Any one else going play an archer in da2?
#51
Posté 18 janvier 2011 - 12:35
#52
Posté 18 janvier 2011 - 12:38
#53
Posté 18 janvier 2011 - 12:42
#54
Posté 18 janvier 2011 - 12:55
megaz635 wrote...
If I can use crossbows that arn't crap then I will play archer.
Actually, crossbows were created for those warriors that didn't have the talent to wield a bow. [I don't know if in DA, but in real history.] So if you'd want to be an archer, go with the longbow or shortbow. Crossbows take up too much time to reload.
#55
Posté 18 janvier 2011 - 01:33
Naitaka wrote...
duckphone07 wrote...
Hmmmmm...should I go rogue archer, rogue dual wielder, or mage for my first runthrough...hmmmmm...
I could play an archer in my first runthrough. I enjoyed it in Origins, I should enjoy it more in DA2. I am still wondering whether or not archers get finishing moves like everybody else in DA2. I would like archers to get finishing moves of some kind, although I am not sure how they would be implemented...<_<
one word, Legolas.
I would love to see some legolas style animation for my archer. I want my Hawke to ride Aveline's shield as a skateboard through Kirkwall's streets.
Blackout62 wrote...
Just do a scouting playthrough as a
warrior so you know what decisions to make in subsequent playthroughs
with the Hawkes you want to remember, that's what I did in DA:O (poor
stupid Sigmund Cousland) and that's what I'm doing in DA2.
I would, but I find my first playthrough to be my most emotionally engaging, so I like to keep my first playthroughs as serious ones. My metagaming playthroughs come much later after I run through the game multiples times with true RPing characters.
#56
Posté 18 janvier 2011 - 03:10
I had been considering mage for my first playthrough, but seeing hoods in-game for the Rogue sold me.
Modifié par redneck nosferatu, 18 janvier 2011 - 03:11 .
#57
Posté 18 janvier 2011 - 04:19
i know it's supposed to be entirely revamped from DAO but archery has just never been my kind of thing.
#58
Posté 18 janvier 2011 - 04:37
Kryplixx wrote...
Already got my Archer.... Taskmaster.
Is going around with a skullfaced guy in your team the best idea? That'd kind of stand out.
#60
Posté 18 janvier 2011 - 05:41
That said, no, I will probabley not make a archer to start out with since we will have the Crossbowman Varric and the archer Sebastion as companions.
#61
Posté 18 janvier 2011 - 05:46
#62
Posté 18 janvier 2011 - 05:55
#63
Posté 18 janvier 2011 - 06:03
*Lowers head shamefully*Maria Caliban wrote...
Archery sucks and mages sucks. Happiness is swinging around a giant ego-extension that's able to cut a horse in half with one blow.
#64
Posté 18 janvier 2011 - 06:08
#65
Posté 18 janvier 2011 - 06:38
I never play archers.
#66
Posté 24 janvier 2011 - 09:02
#67
Posté 24 janvier 2011 - 09:33
#68
Posté 24 janvier 2011 - 10:02
I'm actually liking it quite a bit, it really shines in certain situations.
So if Hawke has archery abilities as a warrior in DA2 then I'll definitely go that route.
#69
Posté 24 janvier 2011 - 10:43
xnoxiousx wrote...
I found archry weak in da1 but i decided to go for it on my first playthrough of da2 see if its been improved.
I never even beat da1 with archer.
neither did anyone else without combat tweaks, shale... or a huge headache
#70
Posté 24 janvier 2011 - 10:49
#71
Posté 24 janvier 2011 - 10:57
freddfx wrote...
xnoxiousx wrote...
I found archry weak in da1 but i decided to go for it on my first playthrough of da2 see if its been improved.
I never even beat da1 with archer.
neither did anyone else without combat tweaks, shale... or a huge headache
Just because your Warrior is an archer does not mean you can only use a bow and arrow...there are two sets of weapons. Different situations calls for different weapons.
Surely this is common knowledge?
Modifié par Dubya75, 24 janvier 2011 - 10:57 .
#72
Posté 24 janvier 2011 - 11:30
Naitaka wrote...
Archer was weak in Origin? I hope you're kidding.
Yes, it was. That video proves nothing, in fact it proves totally the contrary. Archery in DA:O was good only when used in groups, metagaming the system and using focused builds relying on auto-attacks mostly and/or using glitches. That video demonstrates of what I'm talking about, but this surely doesn't mean that archery was good, all the contrary.
Take a single character and spec it in archery, it was the most underpowerd tree, since it was an utility tree but without the utility factor (since there was only 1 real utility ability in the tree), mixed with poor DPS (without a build that required a dlc and auto-attacking all the time only). Awakening tried to overcome the issues, but doing so actually made the tree even less funnier than before, and neither really resolved anything. The issues were still there, covered by an overpowered skill trying to mask them.
There were many problems with archery: talents that had a constant amount of time to fire (greater than any other animation loop, either 2Handed), about 30% less hit chance in total (caused by how range penalties were calculated), a tree that had only 1-2 useful abilities in total so a gameplay that relied much more on auto-attacks if you wanted to actually do something, most of the general trees of the classes that didn't work with archery at all, less dps than all other trees and either utility factors (as poison/enchantments/runes) that didn't work with it.
These things were all obvious, either to the same devs. Georg at the time when talking with me of the issue stated that he too was not too happy about how archery ended playing. I tried reducing the issues with the Better Archery mod, and in part it worked, but there were still some issues that were hard-coded and I couldn't change.
Now, however, DA2 seems to go in the right direction, so I will gladly play an archer this time. For what I've seen they have overcome all the issues I've mentioned and they are making archery a DPS tree this time (as I said many time utility doesn't really work in a CRPG for archery). Peter seems to have worked very well in this direction, and either Mike said they are pouring a lot of love on archery this time. All in all it seems they have done a good job and archery will be indeed a a satisfying and fun tree to play.
There were many people back in the days of DA:O that said that archery was fine, but usually they: A) didn't know how to properly create a melee build to really understand the difference,
Modifié par Amioran, 24 janvier 2011 - 02:25 .
#73
Posté 24 janvier 2011 - 11:43
Dubya75 wrote...
freddfx wrote...
xnoxiousx wrote...
I found archry weak in da1 but i decided to go for it on my first playthrough of da2 see if its been improved.
I never even beat da1 with archer.
neither did anyone else without combat tweaks, shale... or a huge headache
Just because your Warrior is an archer does not mean you can only use a bow and arrow...there are two sets of weapons. Different situations calls for different weapons.
Surely this is common knowledge?
Actually i never like warrior archers... i went for rogue archer because i could get the crit rate and AP higher... also thats nice and all.. different situations... except for the fact that every other warrior/rogue weapon skill tree could stand on its own. So why does archery have to be gimped to where thats the only skill tree that isn't powerful within itself? Can't say it's due to game balance since DW rogues and warriors are insanely powerful in comparison to 2H and SS
And if Bioware felt the archery tree was fine as it was then why did it recieve the biggest power boost in Awakenings? using Accuracy is basically like turning on the "i win" button and turns you into a deadly bow sniper without the use of the craptastic archery talents. And on top of that... you can take on dragons singlehandedly... without the use of 2 or 3 other archers.
#74
Posté 24 janvier 2011 - 11:54
freddfx wrote...
Dubya75 wrote...
freddfx wrote...
xnoxiousx wrote...
I found archry weak in da1 but i decided to go for it on my first playthrough of da2 see if its been improved.
I never even beat da1 with archer.
neither did anyone else without combat tweaks, shale... or a huge headache
Just because your Warrior is an archer does not mean you can only use a bow and arrow...there are two sets of weapons. Different situations calls for different weapons.
Surely this is common knowledge?
Actually i never like warrior archers... i went for rogue archer because i could get the crit rate and AP higher... also thats nice and all.. different situations... except for the fact that every other warrior/rogue weapon skill tree could stand on its own. So why does archery have to be gimped to where thats the only skill tree that isn't powerful within itself? Can't say it's due to game balance since DW rogues and warriors are insanely powerful in comparison to 2H and SS
And if Bioware felt the archery tree was fine as it was then why did it recieve the biggest power boost in Awakenings? using Accuracy is basically like turning on the "i win" button and turns you into a deadly bow sniper without the use of the craptastic archery talents. And on top of that... you can take on dragons singlehandedly... without the use of 2 or 3 other archers.
Very interesting, I've never tried archery in Awakenings...mihgt just give it a whirl!
#75
Posté 24 janvier 2011 - 01:22





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