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Wait a min... our party members only have one suit of armour...


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#126
In Exile

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FreemanPhD wrote...

This is true, but they do say that it basically doesn't matter, they were running out of time, the Blight was growing, ya know, the black smog that was covering the in game map. Ferelden needed to gather some semblance of a force to at least offer some form of resistance. And considering that it was a Darkspawn force led by an Archdemon, I'd assume it was kind of LARGE. And let's not forget the scene in the Deep Roads where you see a tiny chunk of the army just kinda marchin' in the valley, wall-to-wall.

Whoa, way off topic, sorry guys.


Right, but what I'm saying is that from a plot standpoint, ''large'' could be ''large enough that it takes every able bodied man in Ferelden to stop them'' or ''large enough that only with the added might of Orlais and Antiva could we even be outnumbered 3:1''.

What I am trying to say is that, with DA:O, we could have added more recruitment missions for the armies, or cut several, without having a major change in the plot.

#127
CaptainBlackGold

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I am curious about the breakdown between those who dislike the new system and those who are either OK or in favor of it in relation to chosen platform. IOW, I wonder whether people who play on consoles are more likely to be accepting of the change than those on PC's who are able to mod their companions' armor?



This is not at all meant to incite any kind of platform war - just curiosity. It's all fine and dandy to like a "unique" look for companions, provided that you actually LIKE the look Bioware chose. However, if you don't like the look, then you are stuck with it - that is, unless you can mod in something different. And since the appearence of your companions is quite important to the whole gaming experience, I shudder with having to look at things like those ugly mage hats and silly robes with no hope to swap them out for something I prefer. After all, someone in the art department thought those mage hats looked good - and someone in management approved it!



Finally, I also wonder how the "approve/disapprove" factions break down into how many times people actually replay the game. I suspect (but have no evidence one way or the other) that people like me, who replay the game over and over again are more likely to highoy value customization over a unique look while those who play through once or twice are not so concerned.



For what it is worth, I cannot express how intensely I dislike this decision by Bioware. They are a great company, who have made some wonderful games that I have wasted way too much time playing over the years - but I really, really do not want my visual customization options to be taken away.



My last shred of hope is that the "powers that be" at least will allow modders the option to change those set appearences, not lock the models and give us an update/patch to the tool set.



If we can't, then I may have to rethink my fondness for this great company's future games.

#128
MegWithAMouth

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As numerous others have already said, it is disappointing that we can't change their outfits, but that hardly "ruins the game". Besides, it has been said that we'll be able to upgrade their outfits and considering the game takes place over a span of 10 years, I'm sure each character will have numerous different outfits. I think we should hold off on judging it until we've played the game ourselves.

#129
TheMadCat

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MegWithAMouth wrote...

As numerous others have already said, it is disappointing that we can't change their outfits, but that hardly "ruins the game". Besides, it has been said that we'll be able to upgrade their outfits and considering the game takes place over a span of 10 years, I'm sure each character will have numerous different outfits. I think we should hold off on judging it until we've played the game ourselves.


Upgrade as in upgrade stats, appearences don't change except in a few rare cases and those cases have nothing to do with the player.

#130
TJPags

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MegWithAMouth wrote...

As numerous others have already said, it is disappointing that we can't change their outfits, but that hardly "ruins the game". Besides, it has been said that we'll be able to upgrade their outfits and considering the game takes place over a span of 10 years, I'm sure each character will have numerous different outfits. I think we should hold off on judging it until we've played the game ourselves.


While I completely agree that it's not something that "ruins the game" (and frankly, the melodrama about people saying this, of all things, makes them rethink ever buying another Bioware game again . . ..*shudder*) it's not true that every character will have numerous different outfits.

Mike Laidlaw has said that new outfits are the exception, rather than the rule.

#131
IRMcGhee

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You could just as easily have read his reply to mean the reverse.

#132
FreemanPhD

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@ Dellinger ~ Yeah I meant fantasy games, sorry for being misleading. I thought that was awesome in ME1.

@ Exile ~ The smog covered the whole flippin' map, so I'm guessing the third choice, plus average dudes ain't worth much against Dark Spawn. So it was a 'the more the merrier' situation. If that Archdemon didn't get taken down, we could've had all the kingdoms go against the Dark Spawn, it probably wouldn't have mattered. But like I said, they needed something to stem the tide while Grey Wardens do what they do best. And the more guys you recruit, the better for that. That whole fight in Denerim was key, they had to throw everything, or else it was all over, if you had a small army, there wasn't no way you were reachin' the Archdemon. While the army building may seem like trivial plot points to you, it actually was the heart of the matter. And it hearkens back to when Maric had to gather the nation to drive out the Orlesians.

Not to mention they said repeatedly that there was no way to really ask for help from other nations because of time constraints. If they had enough time to worry about gathering Olesians and Antivans, they could've also got some more Grey Wardens. Again, this was out of the question because of how much the Dark Spawn threat was growing. Again, the whole flippin' map.

In a nutshell, the amount you recruit is pretty much just enough to meet the deadline of the Landmeet, and prepare to fight the Darkspawn. So they couldn't have more, but they could've had less, which would've been stupid, considering what was at stake.

Also from a gameplay standpoint it really helps during the last fight, which I stupidly forgot to utilize until the last last fight.

But seriously bro, off topic, we should just continue this in PMs or just drop it altogether.

#133
Sharn01

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It wont be nearly as bad as ME2, no one is going to be running around in a vacuum wearing a spandex **** suit with a tiny little breath mask. The clothing will also represent the armor worn to some extent, I dont think that Isabella is going to have as much armor as someone in plate, unlike ME2 where spandex or suspenders provided the same protection as marine combat armor.

#134
FreemanPhD

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That always unsettled me. Why does Shepard and the aliens stack themselves with armor, while the humans and Samara just kinda walk around like whatever?

Modifié par FreemanPhD, 16 janvier 2011 - 06:21 .


#135
Steve236

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I kinda like the idea of not going around trying to find matching gear for my armor.

#136
Greenishio

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I find armour customization a chore (plus it's just a tiny bit weird that the PC gets to dictate what the companions get to wear...I dunno just saying) so I'm glad it's out of the window this time.

#137
AlanC9

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In Exile wrote...

What I am trying to say is that, with DA:O, we could have added more recruitment missions for the armies, or cut several, without having a major change in the plot.



Right -- because the size of the armies is at the devs' convenience, the plot works if you need one, four, or fifty. However many troops there are when you've collected them all is exactly as many troops as you'll need

#138
MegWithAMouth

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TheMadCat wrote...

Upgrade as in upgrade stats, appearences don't change except in a few rare cases and those cases have nothing to do with the player.

Ah, my mistake then. I still think we should all wait and see how it plays out. It might not be such a big deal once you're playing the game.

#139
TheMadCat

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MegWithAMouth wrote...

TheMadCat wrote...

Upgrade as in upgrade stats, appearences don't change except in a few rare cases and those cases have nothing to do with the player.

Ah, my mistake then. I still think we should all wait and see how it plays out. It might not be such a big deal once you're playing the game.


Sure, it's best to take a wait and see approach for everything. Personally I don't have a problem with them restricting outfits completely, rather it's a problem with the practicality of their default outfits. Some are fine, others not so much. Not thrilled that they decided to give Isabella the most protection on her shins and knees and deciding the need to totally avoid pants. :P

#140
Maria Caliban

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Meh. Pants are an abomination. She's from a warm climate. They're like Greeks, they don't wear pants.



In fact, Riviani dudes run around naked and were still able to beat the qunari. That's how hardcore they are.

#141
elfdwarf

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i like this

i no need worry too about armor stats except for enchantment & accessory

i can't wait for dragon age 2

#142
AccursedOdin

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I don't know...I mean on the one hand it does suck that we don't get to customize our party member's gear, but on the other hand most of the equipment looked extremely similar in the first one and I really wouldn't see that changing for DA2. So I suppose from a gameplay standpoint, I don't like it but aesthetically I understand it.

#143
Prowler

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leggywillow wrote...

::shrug::  The loss of that kind of customization really doesn't bother me.  For one thing, in DA:O the majority of the so-called "customization" was just slight color changes to the the light/medium/heavy/massive armor set.  Getting rid of that to maybe give companions a single outfit that is more detailed and better-looking sounds like a fair trade-off to me.

This argument always makes me this of this comic.


While I'm disappointed with the change, I'm inclined to agree with this.  Most of the armor in DA:O --especially light and mage armor-- was very disappointing.  At one point; my rogue, Leliana and Zevran were all wearing the same periwinkle colored gear despite it being three entirely different armor sets. I never changed Wynne nor Morrigan's armor until I got the second set of unique armor for the latter and any heavy/massive armor other than Legion of the Dead armor made Oghren look like some sort of out of shape hero trying to relive his youth.

My disappointment --like others-- stems from how this change affected ME2.  Shep was covered head to toe in reinforced armor and the rest of the human characters looked like X-Men with guns.

#144
Sir JK

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Meh. Pants are an abomination. She's from a warm climate. They're like Greeks, they don't wear pants.




Not to mention she used to spend most of her time on a ship. Ever tried swimming with pants on? Or just moving with soaked pants? It's extremely exhausting. The only thing worse is swimming/moving with soaked rigid pants (like armour would be), since loose trousers you can at least get out of.

Wearing anything more than those high boots would probably be more of a detriment than an advantage in her line of proffession.



Furthermore, seeing she lost her ship she's probably wearing everything she owns.



Also, for all those of you discussing the merits of the system depending on wether you like the outfit or not. Remember to look at it all things being equal. Don't consider one outfit you like versus several you do like. That's not a fair comparison. It's biased.

Compare one outfit you hate versus several outfits you hate. That's an equal comparison. ;)

#145
LittleMissAngel

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Prowler wrote...

leggywillow wrote...

::shrug::  The loss of that kind of customization really doesn't bother me.  For one thing, in DA:O the majority of the so-called "customization" was just slight color changes to the the light/medium/heavy/massive armor set.  Getting rid of that to maybe give companions a single outfit that is more detailed and better-looking sounds like a fair trade-off to me.

This argument always makes me this of this comic.


While I'm disappointed with the change, I'm inclined to agree with this.  Most of the armor in DA:O --especially light and mage armor-- was very disappointing.  At one point; my rogue, Leliana and Zevran were all wearing the same periwinkle colored gear despite it being three entirely different armor sets. I never changed Wynne nor Morrigan's armor until I got the second set of unique armor for the latter and any heavy/massive armor other than Legion of the Dead armor made Oghren look like some sort of out of shape hero trying to relive his youth.

My disappointment --like others-- stems from how this change affected ME2.  Shep was covered head to toe in reinforced armor and the rest of the human characters looked like X-Men with guns.

I agree, the human teammates in ME2 seemed rather silly running around only in catsuits (or worse, strips of leather and pants). Even though they technically had shields, it would've been logical to have armour of some kind still. Luckily, from what I've seen, the DA2 companions have armour outfits which seem to get bigger and fancier over the years (by this I mean Aveline). Except Bethany, since she's a mage and they usually wear robes, this is excused :P 

#146
freddfx

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Commodore Q wrote...

I just read this, and its ridiculous, why does Bioware continue to ruin every game they make. They did it with Mass Effect, basically ignored everything good from the original. 
Party members only have one clothing, which you can only upgrade... WTF it sucked in ME2 so why the hell would you do the same for dragon age?!?! Its always nice to see customisation go out the window. :blink:


In ME2 I wasn't so sure about the companions having 2 sets of clothing (because it sure as hell wasn't armor... for most of them) but it worked out... i could look past it... until my team ended up in freaking space. Grunt and I had full... self contained battle armor on, but Jack, poor Jack, had a gas mask and nipple covers, in deep space. 

in other words, the custom companion armor works unless your game takes place in freaking outer space... 

If this allows for real armor diversity (vs. 5 armor models with a gajillion retints) then i'm all for it

#147
The Elder King

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I liked that in DAO we can customize our companion's armour/robes, but it's true that there wasn't a lot of model. And I always put the same armour/robes to my companions, based on how they appear. The worse type of armour were the light/medium, with the exception of the Ancient Elven armour (which is the same of an heavy armour). I'm ok with the new system as long as the warriors in the party have some kind of armour (Fenris seems to have some metal in his outfit, but I prefer a more armor-looking outfit) and that the companions change the outfit in some time-skip.

#148
IRMcGhee

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I don't have any particular preference for either system, both have advantages and disadvantages. I do like that it means that you don't have to visit every merchant on Thedas just to find matching pieces for that chestpiece you just found (unless you like mismatched armour).

Modifié par IRMcGhee, 16 janvier 2011 - 10:57 .


#149
ankuu

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Tehnically, you don't dress up yer friends when you go somewhere...So it's something realistic and natural i would say.

#150
Taritu

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As long as they're in gear that looks like you could fight in, I'm ok with it. ME2 had some issues along that line, along with boring combat in all but about 3 fights (sit behind the wall, take potshots) You could make it harder for yourself, but if necessary that would win almowst everything. So, especially given that DA did at least as well as ME2, I wish they'd do less mass effecting.