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Pros and Cons in what to built at Crossroads keep


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#1
Vaalyah

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I've just started act III and I have TONS of things to do at my Keep. I read a wonderful explanation of all the parameters involved (here http://www.thieves-g...dex.php?pid=144 ) but I still can't decide if I should better built the church or the monastery and the wizards or the NWN9 tower.
Can I know your opinions? Do these choices actually change something in the game?
Thank you.

#2
I_Raps

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The monastary makes a sub-quest available if your PC is a monk. There is no other advantage.  The church offers MUCH more (as a vendor).

Likewise, I can't find even that little bit of a motive to build the wizard's tower. Maybe some of the scrolls, but I don't remember any of them being unavailable elsewhere.  The nine tower is much more useful.

Modifié par I_Raps, 16 janvier 2011 - 10:58 .


#3
Vaalyah

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I was wondering... since in the last battle I will be facing a lot of undead, I supposed the church would offer many clerics, so many "turn undead". Are the church and the wizard tower filled with PEOPLE or they are just shops?

#4
Arkalezth

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No, there's only one or two persons. They have no influence on the battle.

#5
Vaalyah

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:-(

so, what does the tower/church is there for?

#6
Arkalezth

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You need to pick a specific one if you're after one of the background feats (similar to an achievement in other games).

There's also a shop, and the mission I_Raps mentioned. Evil PCs can also get a big boost towards good (monastery or church, don't remember which one), but no new mission. Basically that's all, as far as I remember. Doesn't the walkthrough explain this?

#7
kamal_

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The buildings have slightly different effects on road/land security iirc.

#8
Vaalyah

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From the walkthrough I read, the church/monastery none and the tower, +10 in something security, but both of them, so the choice is useless :-(