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Wait a min... our party members only have one suit of armour...


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#226
uzivatel

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Deadmac wrote...

One of the reasons why I bought "Dragon Age: Origins" is due to it being a fully customizable rpg game. Armour, clothes, weapons, shields, etc... It reminded me of old school rpgs. Anything else would be a first person shooter with dialogue options. "BioShock I" and "BioShock II" anyone?

Did people ***** like this back in the day when they found out Annah has only three character specific outfits, Dakkon has one fixed armour and Nameless One can not wear an armour at all?

Modifié par uzivatel, 16 janvier 2011 - 11:06 .


#227
Ziggeh

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Deadmac wrote...
"Deep Space Nine" had spaceships, and a massive bloody war to boot.

I was sort of being facetious, but it's not a terrible counter point. It did have spaceships, for some of it, but not all. For a good deal of it's run it held character study above the planet of hat staple's of it's sister series, and excelled because of it. The static location allowed them to better explore the characters rather than the space.

#228
Night Prowler76

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Ziggeh wrote...

Night Prowler76 wrote...

The impression I have gotten is that there wont be as many decisions to be made

And your impression is based on really rather limited information, as I said, you are making large assumptions in absence of fact.

Night Prowler76 wrote...
as for what they are adding, I think you will find out, that all they have done is made the animations more flashy and outrageous to appeal to a wider audience.

False. If you aren't even aware of the information we do have your assumptions are presumably even wilder.

Night Prowler76 wrote...
There is no way they are adding alot of substance in the amount of time they have had to develop the game

Calculating the volume of a box when you only have one dimension. You don't know how much work was involved or by how many people.


And you are assuming that Im wrong on limited information...

#229
Ziggeh

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Night Prowler76 wrote...
And you are assuming that Im wrong on limited information...

And where have I stated that?

#230
Deadmac

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I will have to wait and see the 'player reviews' on this game, so I can get a full understanding on how it functions. If they move too drastically away from the original game's style, I will be looking for another game to dig my teeth into.

I am a patient consumer, so I will take my time in deciding.

uzivatel wrote...
Did people ***** like this back in the day
when they found out Annah has only three character specific outfits,
Dakkon has one fixed armour and Nameless One can not wear an armour at
all?

Welcome to the world of diverse thinking. Even though people do not agree with my perspective, I accept what they are saying as 'their' personal opinion. Each one of us is correct according to our personal and unique perspective. It is our way of rationalizing the world; thus, the variety in which is found in humanity is almost infinite.

That is life.

Modifié par Deadmac, 16 janvier 2011 - 11:23 .


#231
freddfx

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Deadmac wrote...

I will have to wait and see the 'player reviews' on this game, so I can get a full understanding on how it functions. If they move too drastically away from the original game's style, I will be looking for another game to dig my teeth into.

I am a patient consumer, so I will take my time in deciding.

uzivatel wrote...
Did people ***** like this back in the day
when they found out Annah has only three character specific outfits,
Dakkon has one fixed armour and Nameless One can not wear an armour at
all?

Welcome to the world of diverse thinking. Even though people do not agree with my perspective, I accept what they are saying as 'their' personal opinion. Each one of us is correct according to our personal and unique perspective. It is our way of rationalizing the world; thus, the variety in which is found in humanity is almost infinite.

That is life.


Well, there's always The Witcher 2, and it's cheaper than $60 (and visually looks better)

Otherwise i'm not sure whats going to happen with DAII, i'll pick it up cause i'm a sucker for Bioware games. The issue with the armor really isn't my greatest concern, i just wonder if this will retain the charm that kept me playing Origins for @#$@!$ hours. It just happens to sound like a lot of the changes made to DAII mirror the changes brought about in ME2 versus ME1... and while i did enjoy ME2 for a time, it definitely lost the charm ME1 had... (i mean really... you spent ALL of ME2 playing human resources making sure everyone was happy and breaking up fights)

#232
Dhiro

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TMZuk wrote...

Dhiro wrote...

TMZuk wrote...

Dhiro wrote...

JFarr74 wrote...

I actually kinda prefer this. i hated always worrying about evenly equipping my party members.. by the way....where did u hear this?


That's not news in any shape or form. You still have to upgrade their equipment, even if only put runes on them.


You know, if I've had to look at Morrigan's outfit or whatever you want to call it, the whole of DA:O through, I would have gone insane. Some people liked it, I despised it. And Io and behold, it didn't matter, because I could simply put her in something else. But if I play DA2, I have to look at Isabella's outfit the whole game through.... no way!

It irritated the c*** out of me in ME2, and I simply don't get what is behind these design-choices. It seems as they are hell-bent on forcing their idea of cool looking outfits on people, wether we like it or not. Of course, we can get to play for DLC with new outfits later... <_<. And call colour reversion a new design.


You don't need to use Isabela at all.


:o:blink: Really? Gosh! I never knew. But the fact that I'll have to not use her, because I cannot put her in something sensible, considering the flashing blades and flying arrows, that does not strike you as being irritating at all? Of course not, because YOU like it, so to h*** with all those who do not!


Ab-so-lu-te-lly.

#233
Night Prowler76

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Ziggeh wrote...

Night Prowler76 wrote...
And you are assuming that Im wrong on limited information...

And where have I stated that?


You assumed that I havent watched all the videos or have read all of the informative posts about Dragon Age 2, the conclusions I have come too are not that out of line with many people on here.

#234
JFarr74

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Does that means Hawke has upgraded armor?

#235
Dhiro

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JFarr74 wrote...

Does that means Hawke has upgraded armor?


Hawke can change his/her armor, if that's what you're asking.

#236
Desmod19

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As long as Hawke can change his armor I don't care. Think about it for a second they are companions not your own little dollies. They deserve the right to wear what they want.

#237
Ziggeh

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Night Prowler76 wrote...
You assumed that I havent watched all the videos or have read all of the informative posts about Dragon Age 2,

Heh, then I was presented with inaccurate data, because your statement is still false.

Night Prowler76 wrote...
the conclusions I have come too are not that out of line with many people on here.

Lots of people have made the same assumptions, yes.

#238
Guest_JoePinasi1989_*

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Dr. wonderful wrote...

JoePinasi1989 wrote...

Dr. wonderful wrote...

I don't understand this at all. What's the problem with it? Oh so you limit to just upgrading your armor, who cares? I mean it NOT like you guys are not going to get it.  Image IPB


Not the PC's armor, the companions' armor.


I said it before: WHO CARES?

I mean it's just a game: Do. or Do not.

No one holding a sword behind you and say: Play!


I MEEEAN you can upgrade your companions' armor, the PC's armor system is unchanged from Origins'. From your post I thought you might have been misinformed.

What's with the attitude, though? If you don't care then why even post about just the game?! Just play it!

#239
Emissary of the Dark

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This game series has been cut in half almost, surprised they had the nerve to call it a sequel and not an expansion.

#240
IAmTheVoid

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I'm totally cool with this, as long as the armour changes (say, Aveline getting her new armour after joining the Guard in Kirkwall) remain as constant for the other characters. As for the upgrades, I'd very much like them to be cosmetic... kind of like the upgrades to the armour in Assassins Creed II (a completely different game, but still)- not changing the outfit outright, but adding noticeable pieces of armour to bulk up the outfit and give greater protection.



I'm not even going to go into the Isabella pants argument... and there's a sentence I never thought I'd type.

#241
Matchy Pointy

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Midey wrote...

Isabela should wear pants in her upgraded costume.


The Romans conquered most of their known world without pants, if it worked for them, I'm sure it will work for Isabela.

freddfx wrote...

Well, there's always The Witcher 2, and it's cheaper than $60 (and visually looks better)


Becasue The Witcher is such a great example when it comes to visual character customization...

Modifié par Matchy Pointy, 17 janvier 2011 - 10:08 .


#242
Soul Cool

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TMZuk wrote...

:o:blink: Really? Gosh! I never knew. But the fact that I'll have to not use her, because I cannot put her in something sensible, considering the flashing blades and flying arrows, that does not strike you as being irritating at all? Of course not, because YOU like it, so to h*** with all those who do not!

Yes, the flashing blades and flying arrows and numerous magical attacks that should, being 'realistic', kill you immediately and result in you never progressing past the first fight sequence of the game are not already nonsensical.

Even if you're wearing something 'sensible'. Like chainmail to protect your from swords, leaving you to get fried to a crisp by a mage's shock spell, various other 'light' armors leaving you to be filleted like the sorry piece of meat that you are in the face of a ravaging horde of darkspawn, or mage 'armor' for you to be filled like a pincushion with arrows.

Get over your 'sensibility', it's pretentious in the extreme to ask for it in a game where it doesn't matter if you're wearing a bikini or full plate armor, you can still take and deal damage like a living avatar of destruction.

#243
Pwnsaur

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AlanC9 wrote...

Ziggeh wrote...

Pwnsaur wrote...
 Instead of complete displacement of the previous system it should have been innovated. With each character having a 'default' outfit and also the option of equipping an expansive inventory of unique armor both guidelines of gameplay would be met; The verisimilitude of each companion having a personality and the benefit of added customization.

I suspect that would represent a fairly spectacular amount of work. I mean, I think the "taking the cheap option" argument is horribly flawed, but I understand why people believe it, but I think hoping the direction they will go would be to increase the workload by several orders of magnitude is rather unrealistic.


Particularly since it's not clear that Bio believes in player visual customization in the first place.




Then a middle ground should have been found, as the absolute removal of the prior system was an extreme approach. Visual customization is very important to a fair portion of the people who play these types of games, to completely remove the element is not necessary. Also, I did not mention monetary expense in any form. What I did say was it would require more time and work then may have been prudent given the time available to them.

I still fail to see, if more development time is allotted to them, how a middle ground between the extreme is out-of-the-question. It feels very selfish of people who enjoy the unique companion outfits to want to deny the people who would like customization options. It's equally unrealistic for companions to wear 1-2 outfits throughout a 10-year time period as it is for them to only have the ability to wear generic armor. I hope 'it's too much work' is not anyones' argument, as that can be applied to any function that has little value to the person whose subjective viewpoint is being expressed.

BioWare has the largest game publisher on the planet behind them, along with some of the most respected game developers in the industry working for them; to say it is 'too much work for them' is pretty ignorant. A middle ground between none and ton exists and it can be reached, despite what narrow-minded gamers believe.

Modifié par Pwnsaur, 17 janvier 2011 - 10:09 .


#244
Sir JK

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Pwnsaur, the key question I think is how much is this ideal system worth? I don't think you'll find a single person on these fora that would not think multiple but individual outfits would be nice. But not much more than that. Would it make the game more enjoyable? Yes. But is it necessary? Does it make that much of a difference?

Those are very key questions. Because yes, as you say, they could perhaps allot more time for outfits. But every single extra day spent on it will cost a lot of money. There's probably more work involved than either of us imagine. Every single hour will cost. If it was easy to implement I'd dare say we'd probably already have it.



So the question is... how much is it worth? Is it worth a higher price-tag? Is it worth mainstreaming other features to make it sell to a bigger market? Are extra outfits that important?

#245
Pwnsaur

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Sir JK wrote...

Pwnsaur, the key question I think is how much is this ideal system worth?


The ideal system, a middle-ground between the two extremes, is worth plenty. Why is any other feature worth more than this one? It's just a subjective and narrow-minded point of view to say 'this is worth it' and 'that is not.' I am not saying that they need to extend the development process to include arbitrary features, but to find a balance between the two styles with-in the already allotted time given to them to create the game.

Would it be such an inordinately long procedure to create a bit more variety in the armor system as completely to forget it? I hardly think so. I get these impressions people are grossly underestimating the abilities of one of the most formidable gaming marriages in the history of our medium (BioWare + Electronic Arts). If you take a step back and really look at it objectively, there is no reason we cannot have a little of both. If not, what are we saying about game innovation as a whole?

Modifié par Pwnsaur, 17 janvier 2011 - 10:40 .


#246
IRMcGhee

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Thing is, it might be your ideal but obviously Bioware decided they don't want to go with a system like that for this game. If they'd wanted to, I'm sure they could have just as easily left it like DA:O or made some sort of hybrid system.

Modifié par IRMcGhee, 17 janvier 2011 - 10:42 .


#247
StormbringerGT

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Matchy Pointy wrote...

Midey wrote...

Isabela should wear pants in her upgraded costume.


The Romans conquered most of their known world without pants, if it worked for them, I'm sure it will work for Isabela.

freddfx wrote...

Well, there's always The Witcher 2, and it's cheaper than $60 (and visually looks better)


Becasue The Witcher is such a great example when it comes to visual character customization...



I actually laughed out loud at that last one! I know people saw lol all the time but at most they smirk and typed I actually chuckled a bit at that one! Spot on.

To be honest and im gonna be hung. I didn't like the witcher much. I know I know its very big and Europe and plenty big here, but it never dug into me you know? It was a fun game, but it never sunk its nails into me.

#248
Marionetten

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Don't worry. I'm sure we'll be offered more armor options through overpriced DLC.

#249
Pwnsaur

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IRMcGhee wrote...

Thing is, it might be your ideal but obviously Bioware decided they don't want to go with a system like that for this game. If they'd wanted to, I'm sure they could have just as easily left it like DA:O or made some sort of hybrid system.


And you think this has nothing to do with the extremely short development time between the two games? You mentioned 'they could have just as easily left it like DA:O or made some sort of hybrid system,' which is clearly false. It would take more work and more time to execute either of those alternate plans. Also, you really believe having each companion constricted to only 1-2 outfits for the entire 10yr in-game timeline was a product of an 'ideal?' I think we can both agree that is very unlikely, and more a result of this aforementioned time factor.

Stagnation is death. Innovation is life. If you believe this to be the end-all be-all 'ideal' that BioWare has spent 16 years reaching, you have very little faith in the life of the company.

#250
Soul Cool

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Pwnsaur wrote...
The ideal system, a middle-ground between the two extremes, is worth plenty.

This is not necessarily true. While the general trend may be to avoid extremes, or to obtain 'balance', it can lead to a form of paralysis as exemplified by some goals being unable to be reconciled to each other within the time alloted. Also, the word 'ideal' implies some form of value judgement, which means subjectivity. This is bad for the definition of 'ideal' and its applications when interaction with other humans is involved.

Pwnsaur wrote...
Why is any other feature worth more than this one? It's just a subjective and narrow-minded point of view to say 'this is worth it' and 'that is not.' I am not saying that they need to extend the development process to include arbitrary features, but to find a balance between the two styles with-in the already allotted time given to them to create the game.

It's not narrow-minded for the developer's themselves, I would say. It does happen to be their job to consider these things in detail. Does the current solution seem so dreadfully unfavorable to you as to require a reworking of, hrm, I'm not actually sure how much the game would be changed to include inventory equipment for companions. I'm assuming, from the amount of time they have left before the stated release date, the the task would be monumental, if not legendary, in its level of difficulty.

Pwnsaur wrote...
Would it be such an inordinately long procedure to create a bit more variety in the armor system as to completely forget it? I hardly think so.

I do. I can think of some major things they'd have to change about the game just off-hand that would be time-intensive, especially with the release date as is of now. Cutscenes, armor upgrade system, and combat mechanics, just to name a few. All for an aesthetic and non-mandatory addition to the game.


Pwnsaur wrote...
I get the impression people are grossly underestimating the abilities of one of the most formidable gaming marriages in the history of our medium (BioWare + Electronic Arts). If you take a step back and really look at it objectively, there is no reason we can not have a little of both.

Time.


Pwnsaur wrote...
If not, what are we saying about game innovation as a whole?

Developers have to make hard choices that they know are going to displease some people. I'm not incredibly upset with this, however personally disappointing I may find it at points in time. I don't envy developers those choices at all.

Pwnsaur wrote...
Stagnation is death. Innovation is life. If you believe this to be the
end-all be-all 'ideal' that BioWare has spent 16 years reaching, you
have very little faith in the life of the company.


Or it could be that they're doing things in a way that you, personally, don't agree with, and you can't look past that to see that this move BioWare is making may, in fact, have critical importance to their continued survival as a game developing company?

Modifié par Soul Cool, 17 janvier 2011 - 11:05 .