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Wait a min... our party members only have one suit of armour...


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#151
lostspline

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ankuu wrote...

Tehnically, you don't dress up yer friends when you go somewhere...So it's something realistic and natural i would say.


I don't get to force my friends to learn skills or talents either but I bet they allow us to level our companions.

I'm afraid this "feature" is going to annoy me.  In DAO, my companions often used my hand-me-downs.  When I didn't need the Juggernaut armor anymore, I would give it to Sten.  Or, Reaper's Vestments would be given to Wynne or Morrigan.  Now, companions won't even touch armor that I wore.  It's not like I have cooties. :P

#152
Eudaemonium

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I don't really mind this change - seeing as the armour/clothing we've been shown generally seems to fit. My problems in ME2 stemmed from the ridiculous 'armour' some of the characters had, and the whole deep-space/quarantined ship aspect (Jack on Migrant Fleet, anyone?). From what I've seen though, most of the armour, while obviously uniue and different-looking, seems pretty standard. The fact you can customise Hawke's armour is also nice, provided the armours in general have improved from Origins.

#153
obnoxiousgas

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CaptainBlackGold wrote...

I am curious about the breakdown between those who dislike the new system and those who are either OK or in favor of it in relation to chosen platform. IOW, I wonder whether people who play on consoles are more likely to be accepting of the change than those on PC's who are able to mod their companions' armor?

This is not at all meant to incite any kind of platform war - just curiosity. It's all fine and dandy to like a "unique" look for companions, provided that you actually LIKE the look Bioware chose. However, if you don't like the look, then you are stuck with it - that is, unless you can mod in something different. And since the appearence of your companions is quite important to the whole gaming experience, I shudder with having to look at things like those ugly mage hats and silly robes with no hope to swap them out for something I prefer. After all, someone in the art department thought those mage hats looked good - and someone in management approved it!

Finally, I also wonder how the "approve/disapprove" factions break down into how many times people actually replay the game. I suspect (but have no evidence one way or the other) that people like me, who replay the game over and over again are more likely to highoy value customization over a unique look while those who play through once or twice are not so concerned.


For what it's worth, I play on the PC and have finished about 6 or 7 playthroughs, discounting ones where I'm somewhere in the middle of the game. I find that keeping my playthroughs feeling fresh and unique depends more upon the decisions I make and my interactions with the characters rather than whether or not Morrigan is wearing a different set of robes, but YMMV. I don't have a problem with not being able to change my companion's armour, and even less so towards modding the armours because most of the modded armours were either rather basic recolours, or hugely impractical with a greater emphasis on titilation than being congrous with the setting. Even the armours that are rather nice to look at tend to stick out like a sore thumb, and those that don't tend to be exceptions to the rule (such as armour of the devout). And hey! Mods like Morrigan's sacred ashes robes do replace the default, so it seems entirely possible that you can find alternative armours sometime in the future.

In this instance, I do think it makes more sense to have set armours for the companions, in the same way it makes more sense for them to have rather more limited weapon specialisation. It makes them a more distinctive style and from that helps create a more defined character, and less like the player's dolls. (It also allows the companions to have different body types, which is pretty cool.)

I've got no defense for the mage hats though, those were pretty hideous. ;)

#154
VampireCommando

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Does it suck, yes without a doubt it did when they did it in ME2. Will it break or ruin the game? No of course not, I find itmhard to imagine that this rather minor change will destroy the game for everyone, its more likely to be a minor annoyance than game breaking change. So just chill out.

#155
Maconbar

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leggywillow wrote...

::shrug::  The loss of that kind of customization really doesn't bother me.  For one thing, in DA:O the majority of the so-called "customization" was just slight color changes to the the light/medium/heavy/massive armor set.  Getting rid of that to maybe give companions a single outfit that is more detailed and better-looking sounds like a fair trade-off to me.

This argument always makes me this of this comic.


I hadn't seen that comic, thanks for linking it.

#156
C9316

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Well, that kinda makes me less excited for DA2 now.

#157
Maconbar

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AccursedOdin wrote...

I don't know...I mean on the one hand it does suck that we don't get to customize our party member's gear, but on the other hand most of the equipment looked extremely similar in the first one and I really wouldn't see that changing for DA2. So I suppose from a gameplay standpoint, I don't like it but aesthetically I understand it.


Put Morrigan and Leliana in the same leather armor; it's like they have the same body when you do that.

#158
Guest_JoePinasi1989_*

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Commodore Q wrote...

I just read this, and its ridiculous, why does Bioware continue to ruin every game they make. They did it with Mass Effect, basically ignored everything good from the original. 
Party members only have one clothing, which you can only upgrade... WTF it sucked in ME2 so why the hell would you do the same for dragon age?!?! Its always nice to see customisation go out the window. :blink:


BioWare just follows the path directed by the millions of fans. If you don't like it, do what I sometimes do: tell the others how much their opinions suck and how right you are!

It's waaay funner.

#159
Riosred

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I will mourn the loss of the hot two piece Dalian armor my girl wore in DAO.....

#160
Walker White

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I still have nightmares of Wynn wearing sexy drakescale armor after I upgraded her to Arcane Warrior.



This change is a good thing. No one should be allowed to see something like that.

#161
Nashiktal

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I love how the word "ruined" is tossed around like rice at a wedding.

#162
Pwnsaur

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CaptainBlackGold wrote...
For what it is worth, I cannot express how intensely I dislike this decision by Bioware. They are a great company, who have made some wonderful games that I have wasted way too much time playing over the years - but I really, really do not want my visual customization options to be taken away.


I think this pretty much nails it.

The armor system in DAO was most likely a result of a lack of time/too much work to make a large array of armor skins and models. This, in conjunction with the resulting restrictions to character models, created a half-a** attempt at armor distinction.

Now, with even less time to work on DA2 the entire system was scrapped in place of 'fixed.' I agree that a sense of visual alterity is great, but creating multiple unique outfits is superior to the utter stagnation being carried out in DA2. Instead of complete displacement of the previous system it should have been innovated. With each character having a 'default' outfit and also the option of equipping an expansive inventory of unique armor both guidelines of gameplay would be met; The verisimilitude of each companion having a personality and the benefit of added customization.

I hope, in future releases BioWare will have the time and resources to fully flesh-out a deep armor/outfit system composed of the best of both worlds. I highly doubt the 'ideal' is for each companion to be relegated to 1-2 outifts for an entire 40-50hr gaming experience. I think its more of an inauspicious circumstance resultant from a lack of development time and effort.

Modifié par Pwnsaur, 16 janvier 2011 - 04:14 .


#163
Element Engine

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As long as I can upgrade my own character I don't care. In fact I prefer it. I like going crazy with the upgrades in games like Final Fantasy but in BioWare games it's just.. annoying and tedious.

#164
Arthur Cousland

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Dhiro wrote...

Maria Caliban wrote...

Liable****sman wrote...

Fair play to you, though, sir - you are very much one of those deviants!



I think you're all some kind of deviated preverts. I think Dhiro found out about your prevertion, and you were organizing some kind of mutiny of preverts.


That's the way I roll.

Xewaka wrote...

FreemanPhD wrote...
Your point being guys?
King
Maric went through the Deep Roads wearing a shirt and pants in Stolen
Throne if I remember correctly. And if it wasn't the Deep Roads, I
distinctly remember him fighting quite a few dudes in plain clothes.
So
if Maric, who wasn't exactly renowned for his fighting prowess at the
time can do it, then so can Isabella, a master duelist who's fighting
style actually revolves around not getting hit.

Maric,
Loghain, and the elf were also on the run and actively avoiding combat,
while Isabela voluntarily wades into melee combat against a multitude
of opponents. In fact, I'd expect her to value more the utility of a
light padded jacket, a wide-brimmed hat, and a blade-catching cape,
considering she calls herself "duelist".


Isabela's upgrade armor must be a Red Mage one!

Image IPB

Refia is ready do look cute and Firaga you to death.


Ah, the red mage and the famous "pimp hat".  Red Mage was my favorite class in FF11.

#165
uzivatel

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Xewaka wrote...

Dhiro wrote...
You know. I'm a little bothered by this, but I don't see why people hate it so much. I think I'm just a conformist pig?

You come from a JRPG background. Looks are much more restricted on those. Since you're already accostumed, you don't see the loss the same way people who's been playing western RPGs mostly do.

Western RPGs like Planescape: Torment?
Its not the only WRPG with limited armours of course, Venetica is another example from the more recent history - there are very few armours and each has completely unique look and stats. Not only that, while you can loot armours from the guys you kill, the little Scarlet cant just use some big guys armour - she has to visit a blacksmith and pay him to have it fixed for her. Its a little detail and some may find it irritating, but it makes you happy each time you get new piece of armour ... unlike the weapons which are simply bought / looted as in most games.

I think the traditional system using tens or hundreds of universal armour types (usually recolours of very few basic armours anyway) is getting somewhat old.

Modifié par uzivatel, 16 janvier 2011 - 04:37 .


#166
GreenSoda

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I actually prefer the NPC-specific armors. It gives them a stronger individualization and as such is preferable to the old model.

#167
Drako Telkia

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DING DING DING

#168
javierabegazo

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Here's a screen of Aveline wearing upgraded armor

Image IPB

#169
Drako Telkia

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I also like this development everone will look unique even you.

#170
AlanC9

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Maconbar wrote...


Put Morrigan and Leliana in the same leather armor; it's like they have the same body when you do that.


"Like" is understating it.

#171
Spartansfan8888

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I guess I'm neutral on this subject.



On the one hand if you're a mage and you find a ton of good plate armor it will all go to waste because you're like "Hey Aveline this magic armor is 10 times stronger than what you're wearing and you won't get set on fire by that dragon we're about to fight!" and she's like "Nah I'll take my chances with these overalls"



But on the other hand Morrigan's outfit added so much to her character that I couldn't use anything but Morrigan's robes and the upgraded ones you find in Flemeth's hut because it took her too far out of character to use anything else IMO.



So basically all that typing^^ went to waste (back to first line)

#172
Ziggeh

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Pwnsaur wrote...
 Instead of complete displacement of the previous system it should have been innovated. With each character having a 'default' outfit and also the option of equipping an expansive inventory of unique armor both guidelines of gameplay would be met; The verisimilitude of each companion having a personality and the benefit of added customization.

I suspect that would represent a fairly spectacular amount of work. I mean, I think the "taking the cheap option" argument is horribly flawed, but I understand why people believe it, but I think hoping the direction they will go would be to increase the workload by several orders of magnitude is rather unrealistic.

#173
Riosred

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Didn't they say just your followers gear was auto upgrade and only had a single slot for outfits? Hawkes inventory is just like origins, same slots and functionality? It does not say hawks gear will auto upgrade....

#174
AlanC9

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Ziggeh wrote...

Pwnsaur wrote...
 Instead of complete displacement of the previous system it should have been innovated. With each character having a 'default' outfit and also the option of equipping an expansive inventory of unique armor both guidelines of gameplay would be met; The verisimilitude of each companion having a personality and the benefit of added customization.

I suspect that would represent a fairly spectacular amount of work. I mean, I think the "taking the cheap option" argument is horribly flawed, but I understand why people believe it, but I think hoping the direction they will go would be to increase the workload by several orders of magnitude is rather unrealistic.


Particularly since it's not clear that Bio believes in player visual customization in the first place.

Riosred, that's how I remember it too.

Modifié par AlanC9, 16 janvier 2011 - 05:10 .


#175
MKDAWUSS

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I'm sure there'll always be mods if you're not happy with what your companions are wearing or not wearing