Markinator_123 wrote...
Too bad you're using Reaper tech and Reaper tech was the reason you were successful in defeating the collectors or did you forget about that? OK Reaper tech is dangerous so do you have a big invention that everybody can use to defeat the Reapers or some kind of workable solution? I'm almost certain that you don't.
Working with technology derived from a dead and massively destroyed Reaper is not the same as working directly with still functioning Reaper technology. The Thanix Cannon came from studying the remains of Sovereign's weapons systems. I count it lucky that things were inert enough for the Turians to do so and replicate that type of weapon. EDI, on the other hand, is still risky. I don't doubt that it is partially due to her being based on stuff from Sovereign that she was infected with the virus from the Reaper IFF. I'm also now not entirely sure she is free from indoctrination. However, I do side with her and give her my provisional trust because she has saved the ship and crew. But, it is undeniable that she also has hidden protocols put in place by the Illusive Man and has been hacked by other Reaper technology at least once, so I could very well see her becoming a danger.
The Collector ship is most likely full of the technology for indoctrination (this is obvious from the plot of Retribution, and is a reasonable assumption in light of the game alone). The risk of working directly with such technology is too high. The risk of indoctrinated agents now working for the Reapers penetrating through Cerberus, with all of its resources, is way too high. Imagine if The Illusive Man were subtly indoctrinated and started systematically undermining everything within the web of Cerberus which could potentially help against the Reapers.
It is my opinion that handing over the Collector base to Cerberus, who has shown irresponsibility when dealing with dangerous tech and ideas numerous times, is insanely risky and runs a larger risk of causing the entire cause of fighting the reapers to come crashing down than destroying the base and removing such a risk.
Obviously, yes, my coming to this reasoning is a result of metagaming, having come from reading the books as well as having more time than a split second decision during playthrough to analyze the possibilities. But, it fits with the story, and it would fit with what Shepard (at least my own personal canon Shepard) knows about the Reapers and working with their technology.
[edit]
Sorry, missed the second question:
OK Reaper tech is dangerous so do you have a big invention that
everybody can use to defeat the Reapers or some kind of workable
solution? I'm almost certain that you don't.
Right now, even a workable solution with Collector tech. is pure imagination. Yes, I could imagine plots that have no basis in the "reality" of the game that would be workable solutions. For example, something in the newly discovered room in the Prothean ruins on Mars, or something tied to whatever is causing problems with the sun at Haestrom, or something tied to taking direct control of the Mass Relay network, or something tied to a completely imaginary as yet unrevealed discovery. It's not that hard to come up with workable solutions when you have few facts that MUST be followed to constrain you.
For example: Random and baseless fan-fic style solution to the Reaper problem: The Reapers somehow find a way in from Dark Space without using the Citadel Relay. Their first move is to take over the Mass Relays and ultimately take over the whole network so they can then reap the Galaxy bit by bit, as is their way. However, new discoveries in the Prothean ruins on Mars (or even better, a revisit to Ilos) gives you the information you need to control the entire Mass Relay network from the citadel and redirect traffic to any mass relay you choose. Using the discovered technology that is affecting the sun at Haestrom, you have a weapon that is capable of using dark energy to induce a star to instantly go supernova (how? out-of-my-arse-answer: uses a mass relay send a near planetary amount of element zero instantly into the heart of a sun. This combined with an intense dark energy field essentially causes a mini-big-bang effectively destroying and reforming that region of space-time... so a bit more than just a supernova). Use the fleets to draw the Reapers close to the Mass Relays and have the fleets jump clear by normal FTL. Use your control of the network to send all of the Reapers you can to a certain mass relay close enough to your target star. Initiate the SuperNova/BigBang and wipe out the bulk of the Reaper fleet. Stragglers are then taken out by the combined fleets of the Alliance, the Council Races, The Migrant Fleet, and any and all non-Council races that you manage to gather to your cause.
See? No Collector base needed. No risk of indoctrination causing massive sabotage to everything. It's easy to invent something if you put your mind to it.
Modifié par Interactive Civilian, 18 janvier 2011 - 03:31 .