Pwnsaur wrote...
The ideal system, a middle-ground between the two extremes, is worth plenty.
This is not necessarily true. While the general trend may be to avoid extremes, or to obtain 'balance', it can lead to a form of paralysis as exemplified by some goals being unable to be reconciled to each other within the time alloted. Also, the word 'ideal' implies some form of value judgement, which means subjectivity. This is bad for the definition of 'ideal' and its applications when interaction with other humans is involved.
Pwnsaur wrote...
Why is any other feature worth more than this one? It's just a subjective and narrow-minded point of view to say 'this is worth it' and 'that is not.' I am not saying that they need to extend the development process to include arbitrary features, but to find a balance between the two styles with-in the already allotted time given to them to create the game.
It's not narrow-minded for the developer's themselves, I would say. It does happen to be their job to consider these things in detail. Does the current solution seem so dreadfully unfavorable to you as to require a reworking of, hrm, I'm not actually sure how much the game would be changed to include inventory equipment for companions. I'm assuming, from the amount of time they have left before the stated release date, the the task would be monumental, if not legendary, in its level of difficulty.
Pwnsaur wrote...
Would it be such an inordinately long procedure to create a bit more variety in the armor system as to completely forget it? I hardly think so.
I do. I can think of some major things they'd have to change about the game just off-hand that would be time-intensive, especially with the release date as is of now. Cutscenes, armor upgrade system, and combat mechanics, just to name a few. All for an aesthetic and non-mandatory addition to the game.
Pwnsaur wrote...
I get the impression people are grossly underestimating the abilities of one of the most formidable gaming marriages in the history of our medium (BioWare + Electronic Arts). If you take a step back and really look at it objectively, there is no reason we can not have a little of both.
Time.
Pwnsaur wrote...
If not, what are we saying about game innovation as a whole?
Developers have to make hard choices that they know are going to displease some people. I'm not incredibly upset with this, however personally disappointing I may find it at points in time. I don't envy developers those choices at all.
Pwnsaur wrote...
Stagnation is death. Innovation is life. If you believe this to be the
end-all be-all 'ideal' that BioWare has spent 16 years reaching, you
have very little faith in the life of the company.
Or it could be that they're doing things in a way that you, personally, don't agree with, and you can't look past that to see that this move BioWare is making may, in fact, have critical importance to their continued survival as a game developing company?
Modifié par Soul Cool, 17 janvier 2011 - 11:05 .