Pwnsaur wrote...
The ideal system, a middle-ground between the two extremes, is worth plenty. Why is any other feature worth more than this one? It's just a subjective and narrow-minded point of view to say 'this is worth it' and 'that is not.' I am not saying that they need to extend the development process to include arbitrary features, but to find a balance between the two styles with-in the already allotted time given to them to create the game.
Would it be such an inordinately long procedure to create a bit more variety in the armor system as completely to forget it? I hardly think so. I get these impressions people are grossly underestimating the abilities of one of the most formidable gaming marriages in the history of our medium (BioWare + Electronic Arts). If you take a step back and really look at it objectively, there is no reason we cannot have a little of both. If not, what are we saying about game innovation as a whole?
The thing is though, it will require work. That work will cost money. So the benefit of a system must be rewarding enough to warrant the resource drain. Can Bioware and Electronics Arts pull it off? Of course. The question is though: can they pull it off and still sell the game with a profit? It is a business after all.
Extending the timeframe will be very expensive.
Hiring more people will be very expensive.
Is having a few extra outfits per character to choose between worth that expense?
Will it drastically improve the game? Or is it a fun little bonus? Is it something that will make the game a much richer experience? Or just a little more enjoyable? Will it lead to a much greater crowd enjoying the game so much more or will it add a couple of reruns for some?
By no means am I saying it should be a clear-cut reward/expense comparison, but the question is if this will make that much of a difference. Would I, personally, like to see it in the game? Of course. Will it make much of a difference if I have many or a few outfits? Probably not. Am I expecting it in the future? No.





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