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Wizard vs. Sorcerer differences


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#26
HipMaestro

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Biotic_Warlock wrote...
Also wizard and sorceror have different pretige class possibilities.

And for me, that highlights the main difference... Int vs. Cha.

A wizard is a skill hound which can provide plenty of skillpoints for those dumps to classes that can max them.

A sorcerer is a synergy class which can take advantage of all the other Cha-based classes like pally, BG, CoT, etc. and Cha-based skills like UMD & Taunt (even Persuade benefits).

Of course, the extra wizard feats are always a boon to any caster build ;)

#27
Biotic_Warlock

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HipMaestro wrote...

Biotic_Warlock wrote...
Also wizard and sorceror have different pretige class possibilities.

And for me, that highlights the main difference... Int vs. Cha.

A wizard is a skill hound which can provide plenty of skillpoints for those dumps to classes that can max them.

A sorcerer is a synergy class which can take advantage of all the other Cha-based classes like pally, BG, CoT, etc. and Cha-based skills like UMD & Taunt (even Persuade benefits).

Of course, the extra wizard feats are always a boon to any caster build ;)


And sorcerors make good multiclasses with paladin Posted ImagePosted Image

Modifié par Biotic_Warlock, 13 février 2011 - 06:44 .


#28
Kail Pendragon

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Xovian wrote...

qaerinju wrote...
Ouch it hurts just looking at that. No AB, no AC, no Warding, no spell power or penetration -  in many environments it would be close to useless.
I suppose you can get away with it in SP though.


I mild AB, with three attacks per round and critcal threaten on a 14 (if keen weapon).
With that type of crit chance, you don't need a high BAB

Which is a misleading statement, since crit range alone ain't worth a dime. A large crit range does not equal a lot of crits landed.

Modifié par Kail Pendragon, 13 février 2011 - 08:28 .


#29
Shia Luck

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Sorc everytime, (well unless it's a low level module and I want to play a sneaky strategic tactical mage as opposed to only being able to scout with the pixie, but ultimately, even if I don't shapeshift and lose spells that way, I grow to hate the annoyance of changing the quickbar for spells all the time, so it's pause all the time to use the radial menu or be a very slow and ineffective caster or redo the quickbar yet again. With the sorc I know which F buttons have which spell lvls and I can fit all the offensive spells into it.)

But sorc struggles for feats, while wizard doesn't, and if you want a spellsword, you need the combat feats, because you do need AB unless the enemies are easy. You would likely want a wide variety of buffs which can tend to wiz again, tho MCing with cleric or pal to get divine might can make decent use of the sorc CHA. AA is a far better choice tho because you dont sacrifice the caster stat for str or dex just so you can hit something. Cleric's divine power (9-10+ lvls) is another way to get a useful BAB and then because you have a high cha you do some serious damage with a cha based sorc. s26-29/cl10-13/m1-4 is one of my favourite characters as is s26-29/aa10-13/(oh lots of choices for the 3rd class *grin*).

In any sort of PvP or online I'd go sorc all the time tho, simply for the quickslot issue and the fact I prefer the RP. Oh and PvP sorc vs mage, the advatage is definitly with the sorc, (which I bet draws some comments *cheeky grin*)

Have fun :)

#30
Shadooow

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Shia Luck wrote...

(which I bet draws some comments *cheeky grin*)

Not really, its probably true. The default Fire Arrow behaviour (which is probably not correct) helps the sorcs very much too.

#31
Shia Luck

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ShaDoOoW wrote...

Shia Luck wrote...

(which I bet draws some comments *cheeky grin*)

Not really, its probably true. The default Fire Arrow behaviour (which is probably not correct) helps the sorcs very much too.


True... and she'll always have more spell mantles available than a wiz. ;)