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Is Dragon Age going to do that stupid thing where girl characters are ALWAYS dressed skimpily?


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#426
Ryzaki

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Atakuma wrote...
The outfit only highlights a single aspect of her character. By designing the outfit the way they did, it gives of the impression that Isabela is all about sex, which just serves to inflate the "skank" persona she's been given on these boards.


AH.

Good point now that I think about it. 

#427
Count Viceroy

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Atakuma wrote...
The outfit only highlights a single aspect of her character. By designing the outfit the way they did, it gives of the impression that Isabela is all about sex, which just serves to inflate the "skank" persona she's been given on these boards.


Maybe that is the image Isabella herself would like to promote at a glance? I can certainly see a lot of advantages to that.

Modifié par Count Viceroy, 17 janvier 2011 - 08:36 .


#428
AngelicMachinery

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Atakuma wrote...

Ryzaki wrote...

Atakuma wrote...

Isabela's outfit is so silly it actually takes away from her character by turning her into a parody of herself.


....Why do you think that?

Just curious is all.

The outfit only highlights a single aspect of her character. By designing the outfit the way they did, it gives of the impression that Isabela is all about sex, which just serves to inflate the "skank" persona she's been given on these boards.


I really don't see how her outfit suggests she's a skank?  She;s essentially wearing a shirt/skirt combination with booths that might as well be pants.

#429
Tyrael02

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because prudes like wynne aren't exciting lol

#430
AngelicMachinery

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Tyrael02 wrote...

because prudes like wynne aren't exciting lol


Putting her in the Chasind robes was an odd experince to say the least.

#431
Sylvius the Mad

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distinguetraces wrote...

Sylvius the Mad wrote...

Centuries of literary criticism hold that the work of an author is no longer the author's to control once it is in the hands of the reader, and that any impression the reader can draw from the literature is legitimate.

Centuries? Are you quite sure?

Apparently I was giving historical literary critics too much credit.

Some quick research traces the Intentional Fallacy to 1946.  Okay, so several decades - certainly any study the BioWare writers did of literary criticism would have covered it.

#432
Atakuma

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Count Viceroy wrote...

Atakuma wrote...
The outfit only highlights a single aspect of her character. By designing the outfit the way they did, it gives of the impression that Isabela is all about sex, which just serves to inflate the "skank" persona she's been given on these boards.


Maybe that is the image Isabella herself would like to promote at a glance? I can certainly see a lot of advantages to that.

What advantages would that be, getting people to have sex with you?

#433
Sylvius the Mad

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Atakuma wrote...

What advantages would that be, getting people to have sex with you?

Did you never listen to Morrigan describe men's reaction to a pretty girl?

Men* are pigs.


* I never include myself in any group whose existence I posit.

#434
rabidhanar

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I know that seeing a person that is a lot less armored than I am will make me less wary.

I would underestimate her if I was wearing Massive Armor. This is a potentially lethal mistake.

#435
Ryzaki

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Tyrael02 wrote...

because prudes like wynne aren't exciting lol


:mellow:

Wynne's not a prude.

#436
Guitar-Hero

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TheMadCat wrote...

Sigil_Beguiler123 wrote...

Certainly there can be changes but I think those should be matched by actual relevance in what the character is thinking. If you could change clothing and there be comments, dialogue, etc. to showcase this change in thinking then I be perfectly cool with us having complete control over it but since there isn't. I much prefer leaving it in the hands of the developers to craft a story where if there is changes that influence clothing changes that is acknowledged.


But my point is is it necessary to evolve and portray that character? Because that's what it comes down to, the benefit of allowing us to customize and control our companions to the strength of evolving them throughout the story. Does it have some impact, sure. But is it any greater then minimal? I don't think so. You can portray the same character and show their development and growth regardless of the clothes they wear.

If you have a friend you have known a long time and they suddenly changed their entire style you would take not of that. There would likely be a reason behind, etc.


The first question being is it internal or external reasoning, 90% of the time it'll end up being external. New job, new lover, new found wealth, etc.

Steffen wrote..

Sure personality is one of the things that
makes us unique, but its so much more then that, its also choice and
action, personality is reflected in the way we move, the way we talk,
and the way we act 
the choice of clothing is still deeply affected
by who we are, you have one style, i have another, otherwise everyone in
dragon age might aswell be dressed the same, should make the devs. jobs
a hell of a lot easier.  


It's also affected by peer pressure, ease of access, necessity, enviorment and climate, culture, requirments, etc. Clothing is not always, a matter of fact very rarely, deeply decided by who we are.


No, clothing almost always depicit who we are, examples: the person that succombs to peer pressure, and dresses the way other people want him/her to, the guy/girl that tries so hard not to fit in instead of figuring out who they are, the guy/girl that is comfortable with who they are even if they feel the need to not wear pants. Two of these indicates internal struggle to figure out who they are, struggle that creates interesting characters, and appeal. 

#437
Sylvius the Mad

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Steffen wrote...

No, clothing almost always depicit who we are, examples: the person that succombs to peer pressure, and dresses the way other people want him/her to, the guy/girl that tries so hard not to fit in instead of figuring out who they are, the guy/girl that is comfortable with who they are even if they feel the need to not wear pants. Two of these indicates internal struggle to figure out who they are, struggle that creates interesting characters, and appeal. 

While I would agree with that, I don't see why the players aren't permitted to decide who the characters are through how they dress.

#438
Ziggeh

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Sylvius the Mad wrote...

Guide?  Sure.  Limit?  Absolutely not.

Surely any attempt to express their vision of a character leads to limitations? In which case it's simply a matter of degrees.

#439
Guest_distinguetraces_*

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Sylvius the Mad wrote...

distinguetraces wrote...

Sylvius the Mad wrote...

Centuries of literary criticism hold that the work of an author is no longer the author's to control once it is in the hands of the reader, and that any impression the reader can draw from the literature is legitimate.

Centuries? Are you quite sure?

Apparently I was giving historical literary critics too much credit.

Some quick research traces the Intentional Fallacy to 1946.  Okay, so several decades - certainly any study the BioWare writers did of literary criticism would have covered it.


The idea of the intentional fallacy does not, at all, suppose that the reader/critic can draw whatever interpreation they choose from a text, and that all are equally valid.

That lazy idea came much later, and is really more a feature of undergraduate classrooms with poor students and worse teachers than even the academic post-modernists whose names are used to support it.

The new critics (who originated the phrase "intentional fallacy") saw the role of tradition and genre as paramount.

For example, William Thackeray is writing in a tradition of fiction that tends to assume a chaste heroine who seeks a virtuous marriage. His heroine Becky Sharp is defined against that tradition whether he wants her to be or not. Of course, his own work extends that tradition, so the heroines of subsequent writers are partly defined by their relationship to his Becky -- whether those writers wish it, or are aware of it, or not.

#440
Guitar-Hero

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AngelicMachinery wrote...

Tyrael02 wrote...

because prudes like wynne aren't exciting lol


Putting her in the Chasind robes was an odd experince to say the least.


Heh. talking of odd mixes try imagining Sten in a Chantry robe

ooh helloo sister Sten, nice robe, it really brings out your.. errr foreheadPosted Image

#441
Guitar-Hero

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Sylvius the Mad wrote...

Steffen wrote...

No, clothing almost always depicit who we are, examples: the person that succombs to peer pressure, and dresses the way other people want him/her to, the guy/girl that tries so hard not to fit in instead of figuring out who they are, the guy/girl that is comfortable with who they are even if they feel the need to not wear pants. Two of these indicates internal struggle to figure out who they are, struggle that creates interesting characters, and appeal. 

While I would agree with that, I don't see why the players aren't permitted to decide who the characters are through how they dress.


Because the characters are preconcieved no? we are only given the illusion of control. 

#442
Minxie

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AngelicMachinery wrote...

Atakuma wrote...

Ryzaki wrote...

Atakuma wrote...

Isabela's outfit is so silly it actually takes away from her character by turning her into a parody of herself.


....Why do you think that?

Just curious is all.

The outfit only highlights a single aspect of her character. By designing the outfit the way they did, it gives of the impression that Isabela is all about sex, which just serves to inflate the "skank" persona she's been given on these boards.


I really don't see how her outfit suggests she's a skank?  She;s essentially wearing a shirt/skirt combination with booths that might as well be pants.

To me, it's kinda skanky simply because every time she's going to pull off some kind of fancy attack involving kicking/jumping (like in the trailer) she's going to flash the world. All the fashion blogs I frequent would call it a gyno-dress, which is not a term of endearment, and make cracks like there might as well be a big arrow pointing down labeled "check out the goods!" It's just not chic, people. :lol:

I love Isabela from everything else we know about her, really I do, but I think the over sized shirt over nothing but skimpy underwear design was a mistake. Actual pants would look 100 times better.

Modifié par Minxie18, 17 janvier 2011 - 08:58 .


#443
Sylvius the Mad

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distinguetraces wrote...

The idea of the intentional fallacy does not, at all, suppose that the reader/critic can draw whatever interpreation they choose from a text, and that all are equally valid.

Sure it does.  Whether something is present within the text has no relation at all to whether the author intended it be in the text.

The simplest example would be the typographical error.

#444
Sylvius the Mad

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Steffen wrote...

Because the characters are preconcieved no?

That doesn't stop us from doing it in DAO.

No, DA2's limitations seem designed to protect us from ourselves.  And that's something that should never happen.

#445
Guest_distinguetraces_*

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Sylvius the Mad wrote...

distinguetraces wrote...

The idea of the intentional fallacy does not, at all, suppose that the reader/critic can draw whatever interpreation they choose from a text, and that all are equally valid.

Sure it does.  Whether something is present within the text has no relation at all to whether the author intended it be in the text.

The simplest example would be the typographical error.


...

Don't kid a kidder, chum.

#446
Count Viceroy

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Atakuma wrote...

What advantages would that be, getting people to have sex with you?


At glance most people will just think she's a pretty girl at best, a **** at worst. Makes it that much harder to the see the dagger coming.

Or maybe it's actually all about sex, and she likes it, wants people to know that and likes to dress accordingly?

I got the impression form the first game though that it's the former rather than the latter. The guys in the bar ganged up on the "pretty girl" and got their asses handed to them.

Modifié par Count Viceroy, 17 janvier 2011 - 09:00 .


#447
crimzontearz

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sylvius.....



they are not your characters

#448
Addai

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Count Viceroy wrote...

Atakuma wrote...
The outfit only highlights a single aspect of her character. By designing the outfit the way they did, it gives of the impression that Isabela is all about sex, which just serves to inflate the "skank" persona she's been given on these boards.


Maybe that is the image Isabella herself would like to promote at a glance? I can certainly see a lot of advantages to that.

So Isabela is trying to look like a ho?  Is she financing her ship with some side business?

I recall Sheryl saying that they added the threesome/ foursome on a lark and that it wasn't supposed to define her character.  I guess they could have changed their minds.

#449
Sylvius the Mad

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distinguetraces wrote...

Sylvius the Mad wrote...

The simplest example would be the typographical error.

Don't kid a kidder, chum.

I'm not.  I don't see the difference.

The final arbiter - indeed, the only arbiter - of whether something exists within a text is whether it actually exists within that text.

#450
Sylvius the Mad

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crimzontearz wrote...

sylvius.....

they are not your characters

They don't have to be, certainly, but why can't they be?  Why create this restriction?  It seems malicious.