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Please give us some info on the warrior specializations already :-(


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#51
Dhiro

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Mary Kirby wrote...

Maria Caliban wrote...

Champion was great for tanking.

What I'd like is specializations that fit either the sword and board or the two-hander route.

The rogue specs look to favor melee again.


I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins.  There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.


I wonder how many non-weapon groups we have. Like a Rogue in Origins, you had the Rogue group, with four trees - lock picking, stealth, lethality, combat movement, etc. Warriors only had two trees. Mages... well, I can argue that every group of the mage talents are non-weapon groups ~

#52
AlexXIV

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Mary Kirby wrote...

Maria Caliban wrote...

Champion was great for tanking.

What I'd like is specializations that fit either the sword and board or the two-hander route.

The rogue specs look to favor melee again.


I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins.  There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.


So now you only have to tell us the names of the warrior specs and we can all be happy.

Edit: Btw we only have 2 weapon styles per class. And 3 subclasses. Rogue archer and dual wield, warrior two-handed and sword and board. Right?

Modifié par AlexXIV, 16 janvier 2011 - 01:08 .


#53
rabidhanar

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AlexXIV wrote...

[So now you only have to tell us the names of the warrior specs and we can all be happy.

You don't get to make Demands of the Council, Ambassador!!! Posted Image

You may only ask her if she will be willing to give out the names.
It is up to the Bioware Gods in regards to when we obtain any information on the game, your demands are highly in suspect as you are not part of the glory that is the Order of the Bioware Gods. Miss(es) Mary is talking to us...do not scare her away.

Modifié par rabidhanar, 16 janvier 2011 - 01:11 .


#54
Maria Caliban

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Mary Kirby wrote...

Maria Caliban wrote...

Champion was great for tanking.

What I'd like is specializations that fit either the sword and board or the two-hander route.

The rogue specs look to favor melee again.


I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins.  There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.


That's great to hear. Especially with the flexability of the talent trees this time.

#55
Xewaka

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Maria Caliban wrote...

Mary Kirby wrote...
I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins.  There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.

That's great to hear. Especially with the flexability of the talent trees this time.

If I remember correctly, rogue specialization focused on evasion (duelist), damage (Assassin), and ... what did Shadow do again? Anyway, Duelist and Assassin worked fine with an archer (as the assassin's mark worked with ranged attacks and so did the balanced position), so I'm guessing this time around specs are more general improvements - passives, sustaineds - and generalistic activated skills, rather than damage-dealing attack skills. I can probably be wrong though.
We can also take into account that for mage specs, it seems to follow the thematic of one support (Spirit Heal), one aggresive (Force Mage), and one defensive (Blood Mage, defense through crowd control)
Considering this, I'd expect a warrior spec for damage soaking - evasion tree, a warrior spec for increased AoE and damaging effects, and a warrior utility tree.

Modifié par Xewaka, 16 janvier 2011 - 01:45 .


#56
Helena Tylena

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Xewaka wrote...

Maria Caliban wrote...

Mary Kirby wrote...
I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins.  There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.

That's great to hear. Especially with the flexability of the talent trees this time.

If I remember correctly, rogue specialization focused on evasion (duelist), damage (Assassin), and ... what did Shadow do again? Anyway, Duelist and Assassin worked fine with an archer (as the assassin's mark worked with ranged attacks and so did the balanced position), so I'm guessing this time around specs are more general improvements - passives, sustaineds - and generalistic activated skills, rather than damage-dealing attack skills. I can probably be wrong though.
We can also take into account that for mage specs, it seems to follow the thematic of one support (Spirit Heal), one aggresive (Force Mage), and one defensive (Blood Mage, defense through crowd control)
Considering this, I'd expect a warrior spec for damage soaking - evasion tree, a warrior spec for increased AoE and damaging effects, and a warrior utility tree.


The passive assassin skills only work on backstabs, though, which are melee exclusive. The two activated duelist abilities (pinpoint strike and I think upset balance) were also melee abilities.
Archers were sort of shoe-horned into bard/ranger, because the other two had too much abilities they'd miss out on.

#57
Johnny Shepard

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One of the devs hinted about the specializations in another thread, som time ago.

Some guy guessed what 6 specializations we would get and a dev said how manny of them was right but not wich.

As i remember it was a good guess. But I can't remember what thread it was.

#58
raziel3080

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Maria Caliban wrote...

Mary Kirby wrote...

Maria Caliban wrote...

Champion was great for tanking.

What I'd like is specializations that fit either the sword and board or the two-hander route.

The rogue specs look to favor melee again.


I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins.  There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.


That's great to hear. Especially with the flexability of the talent trees this time.


That is really good to hear because from my perspective the specializations for all classes seemed to favor one  type of role over another instead of being completely well-rounded..for instance ...

A rogue archer's specs for me were usually... bard for buffing( stamina reg and attack) and some crowd control at tier 4. then ranger to add an off-tank to the party, and if you add in awakenings , you could then use assassin to bump up the crit hit damage something fierce... This worked whether you were lethality based(cunning highest stat) or dex based. A dual-wielder contrast would be assassin first( tier 3 back stabbing skill combined wth dual-wield expert or mastery), duelist( defensive and evasion based)...and with awakenings shadow and the extra attack skills added to the rogue tree( especially that teleportation one, you could backstab something like 3 -5 enemies on the field at a time).

A warrior's spec were somewhat weapon based as well... champion was a tank skill, by virtue of the fact that you could buff your party as well as have excellent crowd control with war cry and it's tier 4 addition, but it's the only spec I felt could be used with any warrior weapon style. Bezerker by comparison was best suited for a 2-hand warrior , as that was a single character buffer( to attack), a passive to boost stamina reg, and a big-time attack that based on your stamina. Reaver was apparently also a DPS spec...but I never used it as I found it to be one of the worst specs in the game by virtue of the fact that it also hurts your character to deal the damage( aura of pain), also a 2-handers preferred spec. Templar was obviously a mage skiller spec used for defense against mages and some offense but mostly was a sword n shield preferred spec. The awakening specs spirit warrior was the more offensive of the two...and guardian was defensive by it's nature and made for sword n shield...especially with the new sword n shield skills added on...

Just my thought on what I noticed about the spec for warriors and rogues in DA:O and DA: O Awakenings.

#59
Peter Thomas

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Johnny Shepard wrote...

One of the devs hinted about the specializations in another thread, som time ago.
Some guy guessed what 6 specializations we would get and a dev said how manny of them was right but not wich.
As i remember it was a good guess. But I can't remember what thread it was.


If I remember correctly, someone in that thread got it exactly right, but was quickly shouted down.

Edit: It may have been in a different thread. I remember thinking 'oh crap', but then after the responses it was 'whew'.

Modifié par Peter Thomas, 16 janvier 2011 - 03:21 .


#60
Xewaka

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Peter Thomas wrote...

Johnny Shepard wrote...
One of the devs hinted about the specializations in another thread, som time ago.
Some guy guessed what 6 specializations we would get and a dev said how manny of them was right but not wich.
As i remember it was a good guess. But I can't remember what thread it was.

If I remember correctly, someone in that thread got it exactly right, but was quickly shouted down.

Would you kindly remind us who he was or what he posted, exactly?

Modifié par Xewaka, 16 janvier 2011 - 02:35 .


#61
crimzontearz

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GRRRRRRRRRRRRRRRRRRRRRRR you toy with us so mercilessly

#62
DaggerFiend

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Peter Thomas wrote...

If I remember correctly, someone in that thread got it exactly right, but was quickly shouted down.


:o

...

I'll go make you guys some coffee. :crying:

#63
silentassassin264

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Peter Thomas wrote...

Johnny Shepard wrote...

One of the devs hinted about the specializations in another thread, som time ago.
Some guy guessed what 6 specializations we would get and a dev said how manny of them was right but not wich.
As i remember it was a good guess. But I can't remember what thread it was.


If I remember correctly, someone in that thread got it exactly right, but was quickly shouted down.

I swear you are more evil than Priestly.  

http://social.biowar...index/5377761/1

Here is the thread.  Everyone start looking.

Modifié par silentassassin264, 16 janvier 2011 - 02:57 .


#64
Johnny Shepard

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Found it!

#65
Adhin

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I've always believed Templar makes no sense even though everyone seems to assume its a given. So im hoping whoever got shot down wasn't saying its Templar. You only learned it in DAO cause of, what amounted to a rogue Templar who hadn't gone through the addiction 'ritual' and was made to be a warden. Its pretty much forbidden to train anyone who isn't a Templar. Granted they could always come up with some random reason like an ex-Templar with a grudge trying to help you out but due to the Lyrium most who could fit that catagory are near-brain dead by that point. Aint capable of teaching squat.

But could be anything really. I still am hoping for a Reaver and/or Berserker setup of some kind. Anything else would I'd find a use for either way, as the 'base' trees already accomidate my first character setup, a Tanking 2H Warrior. But I'd imagine Champion/Guardian (Defense), Reaver-ish type (AoE stuff), and Berserker for more 'directed' damage.

#66
Johnny Shepard

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"The rougue ones were already confirmed: Assassin, Duelist and Shadow



I'm predicting that the warrior will have: Champion, Guardian and Berserker



Mages will probably have Blood Mage, Spirit Healer and Battlemage"



Hmm, all is right but 3.

#67
Adhin

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Battlemage isn't right, all rogue are, which means only 1 of the warrior one is right. So 2 of them are wrong. I would imagin Champion and Guardian are, however they could of used either of the names for the 'same thing'. I would wager NOT champion as all Hawkes become a 'champion'. So with that in mind. Guardian or Berserker are making a return.

#68
Amyntas

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They did say that they wanted to make the classes more distinct. So Templar as a Warrior-Mage hybrid could be out.

#69
Johnny Shepard

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If Assassin, Duelist and Shadow already has been confirmed (have it?) and Spirit Healer, Blood Mage we already know.

So of Champion, Guardian, Berserker and Battlemage only one is right.

Since uts hard to think all the Warrior are wrong I think Battlemage is wrong.

#70
Hawksblud

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Hoping for Berserker, but doesn't make much sense in a dwarf-lite area. Then again, maybe Varric can hook Hawke up?



My guess... Spirit Warrior, Guardian, Templar (Ohhh, Hawke v. Bethany?). But I really hope I'm wrong, and Berserker is in there somewhere.

#71
Johnny Shepard

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Myself I think Champion is in. But not untill you become Champion.



I wonder what Mage type the Germans missunderstood as Force Mage? And if they told the Germans, why can't they tell us?

#72
Adhin

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@Amyntas - Yeah more distint roles and whatnot. Warrior is sort of the 'AoE melee' and can be build for damage or tank. Even 1h weapons in a warriors hands will be able to hit more then 1 target. 2H will obviusely be capable of hitting 'more'. But they've said they both do about the same amount of dmg so positioning your character to get the most possible hits lets the 2H warrior win out dmg. even against a rogue when in group fights, a good dmg 2H warrior will top out because of that.

I think Reaver kind of falls into the same catagory as the Templar in that it was a bizar 1 off specialization that you learned by a buncha cult crazy bastards so its hard to explain it showing up in DA2. I kind of get the feeling if any Warrior specializations return it may only be 1, and the other 2 are renamed and 'new'. Though im sure some will share abilities with specializations of DAO.

In either case I do hope there is an AoE in the vein of the Reaver for the Warrior as it does seem to be there 'thing' now. Berserk would also just generally enhance any build with the rage adding damage and the like. Meh I hope we find out soon -.-

#73
Hawksblud

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Perhaps Champion/Guardian will become somewhat condensed? I think we're seeing somewhat of three 'paths' in the chosen specializations. One branch focuses on individual strength, one focuses on making sure the team as a whole performs the best (I hesitate to say 'support'... more like, not so hands-on, out of the fray as it were), and one is a more 'violent' sort of option. So, for mages: Force Mage, Spirit Healer, Blood Mage. And for Rogues, Duelist, Shadow, Assassin.



And then, for warriors, is what we don't know. :)

#74
crimzontearz

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 quote]Mad Method wrote...

Peter Thomas wrote...

Dasher1010 wrote...

The rougue ones were already confirmed: Assassin, Duelist and Shadow

I'm predicting that the warrior will have: Champion, Guardian and Berserker

Mages will probably have Blood Mage, Spirit Healer and Battlemage

in NO particular order:

no, no, no, yes, yes, yes, yes, yes, yes


ok Rogue all rogue's specialties are confirmed so that's 3 yesses......we are left with 2 yes and 3 noes

Blood Mage was confirmed as well

so that leaves us with 1 yes and three noes for

Battle Mage, Spirit Healer, Guardian, Champion and Berserker.

so even if that ONE yes was for the  warrior class (any of them) we still have 2 which were not mentioned by this guy



come ooooon spirit warrior

Modifié par crimzontearz, 16 janvier 2011 - 03:23 .


#75
DaggerFiend

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After skimming through and using process of elimination, this seems to be the guess Peter was referring to:



MANFRED911 wrote...



Guess for warriors is- Champion, Spirt Warrior, Templar




But don't take my word for it, I might have messed something up.