
Johnny Shepard

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I would like some more normal specializations myself. In Origins most of them where really special, to say the least. Spirit Warrior calls for a Spirit to be in your body. Reaver calls for you to drink Dragon Blood. Templar is something that only Templars should be able to be. Bard is Orlaisian women using skill to kill and spy. Keeper is an Elven leader. Arcane Warrior is a since long dead Elven Warrior Mages. Legioneir is Dwarven Darkspawnfighters giving up their life. Beserker is Dwaren and Ashwarriors. Shapeshifter is something the Apostates in the Wild do.

The only normal specializations in origins where Spirit Healer, Blood Mage (not nomal, maybe, but comon), Ranger, Assasin, Duelist, Guardian, Battlemage, Champion (but for that you need to be a champion).

Shadows I really don't know. Anyway, when you get to have 3 specializations it just gets hard not to have a Spirit Warrior-Templar-Reaver Warrior by the end.



What I'm getting at is that I hope we get more long the line of "Soldier", "Thief", "Summoner", "Mercernary" aso and less exotic things like getting a Grey Warden-specialization" or some secret Qunari Warrior specialization or Tevinter Magistrate specialization.

#29
The Elder King

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crimzontearz wrote...

there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)

with that in mind I'd say spirit warrior is a safe bet


I'm not very sure, thoug I'd like if it returns. In my opinion they'll do an offensive spec (berskeker) a defensive spec (a new one, or guardian?) and an anti-magic (templar)*. I don't think that they'll put both templar and spirit warrior, and the former are more chances to return.

#30
drahelvete

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Since Templar, Reaver and Spirit Warrior were all basically "magic knights", how about a specialization that adds some roguish abilities? A light infantry/skirmisher spec. It could give you some stealth or misdirection talents, or something like that. I always wished my warrior could have taken the Duelist specialization in DA:O.

#31
Sadit

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crimzontearz wrote...

there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)

with that in mind I'd say spirit warrior is a safe bet


I never thought about it this way

#32
nightcobra

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Sadit wrote...

crimzontearz wrote...

there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)

with that in mind I'd say spirit warrior is a safe bet


I never thought about it this way



i'm guessing one of the reasons to remove dual wielding and archery from warriors could be to substitute them for other basic skill trees that are to what they think is more appropriate to a warrior, some of the basic skill trees might be some of the previous specs like berserker or guardian.
 

#33
The Elder King

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nightcobra8928 wrote...

Sadit wrote...

crimzontearz wrote...

there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)

with that in mind I'd say spirit warrior is a safe bet


I never thought about it this way



i'm guessing one of the reasons to remove dual wielding and archery from warriors could be to substitute them for other basic skill trees that are to what they think is more appropriate to a warrior, some of the basic skill trees might be some of the previous specs like berserker or guardian.
 


Guardian, maybe. Berseker, I don't think. Maybe some more offensive, but berseker is related with a special type of training. It will be the same to put some templar talents in the general warrior skills.

#34
nightcobra

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hhh89 wrote...


Guardian, maybe. Berseker, I don't think. Maybe some more offensive, but berseker is related with a special type of training. It will be the same to put some templar talents in the general warrior skills.


i said those specs just as an example, the core of the reasoning was that previous specs might be integrated into one of the 6 basic skill trees.

Modifié par nightcobra8928, 15 janvier 2011 - 07:37 .


#35
Jzadek72

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drahelvete wrote...

Since Templar, Reaver and Spirit Warrior were all basically "magic knights", how about a specialization that adds some roguish abilities? A light infantry/skirmisher spec. It could give you some stealth or misdirection talents, or something like that. I always wished my warrior could have taken the Duelist specialization in DA:O.


If I got that, I'd play warrior.

#36
bsbcaer

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If I had to guess, I would say that the specializations are likely: Templar (improved and expanded on from DA:O), A combination of Champion/Guardian, and a completely new specialization

#37
Bachmors

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That would make sense, since Champion and Guardian weren't really distinct specializations

#38
Guest_AwesomeName_*

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I'd like a more dramatic version of the berserker - like when Guts from "Berserk" goes into a rage

#39
nightcobra

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AwesomeName wrote...

I'd like a more dramatic version of the berserker - like when Guts from "Berserk" goes into a rage


i like the way you think:devil:

Posted Image

Modifié par nightcobra8928, 15 janvier 2011 - 08:47 .


#40
Bachmors

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Lol ... I didn't even know this series XD

Nice one

#41
RosaAquafire

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I just want a warrior spec for tanking. Some people actually like playing the meatshield and it'd be great to get some love :D

#42
Shifty Assassin

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Templar is most likely going to be there but i hope theres a new spc for warrior though

#43
silentassassin264

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Templar

Defensive spec like Guardian but not Guardian

Berserker

#44
lazuli

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Thicos wrote...

It is horrible to have only 3 specs, less than Origins ¬¬


It won't be horrible if they have some depth this time around.

#45
The Night Haunter

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lazuli wrote...

Thicos wrote...

It is horrible to have only 3 specs, less than Origins ¬¬


It won't be horrible if they have some depth this time around.


Exactly, dev's confirmed Specilizations are the same size a normal talent tree (i.e. 10 talent points possible to spend). That means spec's are MORE THAN TWICE as big as in origins, so 3 specs in DA2 is about equal to 8 specs worth of talent points in DAO.

I much prefer this way.

As for what specs are... I agree that they gonna have 1 offense, 1 defence, and 1 support/cc

The offense is tricky, barbarian was my fav for the nice damage buffs, but a better done reaver would be awsome.
Deffense there weren't any good ones in Origins/Awake so either a revamped one that already exists or a new one.
Support - Templar seems to be popular, especially given that one potential conflict in DA2 is whether you side with mages or templars (they might train you if you help em)

Modifié par ghostmessiah202, 16 janvier 2011 - 12:43 .


#46
Maria Caliban

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RosaAquafire wrote...

I just want a warrior spec for tanking. Some people actually like playing the meatshield and it'd be great to get some love :D


Champion was great for tanking.

What I'd like is specializations that fit either the sword and board or the two-hander route.

The rogue specs look to favor melee again.

#47
rabidhanar

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I still think that Guardian was just not implemented well, most of the abilities would have been great if they only affected teamates...Team buffs would have been much appreciated



Templar was well made...The skill set actually made sense for the role in the universe they have.



Champian was a little overpowered in my opinion with team buffs and a cc ability that was very much spammable.



Both Berserker and Reaver if used should have been combined into one class they pair up well as lore goes...The Ash Warriors trained under the BERSERKER dwarfs training to not fall in battle until the last enemy was defeated...Combine the damage increase from reaver as health goes down with the actual berserk ability and the class would make more sense lore wise.



Sorry about going into almost all the classes, i just hope in the future they actually account the lore when creating or updating the abilities.



As for the class choices in this game, I still believe the three classes will be Templar, Champian, and Guardian. They make sense for the roles each specialization should be under (offense, defense, support)

#48
Mary Kirby

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Maria Caliban wrote...

Champion was great for tanking.

What I'd like is specializations that fit either the sword and board or the two-hander route.

The rogue specs look to favor melee again.


I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins.  There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.

#49
crimzontearz

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uhm......Mary, since we have your attention.....mind if I ask you a question totally unrelated to the specs?

Edit: and I swear to you on my grandma's soul (may she rest in peace) it is not about NG+

Modifié par crimzontearz, 16 janvier 2011 - 01:03 .


#50
rabidhanar

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Mary, i know the answer is probably a no but...Can You Elaborate?



Any way thanks fro responding, it is always great to see an Employee on.

Will these abilities be interchangable or or focused on just one approach to combat...as in Offense, Defense, or Support?



Thanks for any answers, March Eighth will take forever!