iOnlySignIn wrote...
All in all I have to say YMIR hacking is a b***h, and way less entertaining/satisfying than LOKI/Geth hacking. Big stupid ugly mechanical oafs. I find Stasis to be much more satisfying against them. For Engineers, I find the constant Drone spam + gunning it down straight away is often more productive than Hacking.
RE: AI Hacking Targets.
Very PoorYMIRs are probably the worst target for AI hacking since the duration of AI hacking is reduced on them since they are considered subboss enemies. Also since they take so long to lock onto and start attacking that by the time they start firing the hack has almost worn off. I find the best way to take them down is just to unload on them with your guns and ideally finish them off with a sniper rifle headshot to make them go nuclear and take down any nearby enemies.
PoorGeth Primes and
Destroyers (the ones with the Flamethrowers) are also poor choices for hacking since they are also considered subboss enemies and thus the effect wears off on them rapidly although they do target their allies quicker then YMIRs.
FENRIS mechs are also very poor targets for AI hacking since they don't have guns and have to run up to their allies before they attack them and they also seem to take a very long time before they target their allies.
GoodLOKI mechs and
Geth troopers are good targets since they make for an excellent distraction although they
won't be able to lay down damage as well as a Geth Hunter or Geth Rocket Trooper.
Combat Drones also make pretty decent targets for AI hacking even though they do expire eventually since they don't have any protection to take down and since they close in on their allies rapidly and can draw a decent amount of fire particularly if you
target them immediatley after they've been summoned.
GreatThe best targets for AI hacking is probably the
Geth Hunter since the AI hacking duration isn't as significantly reduced on them and since they can do heavy damage with their shotguns.
Geth Rocket troopers are also awesome targets for AI hacking since they aren't an elite enemy and their weapons are very devestating.
RE: Dominate Targets.Very PoorKrogan are rather poor targets for dominate; but since they're elite enemies the effect won't last as long and since they're kind of slow they'll probaly take a while to get to their targets.
Husks and
Abominations are even worse targets since they won't turn and attack; but will merely die immediatley, granted this is still useful; but you have plenty of better options for killing them.
Varren and
Klixen are also pretty sucky targets for dominate since they have to get within melee range before they start attacking their allies.
PoorElite Mercs and
Collector Guardians are also poor targets for dominate since they are elite enemies the effect doesn't last as long and they don't do any more damage then a standard merc or collector would.
Merc Engineers or
Biotics are also rather poor targets since they don't do more damage than standard mercs and they won't use their powers much if at all.
GoodMerc Troopers and
Collector Troopers both make good targets for Dominate since they are low level enemies so the duration of dominate will be longest against them although mercs with shotguns are inferior targets unless they are already close to their allies in which case they are even better targets since shotguns are brutal at close range.
GreatMercs or Vorcha with Rocket Launcher or Flamethrowers are the best possible targets for dominate since they are low level enemies who will be effected for the maximum duration of dominate and because their weapons are devestating.
Collector Assasins are also great targets even though they are elite troops who won't be effected for quite as long a duration because their particle beams are devestating at close or long range.
Pro Tips#1: If you've hacked an enemy and they're in a good position to attack their allies and you have level 2 or higher AI hacking or dominate keep hacking them to recharge their shields or barriers.
#2: If your hacking target's health drops lower than one of their allies whose defenses are down or if the defenses of a better AI target are taken down stop using hack or dominate to recharge the shields or barriers of your old target and switch over to the stronger enemy as your new choosen puppet.
#3: An enemy effected by dominate can be detonated with a warp explosion. So in effect you can use dominate to turn them into a walking bomb then detonate them in the middle of their friends.
#4: I'd advise taking AI hacking or dominate to level 3; but not to level 4. At level 3 you can significantly recharge your puppet's shields or barriers and the duration of your control over them is almost as long or longer than the recharge time on your power. You don't really need the adittional shield or barriers and duration granted by level 4 hacking or dominate and the area effect of the other level 4 evolution isn't as useful as you might think since one puppet makes for nearly as good a distraction as two puppets will and since the area of effect is rarely large enough to capture two unprotected enemies.
Modifié par implodinggoat, 02 février 2011 - 09:20 .