CaptainBlackGold wrote...
I am curious about the breakdown between those who dislike the new system and those who are either OK or in favor of it in relation to chosen platform. IOW, I wonder whether people who play on consoles are more likely to be accepting of the change than those on PC's who are able to mod their companions' armor?
This is not at all meant to incite any kind of platform war - just curiosity. It's all fine and dandy to like a "unique" look for companions, provided that you actually LIKE the look Bioware chose. However, if you don't like the look, then you are stuck with it - that is, unless you can mod in something different. And since the appearence of your companions is quite important to the whole gaming experience, I shudder with having to look at things like those ugly mage hats and silly robes with no hope to swap them out for something I prefer. After all, someone in the art department thought those mage hats looked good - and someone in management approved it!
Finally, I also wonder how the "approve/disapprove" factions break down into how many times people actually replay the game. I suspect (but have no evidence one way or the other) that people like me, who replay the game over and over again are more likely to highoy value customization over a unique look while those who play through once or twice are not so concerned.
For what it's worth, I play on the PC and have finished about 6 or 7 playthroughs, discounting ones where I'm somewhere in the middle of the game. I find that keeping my playthroughs feeling fresh and unique depends more upon the decisions I make and my interactions with the characters rather than whether or not Morrigan is wearing a different set of robes, but YMMV. I don't have a problem with not being able to change my companion's armour, and even less so towards modding the armours because most of the modded armours were either rather basic recolours, or hugely impractical with a greater emphasis on titilation than being congrous with the setting. Even the armours that are rather nice to look at tend to stick out like a sore thumb, and those that don't tend to be exceptions to the rule (such as armour of the devout). And hey! Mods like Morrigan's sacred ashes robes do replace the default, so it seems entirely possible that you can find alternative armours sometime in the future.
In this instance, I do think it makes more sense to have set armours for the companions, in the same way it makes more sense for them to have rather more limited weapon specialisation. It makes them a more distinctive style and from that helps create a more defined character, and less like the player's dolls. (It also allows the companions to have different body types, which is pretty cool.)
I've got no defense for the mage hats though, those were pretty hideous.