Undermountain L2, Chain puzzle not working.
#1
Posté 16 janvier 2011 - 10:10
The way I dealt last time was by editing my nwnplayer.ini file so that I could start at chapter 2, but sadly that doesn't bring Deekin with me. (And I do kind of want to beat the whole game straight through.) If there's a 'unlock door' or 'solve puzzle' cheat/hak/patch, I would dearly appreciate it.
#2
Posté 16 janvier 2011 - 12:12
You could maybe read "Henchman solutions", sticky at the OC forum, by HipMaestro, for henchies questions.
Modifié par jmlzemaggo, 16 janvier 2011 - 12:14 .
#3
Posté 16 janvier 2011 - 05:11
#4
Posté 21 janvier 2011 - 08:01
#5
Posté 22 janvier 2011 - 09:05
#6
Posté 24 janvier 2011 - 09:22
#7
Posté 24 janvier 2011 - 11:40
I know of no way to get Deekin to spawn in Ch 2 without searching for the variable the designers used to do it, but I will poke around. Maybe I will get lucky
edit: This is the hands-down, best walk-through I have found for all the NWN campaigns, expansions and Premium modules and is interactive to boot. (Apologies to jml for his comprehensive list if it is already there.)
Modifié par HipMaestro, 24 janvier 2011 - 11:50 .
#8
Posté 25 janvier 2011 - 07:54
Edit: Uh... 1.69.8109 is the listed version under the 'update' screen. Is that latest?
Modifié par Mockery, 25 janvier 2011 - 07:56 .
#9
Posté 25 janvier 2011 - 08:11
#10
Posté 25 janvier 2011 - 08:55
Oh, not sure if it's really related, but when I was playing through undrentide, the desert wind scimitar puzzle broke; one of the stone steles required to complete the puzzle vanished. I hope it's not related, because that would suggest my entire install is bugged, or something, but it seems worth tossing out there.
#11
Posté 25 janvier 2011 - 10:54
That would lead me to believe a simple click may not be registering the variable properly. I have also had to re-click, on occasion, the proper one until I got the confirming "ding' sound. Playing NWN without sound is a challenge I would not personally want to attempt especially with the video problems of glaucoma oft times interfering with my enjoyment.Mockery wrote...
My sound is broken. Haven't been bothered by it so far, but yeah, it makes that difficult. I'm fairly certain the puzzle is just broken; I pull the right number of chains, but nothing happens until I pull one more, and it decides I'm incorrect. (Whatever that last one is. I've tried them all.) Then it spawns the wyrmling red dragon.
I suppose a re-install wouldn't hurt except your older saves may be corrupted since they hold the needed variables so would need to start new games. And just for the record, I've played HotU at least a half dozen times at v1.66 before upgrading to v1.69 with no noticeables differences in this campaign.
An alternative may be to just leave your henchman in Waterdeep somewhere, "jump" to the next area using a console command and then set up a binding in the new level. At least that would get your PC past the offensive puzzle.
Have faith. We will get you through the campaign
Modifié par HipMaestro, 25 janvier 2011 - 10:57 .
#12
Posté 26 janvier 2011 - 12:44
HipMaestro wrote...
That would lead me to believe a simple click may not be registering the variable properly. I have also had to re-click, on occasion, the proper one until I got the confirming "ding' sound. Playing NWN without sound is a challenge I would not personally want to attempt especially with the video problems of glaucoma oft times interfering with my enjoyment.Mockery wrote...
My sound is broken. Haven't been bothered by it so far, but yeah, it makes that difficult. I'm fairly certain the puzzle is just broken; I pull the right number of chains, but nothing happens until I pull one more, and it decides I'm incorrect. (Whatever that last one is. I've tried them all.) Then it spawns the wyrmling red dragon.
I suppose a re-install wouldn't hurt except your older saves may be corrupted since they hold the needed variables so would need to start new games. And just for the record, I've played HotU at least a half dozen times at v1.66 before upgrading to v1.69 with no noticeables differences in this campaign.
An alternative may be to just leave your henchman in Waterdeep somewhere, "jump" to the next area using a console command and then set up a binding in the new level. At least that would get your PC past the offensive puzzle.
Have faith. We will get you through the campaign
Awesome. I was kind of worried there wouldn't be anyone left on the NWN1 forums. Glad that I'm not alone.
As for the puzzle, it does register the "Nothing happens at this time" for each pull in the play-by-play bar at the bottom of the interface. I'd be happy to cheat myself into area three (or the center of area one via binding,), but I simply don't know what the areas are called, and therefore can't teleport myself.
#13
Posté 26 janvier 2011 - 06:03
in the chat bar, type (3 separate commands, press <Enter> after each):Mockery wrote...
I'd be happy to cheat myself into area three (or the center of area one via binding,), but I simply don't know what the areas are called, and therefore can't teleport myself.
## DebugMode 1 ## dm_jumptopoint 95 75 q2c_undermountainlevel2 ## DebugMode 0
If there are any variables set by completing the puzzle, hopefully they are not quest killers. Otherwise, this will get you past the locked door. The most important command of the three above is the last one... so be sure to turn debug mode off or it will adversely affect your game. (Important: Console commands are case-sensitive.)
Then set a binding at/near that point, return to where you left your henchperson(s), re-enlist him/her and transport back to the "safe" zone on level 2 central. Take note, that regardless of which hench(es) you select to party level 3 with, only Deekin will accompany you to the next chapter... so if you want him in the next chapter, set another binding (level 3 west) before you talk to Halaster, return to Waterdeep, hire Deekin and return for the completion of act 1.
Good luck with the rest of the campaign!
Modifié par HipMaestro, 26 janvier 2011 - 06:12 .
#14
Posté 26 janvier 2011 - 08:06
HipMaestro wrote...
## DebugMode 1 ## dm_jumptopoint 95 75 q2c_undermountainlevel2 ## DebugMode 0
Thank you much. That seems to work. I'm down to level three. You know your stuff.
#15
Posté 26 janvier 2011 - 08:35
If I were you, I would first check on these "95 75 q2c_undermountainlevel2" coordinates.
Do you have any idea who this Hip Maestro is? You don't even know is true name but you're about to jump anywhere 'cause he told you so.
Well, for the records, "95 75 q2c_undermountainlevel2" is one of the known few locations for Hell, according to the "Hoover the FBI" best seller in the 60's.
Again, your call.
Always be aware of the bear.
#16
Posté 27 janvier 2011 - 06:23
#17
Posté 28 janvier 2011 - 05:06
#18
Posté 28 janvier 2011 - 05:59
#19
Posté 28 janvier 2011 - 06:46
Where is Mockery? I traced that so-called Mockery's message above, only to find it's been sent... on HipMaestro's IP, one we all know as 666.6666666.666.66. Again, I'm asking what happened to Mockery? Since I also checked on these "95 75 q2c_undermountainlevel2" coordinates. I should have thought of it, it says "undermountain" in it. And HipMaestro "lives" in a cave in some mountain. No kidding. The kid probably jumped right into his furnace...
Someone has to stop this!
No wonder why the livestock of NWN players is slowly depleting...
I'm even thinking of calling... for the Moderators!
Frightning, I know,
✝✝✝✝ Mockery was only 13. The kid had his whole life ahead of him. ✝✝✝✝
Vaalyah, please, I'm begging you, don't make the same mistake.
I could be your hero...
Modifié par jmlzemaggo, 28 janvier 2011 - 07:14 .
#20
Posté 28 janvier 2011 - 12:46
Not a cave. It's a shack with cable TV, a microwave and indoor plumbing.jmlzemaggo wrote...
Since I also checked on these "95 75 q2c_undermountainlevel2" coordinates. I should have thought of it, it says "undermountain" in it. And HipMaestro "lives" in a cave in some mountain. No kidding. The kid probably jumped right into his furnace...
Two tenets are worth listing for jml's edification, though:
"Do NOT feed the bears."
and
"Never poke a bear with a stick."
City folk usually learn these sort of lessons the hard way.
#21
Posté 01 février 2011 - 06:18
#22
Posté 13 février 2011 - 07:41
#23
Posté 13 février 2011 - 03:45
Yah, that's a good point, Bizzping, especially if there is no sound confirmation like in the OP's situation. The pool animation must be triggered and completed between each subsequent chain-pull sequence attempt.Bizzping wrote...
Are you waiting until the sequence finishes or are you pulling the chains as the colors are above the pool? I messed up for my first 3 tries because I attempted to pull them too quickly.





Retour en haut






