Please give us some info on the warrior specializations already :-(
#26
Posté 15 janvier 2011 - 06:57
#27
Posté 15 janvier 2011 - 06:57
crimzontearz wrote...
there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)
with that in mind I'd say spirit warrior is a safe bet
You mean as opposed to 'guardian' which i would think is even safer...as a guardian templar combination in awakening made for a RIDICOUSLY broken tank character...especially being that you also had warrior specific skills like 'second wind' and 'peon's plight' (once did something like 500+ damage with that attack...lol).
Though I do want spirit warrior in as well...as it went well with both tanks and dps warrior characters... The only warrior spec I wasn't fond of was 'reaver'...
#28
Posté 15 janvier 2011 - 06:57
The only normal specializations in origins where Spirit Healer, Blood Mage (not nomal, maybe, but comon), Ranger, Assasin, Duelist, Guardian, Battlemage, Champion (but for that you need to be a champion).
Shadows I really don't know. Anyway, when you get to have 3 specializations it just gets hard not to have a Spirit Warrior-Templar-Reaver Warrior by the end.
What I'm getting at is that I hope we get more long the line of "Soldier", "Thief", "Summoner", "Mercernary" aso and less exotic things like getting a Grey Warden-specialization" or some secret Qunari Warrior specialization or Tevinter Magistrate specialization.
#29
Posté 15 janvier 2011 - 06:58
crimzontearz wrote...
there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)
with that in mind I'd say spirit warrior is a safe bet
I'm not very sure, thoug I'd like if it returns. In my opinion they'll do an offensive spec (berskeker) a defensive spec (a new one, or guardian?) and an anti-magic (templar)*. I don't think that they'll put both templar and spirit warrior, and the former are more chances to return.
#30
Posté 15 janvier 2011 - 07:25
#31
Posté 15 janvier 2011 - 07:30
crimzontearz wrote...
there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)
with that in mind I'd say spirit warrior is a safe bet
I never thought about it this way
#32
Posté 15 janvier 2011 - 07:31
Sadit wrote...
crimzontearz wrote...
there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)
with that in mind I'd say spirit warrior is a safe bet
I never thought about it this way
i'm guessing one of the reasons to remove dual wielding and archery from warriors could be to substitute them for other basic skill trees that are to what they think is more appropriate to a warrior, some of the basic skill trees might be some of the previous specs like berserker or guardian.
#33
Posté 15 janvier 2011 - 07:34
nightcobra8928 wrote...
Sadit wrote...
crimzontearz wrote...
there's a reason why they introduced new specs in awakening, they were easing them into the gameplay to "test" them befolre putting them in DA2 (we know the shadow is now a base rogue spec.)
with that in mind I'd say spirit warrior is a safe bet
I never thought about it this way
i'm guessing one of the reasons to remove dual wielding and archery from warriors could be to substitute them for other basic skill trees that are to what they think is more appropriate to a warrior, some of the basic skill trees might be some of the previous specs like berserker or guardian.
Guardian, maybe. Berseker, I don't think. Maybe some more offensive, but berseker is related with a special type of training. It will be the same to put some templar talents in the general warrior skills.
#34
Posté 15 janvier 2011 - 07:36
hhh89 wrote...
Guardian, maybe. Berseker, I don't think. Maybe some more offensive, but berseker is related with a special type of training. It will be the same to put some templar talents in the general warrior skills.
i said those specs just as an example, the core of the reasoning was that previous specs might be integrated into one of the 6 basic skill trees.
Modifié par nightcobra8928, 15 janvier 2011 - 07:37 .
#35
Posté 15 janvier 2011 - 07:37
drahelvete wrote...
Since Templar, Reaver and Spirit Warrior were all basically "magic knights", how about a specialization that adds some roguish abilities? A light infantry/skirmisher spec. It could give you some stealth or misdirection talents, or something like that. I always wished my warrior could have taken the Duelist specialization in DA:O.
If I got that, I'd play warrior.
#36
Posté 15 janvier 2011 - 08:03
#37
Posté 15 janvier 2011 - 08:33
#38
Guest_AwesomeName_*
Posté 15 janvier 2011 - 08:42
Guest_AwesomeName_*
#39
Posté 15 janvier 2011 - 08:46
AwesomeName wrote...
I'd like a more dramatic version of the berserker - like when Guts from "Berserk" goes into a rage
i like the way you think:devil:
Modifié par nightcobra8928, 15 janvier 2011 - 08:47 .
#40
Posté 15 janvier 2011 - 11:12
Nice one
#41
Posté 15 janvier 2011 - 11:57
#42
Posté 16 janvier 2011 - 12:18
#43
Posté 16 janvier 2011 - 12:20
Defensive spec like Guardian but not Guardian
Berserker
#44
Posté 16 janvier 2011 - 12:25
Thicos wrote...
It is horrible to have only 3 specs, less than Origins ¬¬
It won't be horrible if they have some depth this time around.
#45
Posté 16 janvier 2011 - 12:42
lazuli wrote...
Thicos wrote...
It is horrible to have only 3 specs, less than Origins ¬¬
It won't be horrible if they have some depth this time around.
Exactly, dev's confirmed Specilizations are the same size a normal talent tree (i.e. 10 talent points possible to spend). That means spec's are MORE THAN TWICE as big as in origins, so 3 specs in DA2 is about equal to 8 specs worth of talent points in DAO.
I much prefer this way.
As for what specs are... I agree that they gonna have 1 offense, 1 defence, and 1 support/cc
The offense is tricky, barbarian was my fav for the nice damage buffs, but a better done reaver would be awsome.
Deffense there weren't any good ones in Origins/Awake so either a revamped one that already exists or a new one.
Support - Templar seems to be popular, especially given that one potential conflict in DA2 is whether you side with mages or templars (they might train you if you help em)
Modifié par ghostmessiah202, 16 janvier 2011 - 12:43 .
#46
Posté 16 janvier 2011 - 12:49
RosaAquafire wrote...
I just want a warrior spec for tanking. Some people actually like playing the meatshield and it'd be great to get some love
Champion was great for tanking.
What I'd like is specializations that fit either the sword and board or the two-hander route.
The rogue specs look to favor melee again.
#47
Posté 16 janvier 2011 - 12:56
Templar was well made...The skill set actually made sense for the role in the universe they have.
Champian was a little overpowered in my opinion with team buffs and a cc ability that was very much spammable.
Both Berserker and Reaver if used should have been combined into one class they pair up well as lore goes...The Ash Warriors trained under the BERSERKER dwarfs training to not fall in battle until the last enemy was defeated...Combine the damage increase from reaver as health goes down with the actual berserk ability and the class would make more sense lore wise.
Sorry about going into almost all the classes, i just hope in the future they actually account the lore when creating or updating the abilities.
As for the class choices in this game, I still believe the three classes will be Templar, Champian, and Guardian. They make sense for the roles each specialization should be under (offense, defense, support)
#48
Posté 16 janvier 2011 - 12:58
Maria Caliban wrote...
Champion was great for tanking.
What I'd like is specializations that fit either the sword and board or the two-hander route.
The rogue specs look to favor melee again.
I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins. There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.
#49
Posté 16 janvier 2011 - 01:01
Edit: and I swear to you on my grandma's soul (may she rest in peace) it is not about NG+
Modifié par crimzontearz, 16 janvier 2011 - 01:03 .
#50
Posté 16 janvier 2011 - 01:03
Any way thanks fro responding, it is always great to see an Employee on.
Will these abilities be interchangable or or focused on just one approach to combat...as in Offense, Defense, or Support?
Thanks for any answers, March Eighth will take forever!





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