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Any one else going play an archer in da2?


108 réponses à ce sujet

#76
Ortaya Alevli

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I am. Sniping from afar surely has its charms. Besides, full DEX + Accuracy = bringing an ion cannon to a gunfight.

Peter Thomas wrote...

I use a female archer for most of my playing on Nightmare. It has a lot of useful abilities for that.

For what? For being an archer or a female?

*whistle*

#77
Amioran

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0rz0 wrote...

There's a mod somewhere that makes the archery skills "cast" faster. Try that one, it really quintuples the fun of playing a non-awakening archer I think. Such a simple thing really...


I don't know if there's a mod that does it now, maybe someone did it from the base of my modifications. I made Better Archery that did tie the activation time of archery talents to the type of bow used and rank of the talent (along other things), but it's no more available. It can be however that someone used one of my changes to do another mod that alter that specific thing.

There's another mod was a shameless copy of my old Better Combat mod, Combat Tweaks, that did the same thing, but it also variates many other things having anything to do with archery (now even more), so if you just want to have archery activate talents faster than that mod is not so plausible.

Anyway it's a very simple thing to do with the toolset. The change to do is in ability_core; it's easy to find since there's a note about it by the devs.

Modifié par Amioran, 24 janvier 2011 - 02:14 .


#78
HopHazzard

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I will but not right away. I'm leaning toward dual wield rogue as my first playthrough. Then mage. So I'll probably do archery third.

#79
Amioran

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freddfx wrote...
And if Bioware felt the archery tree was fine as it was then why did it recieve the biggest power boost in Awakenings? using Accuracy is basically like turning on the "i win" button and turns you into a deadly bow sniper without the use of the craptastic archery talents.


Accuracy just turns archery in an auto-attack tree, since if you want a build that relies on it the best thing to do is just to auto-attack.

What there is of fun in it?

More, the other shortcomings of archery are still there, accuracy doesn't remove them, it just gives an overly powerful dps skill to an utility tree that has little utility, rendering the same practically null.

As I said in another thread I think Bioware already did know at the time of Awakening what was wrong on the archery tree and how to correct the same, but they couldn't do it for the expansion because it meant reworking the tree altogheter and this was not feasible for consistency, so they just tried to overcome the issue giving something that could boost the amount of damage done. However naturally this is like trying overcoming weak fundaments adding weight to a structure, instead of overcoming the defect it aggravates the same.

Modifié par Amioran, 24 janvier 2011 - 02:12 .


#80
_Aine_

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First play through will be dual wield rogue. That is just who I most naturally am. :)

But yes, I will try archer. I eventually tried it in DA:O and was slightly underwhelmed. Pleasantly surprised when I suddenly seemed to have some power and effect in Awakenings ( though, honestly, I still haven't finished that yet. eeps!) and it is enjoyable even though my style prefers the brutes to wander in to bonk things, me sneak around to slice them up with Zevran while the mage stands back and does the rest. I don't like being the first to race in and smash things (the best anyway) but neither do I like to stand back all the time.

Whether my *perception* of difference in Awakenings was due to automatically being a certain level, I don't know, but it will be interesting to see how they have changed the skills and damage variables. Archer *can* be exceptionally good in games, if done right. I use that as my MO when the character is the sort that doesn't like to either get her hands too dirty or hear the enemy all *that* clearly. :P

Modifié par shantisands, 24 janvier 2011 - 02:18 .


#81
Amioran

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Xewaka wrote...

I already have Varric. Two of a kind would feel... Overlapping.


Do you find two mages overlapping?*

It's the same thing with archers if archery is done well.

*The answer should be "No" ;-)

Modifié par Amioran, 24 janvier 2011 - 02:24 .


#82
Xewaka

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Amioran wrote...

Xewaka wrote...
I already have Varric. Two of a kind would feel... Overlapping.

Do you find two mages overlapping?*
It's the same thing with archers if archery is done well.
*The answer should be "No" ;-)

If the game didn't put healing in the hands of magi, two of them would feel overlapping. I have a support mage and a nuke mage (I like to call the first "cleric"). If healing was on a different class, then I'd have only one mage.

#83
PinkShoes

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tbh i never really liked being an archer but i will play an archer at least once. i will give every weapon choice a try. Thats how i found out i enjoyed using a two handed sword so much :)

#84
Sylvius the Mad

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I fully intend to use 3 mages and a Rogue tank again. But since I like my melee weapons to be blunt, I'm leaning toward an archer-tank if I can.

Though our inability to give our companions the weapon-style of our choise might make this difficult.

#85
Elite Midget

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Archery felt too weak in Origins and Two-handed Sword simply blew everything away in Awakening so yeah...



Not going Archer unless it's more balanced. I also didn't find shooting arrows as fun as smacking something in the face, going on a backstabbing frenzy, or unleashing magical destruction on my foes.

#86
Nice1220

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The third time I beat the game, I played as an Human Archer. It SUCKED starting out. It felt like I was never doing any damage. But when I got the arrow of slaying, and shatter/scatter shot I kicked ass, and was VERY happy with it. You have to work at it, you dont get all the cool abilites right away...

Modifié par Nice1220, 24 janvier 2011 - 08:02 .


#87
Wozearly

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Nice1220 wrote...

The third time I beat the game, I played as an Human Archer. It SUCKED starting out. It felt like I was never doing any damage. But when I get the arrow of slaying, and shatter/scatter shot I kicked ass, and was VERY happy with it. You have to work at it, you dont get all the cool abilites right away...


Sounds familiar...

My second playthrough was a Dalish warrior archer, and I swear for the first third of the game my most useful contribution was being better at dodging incoming damage than the tank. An archer off-tank wasn't quite how I perceived myself when I'd started!

...and yes. Arrow of Slaying, Scattershot, high level bows and, ultimately, the shiny overpowered abilities in Awakening changed all that. All I had to do was sneeze and sixteen darkspawn would collapse into bloody puddles.

Great reward...but...would have preferred a more useful start and a less superpowered finish. :P

#88
freddfx

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Amioran wrote...

freddfx wrote...
And if Bioware felt the archery tree was fine as it was then why did it recieve the biggest power boost in Awakenings? using Accuracy is basically like turning on the "i win" button and turns you into a deadly bow sniper without the use of the craptastic archery talents.


Accuracy just turns archery in an auto-attack tree, since if you want a build that relies on it the best thing to do is just to auto-attack.

What there is of fun in it?

More, the other shortcomings of archery are still there, accuracy doesn't remove them, it just gives an overly powerful dps skill to an utility tree that has little utility, rendering the same practically null.

As I said in another thread I think Bioware already did know at the time of Awakening what was wrong on the archery tree and how to correct the same, but they couldn't do it for the expansion because it meant reworking the tree altogheter and this was not feasible for consistency, so they just tried to overcome the issue giving something that could boost the amount of damage done. However naturally this is like trying overcoming weak fundaments adding weight to a structure, instead of overcoming the defect it aggravates the same.


You're absolutely right.... it doesn't fix the problem with the archery talents... Combat Tweaks, which i think is based off your Better Archery mod helps in that regard, with the balance in talent casting time. But even with Combat tweaks, while you can using your talents more effectively it took a lot of tweaking outside of just the archery tree to make archery more... useful, like the reworking of elemental damage for instance... or the effect of armor on aim timing, etc. 

And the power of the build comes mostly from critical damage... which is fine, until you are up against an enemy immune to crits... which made Golems of Amgarrak a pain in the ass because even with that super high DEX rating one would be striving for to make accuracy even more powerful... you still get hit by flying rocks from golems... on top of the fact that golems are immune to critical hits. 

But i digress...

I don't think accuracy made archery "better", but it still was an ... "i win" button, as much as it was an admission that the archery tree just wasn't up to snuff... it couldn't hold its own. 

#89
AbsolutGrndZer0

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Yeah, as others have said, I might but it wont be my first playthrough.  I just recently finished all the way through Witch Hunt with my dalish archer.  While it was fun, it wasn't really until she was in Awakening that I really thought her damage was decent.  Before Master Archer and such, arrows kinda suck.

As for Warrior Archer vs. Rogue Archer, my dalish was a rogue.  I just dont see where a warrior archer would be at all any good. I mean, sure you have all of your points to throw into archery, but still.  As a rogue you can learn your lockpicking and such and have more use than just the bow.

Modifié par AbsolutGrndZer0, 24 janvier 2011 - 08:38 .


#90
Ramante

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My initial plan was to start as a dual-wielder in my first playthrough, followed by the plan to start as an archer. But then Varric and Sebastian were revealed and they have archery talents, so I went back to my first plan..

I will play an archer at some point but not in my first playthrough (probably third, because mage is going to be second).

#91
Sesshomaru47

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I will. My Dalish in DAO was a ranger/archer. Ah he was neato....So I will play a man-archer Hawke...

#92
Elsariel

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First, a mage. Next, an archer. I love pew pew.

#93
freddfx

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AbsolutGrndZer0 wrote...

Yeah, as others have said, I might but it wont be my first playthrough.  I just recently finished all the way through Witch Hunt with my dalish archer.  While it was fun, it wasn't really until she was in Awakening that I really thought her damage was decent.  Before Master Archer and such, arrows kinda suck.

As for Warrior Archer vs. Rogue Archer, my dalish was a rogue.  I just dont see where a warrior archer would be at all any good. I mean, sure you have all of your points to throw into archery, but still.  As a rogue you can learn your lockpicking and such and have more use than just the bow.


In DA:O a rogue archer would probably be more effective than a warrior archer, but in Awakenings a warrior archer would technically do more damage, with the spirit warrior specialization and the fact that you can amplify your spirit damage output (dreamsever and spiral ring plus 3xAmplification runes in the armor... 30% spirit dmg).

#94
Stanley Woo

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since none of my assigned playthroughs have allowed me to play a rogue, I'm definitely going to play as an archer. Varric always looks like he's having so much fun whenever I have him int he party.

#95
ENolan

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Stanley Woo wrote...

since none of my assigned playthroughs have allowed me to play a rogue, I'm definitely going to play as an archer. Varric always looks like he's having so much fun whenever I have him in the party.


Assigned? Sounds like work. Is it for gameplay demonstration videos? [Makes note that I'm not one of the multitudes of people harassing Bioware for gameplay videos. Just asking an honest question.]

As for the thread's question, I might try it one time if it's improved from DAO. It was hard for my warden archer to get any kills until scattershot and the finalizer shot [forgot the name] became available.

#96
Splinter Cell 108

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Is archery restricted to Rogues in DA2? Can Warriors use it too?

#97
Sylvius the Mad

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The Director wrote...

Stanley Woo wrote...

since none of my assigned playthroughs have allowed me to play a rogue, I'm definitely going to play as an archer. Varric always looks like he's having so much fun whenever I have him in the party.

Assigned? Sounds like work. Is it for gameplay demonstration videos? [Makes note that I'm not one of the multitudes of people harassing Bioware for gameplay videos. Just asking an honest question.]

Stan's a QA monkey.  He tests the game.

#98
Dhiro

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Sylvius the Mad wrote...

The Director wrote...

Stanley Woo wrote...

since none of my assigned playthroughs have allowed me to play a rogue, I'm definitely going to play as an archer. Varric always looks like he's having so much fun whenever I have him in the party.

Assigned? Sounds like work. Is it for gameplay demonstration videos? [Makes note that I'm not one of the multitudes of people harassing Bioware for gameplay videos. Just asking an honest question.]

Stan's a QA monkey.  He tests the game.


Sylvius, don't call the poor man "monkey" :<

#99
deuce985

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I would like to. I agree, they were very underwhelming in DA but in Awakening they were ridiculously powerful. With Aim and Accuracy, my Archer had around 70% crit chance. That didn't include the other ridiculous talents they get in that tree...

Modifié par deuce985, 24 janvier 2011 - 09:38 .


#100
ENolan

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Sylvius the Mad wrote...

The Director wrote...

Stanley Woo wrote...

since none of my assigned playthroughs have allowed me to play a rogue, I'm definitely going to play as an archer. Varric always looks like he's having so much fun whenever I have him in the party.

Assigned? Sounds like work. Is it for gameplay demonstration videos? [Makes note that I'm not one of the multitudes of people harassing Bioware for gameplay videos. Just asking an honest question.]

Stan's a QA monkey.  He tests the game.


[Acknowledges update and then slams face into nearby wall for not even thinking of the obvious.] I've been listening to EWJ OSTs for too long that the awesomeness factor has overwhelmed my ability for grasping the obvious.