Mary Kirby wrote...
Maria Caliban wrote...
Champion was great for tanking.
What I'd like is specializations that fit either the sword and board or the two-hander route.
The rogue specs look to favor melee again.
I've played as a 2-Hander warrior and an archer rogue so far. The abilities are much more amenable to mixing and matching than they were in Origins. There's usually one specific tree for a specific weapon style -- Sword and board, 2 Handers, Archery, Daggers, and then just about all the other trees have abilities and bonuses that can be used no matter what weapon style you've chosen.
I wonder how many non-weapon groups we have. Like a Rogue in Origins, you had the Rogue group, with four trees - lock picking, stealth, lethality, combat movement, etc. Warriors only had two trees. Mages... well, I can argue that every group of the mage talents are non-weapon groups ~





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