I'm wondering whether Shale is good enough to put in my group, or if oghren or alistair are better. my main is a 2 hander tank already so i dont need more than one other tank. how does Shale compare to other tanks?
How good is Shale?
Débuté par
Yevgenii
, nov. 13 2009 06:19
#1
Posté 13 novembre 2009 - 06:19
#2
Posté 13 novembre 2009 - 06:21
He can be a good tank at first, but with limited options for gear, Alistair outshines him later on with access to significantly better armor.
#3
Posté 13 novembre 2009 - 06:21
I like shale a lot as my group's tank. Leaving my main toon to run around and do more damage with his 2 handed sword.
Shale has a lot of stances, so setting good tactics for him is a good idea, but so far I'm quite impressed with him. Alistair seems to die a lot for me, where Shale doesn't.
Shale has a lot of stances, so setting good tactics for him is a good idea, but so far I'm quite impressed with him. Alistair seems to die a lot for me, where Shale doesn't.
#4
Posté 13 novembre 2009 - 06:22
I hear that Shale is supposed to be one of the most powerful party member, but I guess that means that I really don;t know how to use him best. It is more of a tank I think (Alister replacement)...
#5
Posté 13 novembre 2009 - 06:24
Shale makes a decent tank with two taunting abilities.
He's able to take elemental damage and dish it out by changing his crystals. He's a walking lightsaber that you can switch around his weapon and armour in the midst of combat as you feel. Pretty good for if you run into a boss and realize he spews fire and you can quickly switch in your fire crystal. Another good thing is that Shale has a lot of AOE abilities that can gain agro quickly and keep agro on him.
Oghren is better suited as a DPS as he's a berserker with a 2H.
Alistair I think is still a few notch short of Shale when you put them both as Tanks. His crowd control ability is really limited to a few things he has.
I'd totally take Shale as a tank anyday.
He's able to take elemental damage and dish it out by changing his crystals. He's a walking lightsaber that you can switch around his weapon and armour in the midst of combat as you feel. Pretty good for if you run into a boss and realize he spews fire and you can quickly switch in your fire crystal. Another good thing is that Shale has a lot of AOE abilities that can gain agro quickly and keep agro on him.
Oghren is better suited as a DPS as he's a berserker with a 2H.
Alistair I think is still a few notch short of Shale when you put them both as Tanks. His crowd control ability is really limited to a few things he has.
I'd totally take Shale as a tank anyday.
#6
Posté 13 novembre 2009 - 06:25
Allister is better, but dies more often, true. But if you get the recipe for minor injury kit Allister is much better ... he can equip swords in midgame that double the damage of what Shale can do. And his defense rating can be much better as well.
So, Allister is better once you have decent equipment for him.
So, Allister is better once you have decent equipment for him.
#7
Posté 13 novembre 2009 - 06:27
ah. i think ill grab him then, and use him as my main tank. my toon is better suited as an offtank/MDPS anyway, with the 2 hander and all. thanks for the quick replies people!
#8
Posté 13 novembre 2009 - 06:28
I think Shale works better as DPS. He also has some skills that work as CC and a ranged attack that can knock down a whole group of enemies if you place it correctly.
#9
Posté 13 novembre 2009 - 06:30
i love shale but i have to agree. shale needs better/more "upgrades". Any of the normal characters who want to be tanks have 4 pieces of armour they can equip all with various and increasing levels of kick-assedness whereas shale is very very limited to one "defense" and one "offense" equipment slots and there are only i think 4 levels of each. Now there are different types (fire/ice/elect/naturalspirit) but they are pretty much the same aside from the type of resistance or added damage. The other problem with Shale is his best attack is throwing boulders but targeting is a bit wonky since you target an area and not an enemy so if you try to open the fight with Shale throwing a boulder at an enemy by the time he throws (a very slow process) the enemies have already closed to melee range and the boulder hits nothing. Shale needs more levels of amrour/att boosting equipment but i keep him around because he is hillarious.
#10
Posté 13 novembre 2009 - 06:40
I went with Shale as a DPS/offtank. Through his tactics, I had him changing his stances depending on his health. If it was over 75%, he'd be in pulverizing blows. If it was below 50%, he'd switch to stoneheart. That way worked the best for me.
In a later game, I tried using Shale as a main tank instead of Allister, and the result was abysmal. Alister was very capable and most importantly, immune to knockdown effects, able to keep the DPS going. Shale was great against trash mobs, but against any type of boss mob I found him less effective than a sword and board tank.
In a later game, I tried using Shale as a main tank instead of Allister, and the result was abysmal. Alister was very capable and most importantly, immune to knockdown effects, able to keep the DPS going. Shale was great against trash mobs, but against any type of boss mob I found him less effective than a sword and board tank.
#11
Posté 13 novembre 2009 - 06:42
Alistair becomes a REALLY good tank, once you give him some good heavy/massive armor, and give him the shield talents that make him "un-flankable." Also, if you get his Approval rating high enough, he gets a massive boost to Con for decent hitpoints.
Shale has awesome abilities, and is very versatile. He's a decent tank in the early stages, because he holds aggro well. But later in the game, he dies much quicker than Alistair, due to a lack of comparable upgrades for him.
Shale has awesome abilities, and is very versatile. He's a decent tank in the early stages, because he holds aggro well. But later in the game, he dies much quicker than Alistair, due to a lack of comparable upgrades for him.
#12
Posté 13 novembre 2009 - 06:42
One of my games is a mage and I have shale tanking for that group. Hes great to charge into a room and toss elemental specific aoes on top of him. One group member has survival so I know where the enemys are and keeping a regen on him keeps him about toped off.
#13
Posté 13 novembre 2009 - 06:44
Is shale good as ranged or melee dps aswell? Anyone tried using him as an "archer" ?
#14
Guest_Crawling_Chaos_*
Posté 13 novembre 2009 - 06:44
Guest_Crawling_Chaos_*
I think he's best as support.
Maxed out Rock Aura is quite nice.
I also stack his Constitution (atm it's at 43, at level 13) so he can take quite the beating if they start attacking him.
Maxed out Rock Aura is quite nice.
I also stack his Constitution (atm it's at 43, at level 13) so he can take quite the beating if they start attacking him.
Modifié par Crawling_Chaos, 13 novembre 2009 - 06:46 .
#15
Posté 13 novembre 2009 - 06:52
pump Shale's CON
get him all defense talents + all rock aura talents
at the start of a battle cast taunt, activate his aura, then have a mage cast forcefield on him
laugh
get him all defense talents + all rock aura talents
at the start of a battle cast taunt, activate his aura, then have a mage cast forcefield on him
laugh
#16
Posté 13 novembre 2009 - 06:56
I also use Shale as a DPS and when my main warrior dwarf loses hate and can't regain it or loses too much health I temporarily switch Shale to tank. I would rate him the 2nd best tank and DPS available after a 1h+shield warrior and a dual-wielding rogue respectively.
His quake and stunning skills are very useful against multiple foes, something the warrior and rogue lack. He's like an advanced wardog in a way.
His quake and stunning skills are very useful against multiple foes, something the warrior and rogue lack. He's like an advanced wardog in a way.
#17
Posté 13 novembre 2009 - 08:03
Stupidly good and unique. It's also very easy to give him whatever resists you want if you keep the right crystals handy.
However, I can see if you had all the right gear, a sword+board warrior would be a better tank. And Alistar's templar abilities, though situational, can be very handy at times.
However, I can see if you had all the right gear, a sword+board warrior would be a better tank. And Alistar's templar abilities, though situational, can be very handy at times.
#18
Posté 13 novembre 2009 - 08:31
Alistair pisses me off because he's such a nerd and always gets his feelings hurt when I make aggressive decisions. Shale, Sten and Morrigan all adore me. 
#19
Posté 13 novembre 2009 - 08:42
SomeoneStoleMyName wrote...
Is shale good as ranged or melee dps aswell? Anyone tried using him as an "archer" ?
I'm going to guess the "archer" means that you're asking about the ranged DPS more than anything. Shale shines most when he's paired with a mage, IMHO.
I change my party's movement to "hold position", then have my mage use cone of ice, then have Shale nail the frozen mobs with a boulder. The effect almost always results in shattering of all the frozen mobs. It's pretty amazing.
Shale otherwise has some nice special attacks and terrific stances. But it's always a hard decision between having Shale or Alistair or dog as my tanks. I have a hard time only having a group of 4
#20
Posté 14 novembre 2009 - 04:40
IMO, Shale>Alistair as far as tanking, but I never used Alistair much. If you put fire crystal armor on Shale and put him in stoneheart mode he almost doesn't die vs. a dragon.
#21
Posté 14 novembre 2009 - 04:42
To me he is kind of a jack of all trades, he has a damage dealing ranged mode, and a tanking mode he can go into.. From what I have seen though his defense is laughable and his armor is lacking..
#22
Posté 14 novembre 2009 - 04:51
Shale makes an excellent second warrior, in my opinion, but is not the best primary tank. Alistair or your avatar potentially make the best defensive warriors since you can equip amazing armour and enchantments as well grab a lot of great talents Shale cannot.
However, Shale provides tons of utility and is a very heavy hitter. I have not used him too much yet (maybe seven or eight hours in my first playthrough), but his normal hits were over 100 near the end of the game and this was without being geared towards doing damage.
His three different toggles, while a bit of a pain to micromanage, are very potent. No other warrior can provide the same range of abilities Shale can - he is like two or three warriors in one since you can max out the whole Golem tree by about level 20 without sacrificing anything.
However, Shale provides tons of utility and is a very heavy hitter. I have not used him too much yet (maybe seven or eight hours in my first playthrough), but his normal hits were over 100 near the end of the game and this was without being geared towards doing damage.
His three different toggles, while a bit of a pain to micromanage, are very potent. No other warrior can provide the same range of abilities Shale can - he is like two or three warriors in one since you can max out the whole Golem tree by about level 20 without sacrificing anything.
#23
Posté 14 novembre 2009 - 04:52
No one is better at killing birds than Shale.





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