ME2 Vanguard bonus power
#1
Posté 16 janvier 2011 - 08:16
I hear that Barrior will be effected by the passives bonuses which make it leading contender, but I also am curious about the Geth Shield Boost with the weapon damage enhancement. Anyone know if it's worth it? Or should I concider Fortification or just ignore the armors entirely?
#2
Posté 16 janvier 2011 - 08:21
IMHO Barrier/GSB is not a very good bonus power for Vanguard, because Charge replenishes your shields and has shorter cooldown as well.
Modifié par Kronner, 16 janvier 2011 - 08:22 .
#3
Posté 16 janvier 2011 - 08:27
Cryo Ammo is great for your squadmates and Inferno Ammo is the best ammo type for Vanguards - it can ignite multiple enemies ignoring defenses, they'll all do the fire-dance
Heavy Charge, Champion, Inferno Ammo, Squad Cryo Ammo and Slam is my favorite Vanguard build.
#4
Posté 16 janvier 2011 - 08:58
(off topic: is it wrong to play as a vanguard and only use the locust?)
#5
Posté 16 janvier 2011 - 09:21
DaVanguard wrote...
I'd go for reave its good all around
(off topic: is it wrong to play as a vanguard and only use the locust?)
No, it's not wrong. The beauty of ME2 is that there are so many ways to play with all of the classes.
#6
Posté 16 janvier 2011 - 10:56
#7
Posté 16 janvier 2011 - 11:22
#8
Posté 17 janvier 2011 - 03:09
#9
Posté 17 janvier 2011 - 03:44
I'm somewhat picky in that I don't really like to constantly trade out bonus powers in my games, and I tend to want to keep 'themes' going (Tech powers on Infs/Sents, FB on the solider, biotics on adapt/van/sent) so there's that too.
I'll admit to not really playing around with either slam or stasis as well as the armors. Current build I'm looking to make is: Heavy Charge, Champion, Inferno, Squad Cryo, Shockwave 1 and Bonus 4.
#10
Posté 17 janvier 2011 - 03:57
#11
Posté 17 janvier 2011 - 04:40
I personally can't seem to play a Vanguard without some method of setting up Warp-bombs anymore. It just feels like I'm wasting potential if I skip Pull or Slam because it means that I can't effectively use a Miranda/Thane team.
#12
Posté 17 janvier 2011 - 02:44
Once I have enough skill points (to waste on useless Shockwave) I take Pull and, as BP, Stasis.
#13
Posté 17 janvier 2011 - 03:02
I only recently started a ME2 vanguard and I chose Barrier as a bonus power. I'm using charge and shockwave extensively so another offensive power is useless (can only use one at a time). I prefer barrier over geth shield boost and fortification because only barrier is improved by biotic upgrades (Fortification and geth shield boost can't be upgraded). The 60 second lvl 4 barrier (if I remember it right) has a cooldown of only 12 seconds allowing you to use offensive powers a lot while you're being protected by the barrier.
But obviously there are many other ways to build your vanguard. Personally I don't mind having my battles last a minute longer which is why I focus my vanguard on accurate strikes and defence.
#14
Posté 17 janvier 2011 - 04:50
On Veteran and below, Shockwave is great, maybe even one of the Vanguard's best powers. But as soon as you get to Hardcore or Insanity, it is easily the worst power in the Vanguard's set.
But this brings up a good point in the discussion: What difficulty is the OP planning on playing at?
#15
Posté 17 janvier 2011 - 06:12
Omega-202 wrote...
^ you must be playing on a lower difficulty level, otherwise you wouldn't be talking about Shockwave as an offensive power.
On Veteran and below, Shockwave is great, maybe even one of the Vanguard's best powers. But as soon as you get to Hardcore or Insanity, it is easily the worst power in the Vanguard's set.
But this brings up a good point in the discussion: What difficulty is the OP planning on playing at?
I'm still playing on veteran, that's why I don't have any trouble using shockwave atm. On my current difficulty I find it usefull, not to really damage an enemy, that's what my gun is for, but I think shockwave has it's uses. When playing on a higher difficulty, what powers would you recommend using? Standard combos like pull and concussive shot are usefull on lower difficulties but I can't imagine any power really doing proper damage on higher difficulties.
#16
Posté 17 janvier 2011 - 06:32
#17
Posté 17 janvier 2011 - 06:41
#18
Posté 17 janvier 2011 - 11:03
Liliandra Nadiar wrote...
Vanguard and Adept won't go higher then Hard.
IMHO vanguards really shine on insanity. It's not like shockwave would matter on a vanguard anyway '-'
#19
Posté 17 janvier 2011 - 11:29
#20
Posté 17 janvier 2011 - 11:42
#21
Posté 18 janvier 2011 - 01:03
It can drop barrier on multiple enemies at once and not to mention that it is highly effective against armor. I cannot stress how useful that is on higher difficulties. Also it counters the only weakness that Vanguards have and that is inflicting damage on enemies during ranged combat. You'll encounter multiple occasions where you cannot get close to the enemy because they're on an isolated platform or there are just too many of them.
Slam, Shockwave, Pull etc are worthless for Vanguards on higher difficulties because they first require the barrier/armor/shields to be stripped off the enemies. The thing is, if you've done all the hard work and stripped off the barrier/armor/shields, you shouldn't be using any of the biotic powers in the first place but instead you should be charging into the enemies using the shotgun to quickly finish them off.
And finally Barrier and Geth Shield Boost is redundant for the Vanguard. Using Biotic Charge restores your shields! I sometimes charge into an enemy that is isolated from the rest of the group just to restore my shields and then running for cover (hell, once you have all the upgrades you can even finish the enemy off before running for cover). Also, using Barrier means you have to wait for your powers to cool down which means you cannot use Charge until.
Modifié par xXSnak3Eat3rXx, 18 janvier 2011 - 01:06 .
#22
Posté 18 janvier 2011 - 06:08
xXSnak3Eat3rXx wrote...
Not only is Reave a MUST for a Vanguard but the upgraded version, Area Reave is one of the best biotic powers in general (at least on higher difficulties).
It can drop barrier on multiple enemies at once and not to mention that it is highly effective against armor. I cannot stress how useful that is on higher difficulties. Also it counters the only weakness that Vanguards have and that is inflicting damage on enemies during ranged combat. You'll encounter multiple occasions where you cannot get close to the enemy because they're on an isolated platform or there are just too many of them.
Slam, Shockwave, Pull etc are worthless for Vanguards on higher difficulties because they first require the barrier/armor/shields to be stripped off the enemies. The thing is, if you've done all the hard work and stripped off the barrier/armor/shields, you shouldn't be using any of the biotic powers in the first place but instead you should be charging into the enemies using the shotgun to quickly finish them off.
And finally Barrier and Geth Shield Boost is redundant for the Vanguard. Using Biotic Charge restores your shields! I sometimes charge into an enemy that is isolated from the rest of the group just to restore my shields and then running for cover (hell, once you have all the upgrades you can even finish the enemy off before running for cover). Also, using Barrier means you have to wait for your powers to cool down which means you cannot use Charge until.
Reave's cooldown is prohibitive and interferes too much with Charge for my taste. Additionally, it's blatantly overpowered, so I avoid using it. That's a matter of personal preference, though. I do recognize that it is a highly useful skill, and I can see why many people use it.
I prefer Slam. It lets me start a Warp bomb for Miranda, Thane, or Liara to finish. All classes benefit from the massive area damage of a Warp explosion. Defenseless enemies shouldn't always be looked at as something to quickly kill. I like to think of them as opportunities for Warp explosions, especially if they have allies with defenses near them.
Barrier is a fine bonus power for a Vanguard. Activate it in between encounters. It will bolster your first Charge (or more, if you're careful).
You won't get any argument from me on how useless Shockwave is on higher difficulty levels, though.
Modifié par lazuli, 18 janvier 2011 - 06:15 .
#23
Posté 18 janvier 2011 - 08:06
As for the other powers, I can't stand reave and a defense stripping vanguard is kinda missing the point IMO (charge is more effective against mobs that HAVE their defenses since they don't go flying right out of the shotgun range you just got into), stasis is more useful as an exploit on a CQC class, charge is a shield power on a shorter CD, inferno ammo is the best, etc, etc, etc.
Modifié par sinosleep, 18 janvier 2011 - 08:06 .
#24
Posté 18 janvier 2011 - 08:20
xXSnak3Eat3rXx wrote...
Not only is Reave a MUST for a Vanguard but the upgraded version, Area Reave is one of the best biotic powers in general (at least on higher difficulties).
It can drop barrier on multiple enemies at once and not to mention that it is highly effective against armor. I cannot stress how useful that is on higher difficulties. Also it counters the only weakness that Vanguards have and that is inflicting damage on enemies during ranged combat. You'll encounter multiple occasions where you cannot get close to the enemy because they're on an isolated platform or there are just too many of them.
Slam, Shockwave, Pull etc are worthless for Vanguards on higher difficulties because they first require the barrier/armor/shields to be stripped off the enemies. The thing is, if you've done all the hard work and stripped off the barrier/armor/shields, you shouldn't be using any of the biotic powers in the first place but instead you should be charging into the enemies using the shotgun to quickly finish them off.
That's just not true. You can use squad to strip defense and then your own biotic power, like Slam, with a shorter cooldown to set up a warp bomb..this is awesome against enemies you can't Charge.
Charging defenseless enemies? Why? I prefer charging enemies with defenses so they don't fly around. I can one-shot them anyway.
#25
Posté 18 janvier 2011 - 08:36





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