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Wait a min... our party members only have one suit of armour...


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#101
leggywillow

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::shrug::  The loss of that kind of customization really doesn't bother me.  For one thing, in DA:O the majority of the so-called "customization" was just slight color changes to the the light/medium/heavy/massive armor set.  Getting rid of that to maybe give companions a single outfit that is more detailed and better-looking sounds like a fair trade-off to me.

This argument always makes me this of this comic.

#102
FreemanPhD

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AngelicMachinery wrote...

PrinceOfFallout13 wrote...

i come from a jrpg background so this loss doesnt bother me


I like to choose what my friends wear,  this change dissapoints me.


Wait...IRL?

Modifié par FreemanPhD, 16 janvier 2011 - 03:48 .


#103
Addai

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RosaAquafire wrote...

I'm going to comment to every sing;e thread about this change saying that I enjoy it.
Morrigan was the only character in DA:O who looked distinct. I like characters having interesting clothing that suit their designs, and unique body models that suit their personalities and faces. I like it about a million times more than the "option" to put a rogue in one of 50 near-identical hideous leather skirts.

The problem being that you might like a particular outfit, but the next person might think it's skanky and ridiculous.  I'm not naming any names.  :whistle:

#104
In Exile

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Xewaka wrote...
I believe party members, while they may be key to the plot, shouldn't be the only foundation of it. You're free to disagree.


No, I agree. I just think DA:O also failed re: the main plot.

#105
AngelicMachinery

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FreemanPhD wrote...

AngelicMachinery wrote...

PrinceOfFallout13 wrote...

i come from a jrpg background so this loss doesnt bother me


I like to choose what my friends wear,  this change dissapoints me.


Wait...IRL?


Obviously,  my friends are not fashionable so they need help.

Modifié par AngelicMachinery, 16 janvier 2011 - 03:53 .


#106
TJPags

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leggywillow wrote...

::shrug::  The loss of that kind of customization really doesn't bother me.  For one thing, in DA:O the majority of the so-called "customization" was just slight color changes to the the light/medium/heavy/massive armor set.  Getting rid of that to maybe give companions a single outfit that is more detailed and better-looking sounds like a fair trade-off to me.

This argument always makes me this of this comic.


I honestly don't mind losing the option to change my companions armor.

My problem is with those companions that don't wear armor.

#107
FreemanPhD

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In Exile wrote...

Xewaka wrote...
I believe party members, while they may be key to the plot, shouldn't be the only foundation of it. You're free to disagree.


No, I agree. I just think DA:O also failed re: the main plot.


Concerning this, none of your party members were key to the plot. You could kill off and exile a bunch of them and go through the game on the merit of your man musk if you felt so inclined.

@ Angelic ~ Kudos to you my friend.

Modifié par FreemanPhD, 16 janvier 2011 - 03:54 .


#108
In Exile

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Addai67 wrote...
The problem being that you might like a particular outfit, but the next person might think it's skanky and ridiculous.  I'm not naming any names.  :whistle:


You might also think that the ugliest, most unappealing unique outfit is superior to any generic one, i.e. be basing your choice on whether the apperance is unique and not good.

#109
In Exile

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FreemanPhD wrote...

Concerning this, none of your party members were key to the plot. You could kill off and exile a bunch of them and go through the game on the merit of your man musk if you felt so inclined.


In DA:O, you didn't collect useless characters. You collected useless armies, whose only role was to keep the darkspawn busy. An entire human army would have been just as good as an army of ever race in Thedas, includ any undiscovered races we do not yet know about.

DA:O basically had Ostgar - Recruit - Endgame, which is to say you could collapse the middle of the game to 9 hours and not lose any plot, just worldbuilding.

#110
Lorste

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To be honest, with a first playthrough in an RPG I normally pick the best stats for what my characters wear, not looks. So atleast this prevents miss matched armor sets or putting someone in a outfit you dislike for stat purposes only.




#111
FreemanPhD

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In Exile wrote...

FreemanPhD wrote...

Concerning this, none of your party members were key to the plot. You could kill off and exile a bunch of them and go through the game on the merit of your man musk if you felt so inclined.


In DA:O, you didn't collect useless characters. You collected useless armies, whose only role was to keep the darkspawn busy. An entire human army would have been just as good as an army of ever race in Thedas, includ any undiscovered races we do not yet know about.

DA:O basically had Ostgar - Recruit - Endgame, which is to say you could collapse the middle of the game to 9 hours and not lose any plot, just worldbuilding.


I dunno man, Sten was pretty useless in the long run. All he ever did was complain at the campfire in my file. But that was the beauty of it, I coulda made him leave, or I coulda had him tag along...and complain in my party...DANGIT STEN CHEER UP.

But I disagree about the army thing. If the army wasn't there, who's gonna play clean up when the Archdemon is gone? The two Grey Wardens and their ragtag team of buddies. Naw man, the army. Or are you just referring to the actual game itself and you can just do the Redcliffe quest and still beat the game no problem? I never tried that.

#112
In Exile

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FreemanPhD wrote...
But I disagree about the army thing. If the army wasn't there, who's gonna play clean up when the Archdemon is gone? The two Grey Wardens and their ragtag team of buddies. Naw man, the army. Or are you just referring to the actual game itself and you can just do the Redcliffe quest and still beat the game no problem? I never tried that


No - what I am saying is that, technically, we never know the size of the darkspawn or the 'allied' army. With the plot as is, we could have expanded DA:O to include Orlais or Antiva or condensed it to just the human lands and the landsmeet. Either sized army could have served in an alternate reality DA:O, because the composition of the army doesn't really matter.

I am not saying an army was irrelevant. I am saying rather that the composition of the army was not relevant to the plot - it was just a vehicle for combating the darkpspawn. The writers could have added or removed recruitment missions without changin the actual narrative.

#113
Maria Caliban

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Addai67 wrote...

The problem being that you might like a particular outfit, but the next person might think it's skanky and ridiculous.  I'm not naming any names.  :whistle:


Just because he shows a bit of skin, doesn't make Varric a skank.

#114
PrinceOfFallout13

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not everyone has to wear armor



isabela/varrick/sebastian - no need to use heavy armor (imagine ezio in brotherhood)

aveline/carver/fenris - 2 of them use heavy armor, fenris well no clue

bethany/merill/*anders*- they are mages ffs

#115
FreemanPhD

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This is true, but they do say that it basically doesn't matter, they were running out of time, the Blight was growing, ya know, the black smog that was covering the in game map. Ferelden needed to gather some semblance of a force to at least offer some form of resistance. And considering that it was a Darkspawn force led by an Archdemon, I'd assume it was kind of LARGE. And let's not forget the scene in the Deep Roads where you see a tiny chunk of the army just kinda marchin' in the valley, wall-to-wall.



Whoa, way off topic, sorry guys.

#116
AlanC9

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In Exile wrote...

In DA:O, you didn't collect useless characters. You collected useless armies, whose only role was to keep the darkspawn busy. An entire human army would have been just as good as an army of ever race in Thedas, includ any undiscovered races we do not yet know about.

DA:O basically had Ostgar - Recruit - Endgame, which is to say you could collapse the middle of the game to 9 hours and not lose any plot, just worldbuilding.


Though that's because the game doesn't let you get to the endgame without all of the armies-- since all the possible troops are there you can't fail to bring enough. Unlike, obviously, ME2, which lets you botch the force building if you want to. Still not a great design, since there's no tradeoff unless you deliberately jump to the IFF mission early.

#117
FreemanPhD

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Well, there's the whole, if you take yer time after a certain point in the game your crew can "SPOILER"

"SPOILER"





"SPOILER"pretty much be comprised of Joker and EDI."SPOILER"

Modifié par FreemanPhD, 16 janvier 2011 - 04:35 .


#118
jomonoe

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I agree that taking out armor customization on allies was a strange decision.



On the bright side, now each person's outfit can be custom tailored to match their personality. No more silly mage hats, for example.

#119
Addai

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Maria Caliban wrote...

Addai67 wrote...

The problem being that you might like a particular outfit, but the next person might think it's skanky and ridiculous.  I'm not naming any names.  :whistle:


Just because he shows a bit of skin, doesn't make Varric a skank.

****** could spare us, too.  Or should I call him Paulie.

#120
Russalka

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How many people complaining about this never changed the outfit Morrigan had?
The possession robes had the same appearance anyway, I mean giving her anything else.

Modifié par Russalka, 16 janvier 2011 - 04:54 .


#121
ErichHartmann

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I imagine we won't be able to take off companion outfits so they can run around in their underwear. On a more serious note I think its a shame we're losing the ability to outfit them as we see fit.

#122
Addai

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Russalka wrote...

How many people complaining about this never changed the outfit Morrigan had?

I sometimes put her in Archon robes or Tevinter mage robe.  I also modded her default outfit.  Point is, even with a unique outfit we had a choice.

#123
TJPags

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Russalka wrote...

How many people complaining about this never changed the outfit Morrigan had?
The possession robes had the same appearance anyway, I mean giving her anything else.


I always put Morri in the best available mage robes.

Of course, she's not a knife fighter.

#124
SteveGarbage

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I know these issues constantly come up and while I grew up used to the "put whatever I want on whoever I went" style, I'm really not bothered by the "one armor" system of the newer generation. And part of it has to do with the idea of lugging around 100 pieces of armor and having to worry about constantly upgrading such and such's gear. So oh, now all the gear that's dropping is a tier up so I need to up Alistair's splintmail from Steel to Red Steel.

If you can get the same kind of stat increases and stuff from an enchantment/upgrade system, I really don't mind if they only have a couple armors that they switch between throughout the story. Because honestly, even in Origins there weren't a whole lot of choices anyway.

Yes, the lack of customization isn't the greatest, but nowadays my gaming time is more valuable than it was when I was in high school or college because now I have work and fiancee to occupy my days. So if I am able to spend less time equipping my part and more time playing the game, that's a plus in my book.

#125
Dellingr

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FreemanPhD wrote...

I personally think the coolest thing, which most likely won't be in the game, or in any game for that matter lol. Would be that whenever your party is chilling in camp or wherever the rest place is, they switch to casual outfits. A small touch, but would be awesome to see for me. One day...T_T


ME1 did that when you were just chilling on the normandy, though Kaidan and Ash  were in their alliance uniforms rather than casual stuff, Wrex and Garrus both considered "casual" to encompass forms of armour.

or were you talking specifically about seeing that happen in a fantasy game?