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Please give us some info on the warrior specializations already :-(


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#126
bsbcaer

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Dhiro wrote...

Peter Thomas wrote...

Thicos wrote...

Why not a bow specialization to rogue? Again?
then why will I create a archer?

Cut Duelist, it is not necessary. Assassin and Shadow is enough.

Please bard and archer for rogues.


All Rogue specs work whether you dual wield or use a bow. The only talents you can't use as an archer are in the Dual Weapon tree.


But Assassins usually uses more backstabs, no? I fail in see how this help a rogue.

I wonder if we'll have only three specializations. In a sense, I think that would be cool. Saying things like "I'm a Templar' is much more omnious than 'I'm a templar-champion-guardian'. Hmhm.


You know, I wouldn't mind if you were only allowed one specialization...I can see why having multiple specializations in DA:O (with the smaller trees), but if the specializations are going to be more in depth, it makes sense to have just one specialization

#127
Thicos

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Sorry, but Assassin and Duelist is not good for Archers.

In Origins, Shadow have one talent with melee attack ¬¬



Then, no specializations to Archers again :(



Bard and Ranger, no back?



At least all specializations need to be in DA2, no matter with more or less talents.

#128
The Elder King

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Thicos wrote...

Sorry, but Assassin and Duelist is not good for Archers.
In Origins, Shadow have one talent with melee attack ¬¬

Then, no specializations to Archers again :(

Bard and Ranger, no back?

At least all specializations need to be in DA2, no matter with more or less talents.


Rogue specs in DA2 could be used from archer too. They modified them to have the same grade of efficiency with DW rogues and archers.

#129
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Peter Thomas wrote...

Keep in mind that one of the goals was to try to have the specializations affect how you play your character. So you gain something, but must adapt in return.

One of the more interesting ones from DA:O, in my opinion anyway, was Blood Frenzy. The idea that you had to pay attention to your health and deliberately keep it down to gain the most benefit from your spec. It was supposed to be a high risk/high reward type of situation.

Heh, of course I'm not confirming a Reaver-like spec or anything like that, and I'm not saying that the implementation of Blood Frenzy in DA:O was good enough (even though I think I was the one who implemented it, dammit), but it can be considered a good case example of how we approached specs in DA2, their effect on player behaviour and choices, and allowed me to illustrate my love of run-on sentences.



Being as it is in DA II that warriors can only use shield and sword and a two-hander, I think :  Champion, Guardian and Berserker* are ideal specs (Wishful thinking, of course).

Edit: *

P.S.  I did not suggest the Templar spec. because having a mage in your party, she or he can perform the duty of a Templar, if she chooses the right talents from the mage talent trees.

Modifié par [User Deleted], 16 janvier 2011 - 10:18 .


#130
MindRaven

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I'm hoping that there will be a "dark knight" spec to compliment the "white knight" Templar spec.



just like Blood Mage could be considered the "dark" mage spec and Spirit Healer the "light" mage spec.



for warriors, a Beserker/Reaver or something similar would fit that bill..............

#131
Malanek

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Peter Thomas wrote...

Keep in mind that one of the goals was to try to have the specializations affect how you play your character. So you gain something, but must adapt in return.

One of the more interesting ones from DA:O, in my opinion anyway, was Blood Frenzy. The idea that you had to pay attention to your health and deliberately keep it down to gain the most benefit from your spec. It was supposed to be a high risk/high reward type of situation.

Heh, of course I'm not confirming a Reaver-like spec or anything like that, and I'm not saying that the implementation of Blood Frenzy in DA:O was good enough (even though I think I was the one who implemented it, dammit), but it can be considered a good case example of how we approached specs in DA2, their effect on player behaviour and choices, and allowed me to illustrate my love of run-on sentences.

I like the sound of this. If done right will lead to more interesting and diverse strategy, now it's all about seeing the implementation. Hopefully there will be combinations that allows the player to work with the negative features.

BTW, I'm guessing Templar, Champion, Reaver (with the Beserker and Reaver merged into one).

Modifié par Malanek999, 16 janvier 2011 - 10:30 .


#132
Jzadek72

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MindRaven wrote...

I'm hoping that there will be a "dark knight" spec to compliment the "white knight" Templar spec.

just like Blood Mage could be considered the "dark" mage spec and Spirit Healer the "light" mage spec.

for warriors, a Beserker/Reaver or something similar would fit that bill..............


Templars were always a bit grey to me, but maybe that's because I'm a mage sympathizer.

#133
AngelicMachinery

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MindRaven wrote...

I'm hoping that there will be a "dark knight" spec to compliment the "white knight" Templar spec.

just like Blood Mage could be considered the "dark" mage spec and Spirit Healer the "light" mage spec.

for warriors, a Beserker/Reaver or something similar would fit that bill..............


Will he be the hero kirkwall deserves?

#134
Amioran

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Maria Caliban wrote...

Rogues were already confirmed: Assassin (yes), Duelist (yes), and Shadow (yes.)
Mages are now confirmed: Blood Mage (yes), Spirit Healer (yes), Battlemage (no)

That leaves ' no, no, yes' for champion, guardian, and berserker


My bet:

Rogue: known.
Mage: BM, SH, Force Mage (or similar, anyway new, maybe something similar to the Adept of ME in structure)
Warrior: Champ, SW, Templar.

Modifié par Amioran, 16 janvier 2011 - 11:04 .


#135
Loc'n'lol

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Thicos wrote...

Sorry, but Assassin and Duelist is not good for Archers.


I love how this poster knows nothing about how the specializations actually work in DA2 but still goes to say it doesn't work. To the person who oversaw the system, no less...:?

#136
PrinceOfFallout13

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_Loc_N_lol_ wrote...

Thicos wrote...

Sorry, but Assassin and Duelist is not good for Archers.


I love how this poster knows nothing about how the specializations actually work in DA2 but still goes to say it doesn't work. To the person who oversaw the system, no less...:?

exactly he cannot compare the assassin and duelist spec from origins to da2 is not the same

Modifié par PrinceOfFallout13, 17 janvier 2011 - 05:55 .


#137
MindRaven

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AngelicMachinery wrote...

MindRaven wrote...

I'm hoping that there will be a "dark knight" spec to compliment the "white knight" Templar spec.

just like Blood Mage could be considered the "dark" mage spec and Spirit Healer the "light" mage spec.

for warriors, a Beserker/Reaver or something similar would fit that bill..............


Will he be the hero kirkwall deserves?


I see what you did there...............Posted Image

anyways, I was reading the back cover of Castlevania: Lords of Shadow and it says "Dark times need a dark hero."

that's the kind of Hawke I'm looking to create.  A "dark" character who is good, just, and a complete bada** in combat.

With Mage, I can create a Blood Mage/Force Mage Hawke.

With Rogue, I can create a Shadow/Assassin Hawke.

With Warrior, well..................

#138
nightcobra

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 If spirit warrior was in DA2, how would you like the spirit warrior to look like?

personally, i'd go with a design similar to this (your character with a spirit hovering above him/her)

just my 2 cents

Posted Image

#139
AlexXIV

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nightcobra8928 wrote...

 If spirit warrior was in DA2, how would you like the spirit warrior to look like?

personally, i'd go with a design similar to this (your character with a spirit hovering above him/her)

just my 2 cents


Problem I had with Spirit Warrior in Awakenings already is the spirit form. People don't run around looking like spirits. Same with Archane Warrior. So they always felt kinda out of place. I mean if you ran through the streets looking like a ghost people would react a bit differnt than to a normal person. So I would actually prefer SW not to be in the game. At least not have the spirit form.

#140
Thicos

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_Loc_N_lol_



I ask for a specialization for ARCHERS with BOW attacks, not a general specialization.

If Assassin and Duelist work for archers, i dont care, but I suspect that there are bow special attacks and not only bow talents.

If is general then is not a specialization ¬¬




#141
The Elder King

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Thicos wrote...

_Loc_N_lol_

I ask for a specialization for ARCHERS with BOW attacks, not a general specialization.
If Assassin and Duelist work for archers, i dont care, but I suspect that there are bow special attacks and not only bow talents.
If is general then is not a specialization ¬¬


The specs are class specs, not weapon specs. If they make some spec only for archers (example), they cut a possibiliy for my DW rogue to specialize himself.

#142
Thicos

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Oh! It's simple. Use another specialization, at least have 3 in the game^^

:)

#143
The Elder King

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Thicos wrote...

Oh! It's simple. Use another specialization, at least have 3 in the game^^
:)


I know that. But if they make 3 specs per class, I want to have the possiblilty to choose which I want from the 3. Archer and DW are only different ways to play as a rogue. You can play as a rogue in DA2 without even put a point over the archer and the DW trees.
Plus, your bow will perform some special attack from the specialization, but it can be used by DW too. I don't really see the problem.
And you want bard and ranger for the archer? Those aren't archer specs, as they can be used by DW too.

#144
Bachmors

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So can we safely assume now, that the specialization-trees of the warrior are independent of the weapons used (similar to the rogue).

So we have 9 specialization trees (deduced from the picture of the mage tree)
Without trying pointlessly to put names on the specializations...

Wild guesses
  • One tree for aggro-control
  • One tree for improved aoe-damage
  • One tree for improved single-target damage with stun/knockdown etc.
  • one tree for buffing or debuffing with shouts and battle-orders
  • one tree for improved mobility and/or reducing mobility of the enemy
  • one tree for anti-magic (templar)
  • one tree for guarding group-members
  • one tree for high risk/high reward offensive (spirit warrior/reaver or berserker)
  • I'm running out of ideas ^^

Modifié par Bachmors, 18 janvier 2011 - 03:49 .