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AI Hacking Hilarity


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#51
jwalker

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Bozorgmehr wrote...

[...]

Engineer is very flexible, there isn't a "best" build - which is good. I would go for Overload 6 and Cryo 3 - I think Overload is useless if it cannot strip shields, and rank 3 is enough (with some upgrades) and it still has an small AoE (you can still hit 2-3 enemies occasionally). You can even swap Stasis for Neural Shock or Slam for some Warp bombing. I don't like saying this, but the Engineer has more viable options regarding builds and bonus powers than Adepts!



I'm keeping the build I used in the vid.
Heavy orverload(4)
Incinerate(0)
Attack drone(4)
Full cryo(4)
Improved hacking(4)
Mechanic(4)
Neural Shock(1)

There are too many shielded enemies. And I needed the heavy version at this point. Area wasn't enough, not with only 2 tech upgrades and nothing from passive (mechanic)
At the start of mission, before you release Jack from her cryo thingy, those merc come in really tight packs. Heavy overload is efficient at stripping more than 1 enemy.




Valadras21 wrote...

Nice videos, I think I'll definitely play an engineer after I finish my Adept playthrough. Love how you let yourself get nuked at the end of the last one :)


:devil:


-----

This is Huckebein's vid in Kasumi's LM.

He shoots the mech's left arm, so Shepard doesn't get a rocket in the chest during the brief moment the robot has its "free will" back. Awesome.

#52
jlb524

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jwalker wrote...

Thanks !

Are you planning a NG+ run ?


Whoops, sorry...I need to check these threads more.

Yes.   I'm playing NG+ right now with my Engineer, Rachel.   I'm using a build you recommended over PM

Combat Drone (4, Attack)
Cryo blast (4, AoE)
AI hacking (4, enhanced )
Reave (4, AoE)
Mechanic
Overload (1 point)


I did uses hacking a bit on Garrus' recruitment mission and that was fun (as well as my own and Mordin's cryo blast).  Unfortunately, the Heavy Mech was already hacked :P

Modifié par jlb524, 03 février 2011 - 06:57 .


#53
ShaggyWolf

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Blowing the left arm off was great jwalker, looked more efficient too since it strictly used its devastating machine gun attack on enemies.

#54
AkiKishi

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What would happen if you stuck dominate on an engineer...

#55
implodinggoat

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BobSmith101 wrote...

What would happen if you stuck dominate on an engineer...


Its a good fit in my opinion since it lets you use the same tactics on organic enemies that you do on synthetics.

That said it does make things a bit more repetitive since you aren't having to adapt your tactics as much to deal with different enemy types.

#56
implodinggoat

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@ Bozorgmehr

I think our experiences might be a little different since I usually only take AI hacking to level 3 rather then going for the extended duration of improved AI hacking which definitely make a difference when you're trying to hack elite targets like YMIRs and Geth Destroyers.

One problem with AI hacking is that sometimes your enemies seem to take longer to target their allies. With YMIR mechs in particular they seem to do a lot better if they are already facing their allies when you hack them.

In retrospect I do think I greatly underrated the viability of hacking Geth Destroyers since the last time I did it the Destroyer seemed to get confused by some Geth Rocket Troopers on a platform it couldn't reach. With that fresh in my memory, I'd forgotten the times before when I'd hacked one and watched it devastate all its friends.

You also make a really good point about hacking enemies who like to take cover like Geth Troopers. If they're out in the open they work pretty well; but if they fall back to your position to try and take cover they are a pain in the ass so they really aren't as good an option as LOKI mechs.

I disagree with you about FENRIS mechs though. More often then not when I've hacked them they just seem to sit there like idiots for a few seconds before they start attacking their friends. I'll still hack them if I don't have any better targets; but in any instance where they are attacking along side LOKI mechs, I'll always target the LOKI mech since they just seem to target their friends much quicker than the FENRIS mechs do.

Finally I'd definitely try hacking some Combat Drones because they make surprisingly great targets for AI Hacking. Since they don't have any protection you can instantly hack them as soon as they are summoned at which point they will get a shield bonus and instantly start attacking the Engineer or Geth who spawned them. The only real downside is that they will disappear after about 20 or 30 seconds after they've been summoned just like all Combat Drones.

Modifié par implodinggoat, 03 février 2011 - 09:46 .


#57
Sparrow44

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^ Having used Dominate on an engineer myself I found with that and Hacking in tandem it almost eliminates the need for Drone and it works on most enemies. Depending on player preference you could re-train powers depending on the mission and use whichever is appropriate. But tbh Drone plus Hacked synthetics and dominated organics (Thane's RM is a good example) wreaking havoc is pretty awesome.

I'm curious are there any video footage of some using Dominate on a Collector just before it turns into Harbinger?

#58
AdmiralCheez

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Those videos were quite inspiring. I feel very inspired.

#59
jwalker

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jlb524 wrote...

jwalker wrote...

Thanks !

Are you planning a NG+ run ?


Whoops, sorry...I need to check these threads more.

Yes.   I'm playing NG+ right now with my Engineer, Rachel.   I'm using a build you recommended over PM

Combat Drone (4, Attack)
Cryo blast (4, AoE)
AI hacking (4, enhanced )
Reave (4, AoE)
Mechanic
Overload (1 point)


I did uses hacking a bit on Garrus' recruitment mission and that was fun (as well as my own and Mordin's cryo blast).  Unfortunately, the Heavy Mech was already hacked :P



hehe.... changing friend - foe parameters...

If the Mech is still "alive" when Jaroth joins the fight, it becomes hostile towards Shepard, right ? Usually it doesn't last that long... but I'm under the impression that that's what happens

#60
jlb524

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I think you might be right...it's been awhile since I've seen the mech last for Jaroth.

#61
Guest_iOnlySignIn_*

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Bozorgmehr wrote...

implodinggoat wrote...

Geth Primes and Destroyers (the ones with the Flamethrowers) are also poor choices for hacking since they are also considered subboss enemies and thus the effect wears off on them rapidly although they do target their allies quicker then YMIRs.


Those Geth are the perfect targets; Destroyers destroy their pals very quickly and duration isn't a issue. You can perma-hack all enemies in ME2 on your own (using Improved AI Hacking). Cooldown upgrades are not needed and maybe you can ignore passive duration bonus also.

FENRIS are also perfect targets - you want targets to charge enemy positions and FENRIS have a nasty CQC attack that makes short work of enemy defenses. One FENRIS can do all sorts of damage to a enemy squad. Damage is not that important, distraction is - and since all enemies will target the closest visible enemy, a FENRIS moving towards them will take all enemy fire. You can walk behind the FENRIS without having to worry you get shot.


Agree about Geth Destroyers being good targets - they just kill all other Geth so fast with so much splash damage. They're almost always in the middle of a bunch of Geth so the duration penalty isn't that bad. They're one of the best targets for AI Hacking IMO.

I should add though that I'm using Improved AI Hacking + Mechanic. So that helps a lot.

Geth Primes are so few and far between, and they are too slow to draw into the next fight, like YMIRs. And sometimes when you try to introduce them to the next fight (like in Boz's 'Geth Gladiatori' video) they simply dissappear (it didn't happen to Boz, but it happened to me).

FENRIS are pretty good. Robotic dog fights are always fun when you get bored of the varren pit fights on Tuchanka.

Modifié par iOnlySignIn, 04 février 2011 - 02:47 .


#62
implodinggoat

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jwalker wrote...

hehe.... changing friend - foe parameters...

If the Mech is still "alive" when Jaroth joins the fight, it becomes hostile towards Shepard, right ? Usually it doesn't last that long... but I'm under the impression that that's what happens


In my experience the YMIR just seems to attack whoever is closest to it, including Jaroth or even you and your squad.  I found this out the hard way when I tried running in close behind the YMIR to get within the effective range of my Revenant and suddenly found myself getting unloaded on although the YMIR went back to shooting the mercs after I ran away from it. 

On Hardcore or Insanity the YMIR rarely if ever survives long enough to see Jaroth; but I've definitely seen it shoot at him and I even watched it kill him once when I had the difficulty cranked down to Veteran.

#63
Aynien

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It's just me or does anyone else got pinned down in this mission? Those Lokis were backpedalling into my position, instead of charging into each other(even if I hacked the one on the far side, it just walked to where i was) <_<

#64
jwalker

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Aynien wrote...


It's just me or does anyone else got pinned down in this mission? Those Lokis were backpedalling into my position, instead of charging into each other(even if I hacked the one on the far side, it just walked to where i was) <_<



wow... i haven't played that mission in ages....
i only remember it was tedious and frustrating. i'm not sure if i tried it with an engineer or inflitrator though....

#65
implodinggoat

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Aynien wrote...


It's just me or does anyone else got pinned down in this mission? Those Lokis were backpedalling into my position, instead of charging into each other (even if I hacked the one on the far side, it just walked to where i was) <_<



I've always found that to be one of the best missions for AI hacking.  The LOKI mechs do seem to backpeddle towards you while firing on their allies; but they still remain a distraction so its not that bad.

I think its the result of an AI script they have which is telling them to constantly walk towards a certain spot until they engage Shepard.  So even though they are still attacking their allies the AI script telling them to walk to that spot is still in effect.

An even worse example of this happening is on the Geth Base in the room where you have to hold off waves of Geth with the help of the rocket turrets.  The Geth in that section also seem to have an AI script which is telling them to charge up onto the platform where Shepard is so even when you hack one they continue to make their way towards Shepards position as they fire on their comrades.

#66
Locutus_of_BORG

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^No, I think the backpedaling in that vid is just part of that annoying thing the standard AI does in response to aggro. The Lokis aren't so bad - probably b/c they're too slow to really go anywhere. The backpedal is usually a good thing for us, 'cos it makes enemies easy to assault (and keeps the game accessible), but in the case of friendly AIs, it sometimes causes hiccups.

#67
Aynien

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implodinggoat wrote...


I've always found that to be one of the best missions for AI hacking.  The LOKI mechs do seem to backpeddle towards you while firing on their allies; but they still remain a distraction so its not that bad.

I think its the result of an AI script they have which is telling them to constantly walk towards a certain spot until they engage Shepard.  So even though they are still attacking their allies the AI script telling them to walk to that spot is still in effect.


If you check the video between 1:08 ~ 1:13 you will see the Loki walking toward the next mech and when I they target me, the hacked Loki starts to back pedal.

#68
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Aynien wrote...

It's just me or does anyone else got pinned down in this mission? Those Lokis were backpedalling into my position, instead of charging into each other(even if I hacked the one on the far side, it just walked to where i was) <_<

Nice video of an interesting mission. I like the music choice.

You can see in the video the biggest problem with AI Hacking: Hacked mechs have a much shorter "sensor range" than normal mechs. Normally these mechs can see you coming from a mile away and keep advancing on you, but as soon as you hack them, they stand still like idiots even when enemies are just around the corner.

In fact, I believe that hacked enemies don't attack unless they've been attacked (by enemies which haven't been hacked). So if they are not in range of any enemies, they are useless. This is more of a problem with mechs than Geth, since all mechs advance on you in a straight line. If you've allowed them to advance too close to you, by the time you hack them they'd be too far from any enemies to be useful.

I know this is supposed to be there for game balance reasons, but I fail to understand why the Infiltrator/Engineer cannot transfer target parameters to the hacked mechs so that they can turn around immediately and advance on the enemy positions.

Modifié par iOnlySignIn, 04 février 2011 - 06:49 .


#69
implodinggoat

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Aynien wrote...

implodinggoat wrote...


I've always found that to be one of the best missions for AI hacking.  The LOKI mechs do seem to backpeddle towards you while firing on their allies; but they still remain a distraction so its not that bad.

I think its the result of an AI script they have which is telling them to constantly walk towards a certain spot until they engage Shepard.  So even though they are still attacking their allies the AI script telling them to walk to that spot is still in effect.


If you check the video between 1:08 ~ 1:13 you will see the Loki walking toward the next mech and when I they target me, the hacked Loki starts to back pedal.


Hmm interesting.    If that's the case then I suppose what's happening isn't the same thing that happens in the Geth base.  Come to think of it I remember the same thing happening with LOKI mechs on a number of occassions, I guess it just really stands out on that mission since there are so damned many of them.

I guess its merely the the AI script which tells the LOKI to walk towards the player once they have been targeted overriding the desired behaviour from the AI hack.  It seems odd though that you don't see the same conflict taking place with other enemies who charge the player though, like shotgun or flamethrower wielding enemies or melee attackers.  

I guess with hacked enemies who have to get in close to attack they still charge their allies to get within their weapon or melee attack's effective range. But the LOKI have the unique combination of being programmed to charge the player in order to get within range of their melee attack while simultaneously firing a more long range weapon (the Shuriken).  So when they are hacked they will continue to try and move towards the player to use their melee attack until the point that they pass beyond the point where they can hit their allies with their Shuriken.   Indeed I've noticed that when you hack a LOKI who isn't near any of their allies or who doesn't have a clear line of fire on their allies they will indeed move towards their allies in order to attack them with the Shuriken.

So the problem seems to be that when you hack a LOKI it overrides the script which dictates who they target with their attacks; but not the script which is telling them to get within melee range of the player.

#70
Locutus_of_BORG

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Hacked/dominated enemies still use the basic AI, which always backpedals when aggro'd. The only exceptions are dog/husk like enemies and Harbringer, which attack regardless of circumstance.

#71
Bozorgmehr

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That's some weird AI behavior. There are roughly two types of enemies; those who use cover and those that don't. The latter are all the mechs (LOKI, FENRIS and YMIR), Krogan, Varren, Geth Destroyers, Hunters and Primes, Pyros and Vanguards. They will always move towards their target (I never noticed any backpedaling).

All enemies have a Shepard radar. They always know exactly where Shepard's at (even while Cloaked); they don't have a clue about everything else. Hence hacked targets will only engage enemies who are in sight - they cannot and will not attack enemies around the corner or when they're hiding behind cover.

Enemies execute targeting script every second or so, adjusting whenever a new target is closest and in line of sight. Hacked LOKI's, for example, look for a new target (they can see/spot and who's closest) attack and the move towards their 'new' target. I didn't know LOKI's could backpedal in the first place - I've only seen them move forward.

The only thing that could 'stop' LOKI's behaving 'normally' are scripts, but I can't remember something like that happened (though I've not been to the factory for some time).

@ jwalker; another great Huckebein video, thanks for the link (looking forward to the next parts of Kasumi's mission).

@ Aynien; cool video and music of an interesting mission - I'll add it to the OP and check the mech facility myself to see if similar 'irregularities' regarding AI Hacking are common there :)

#72
kstarler

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One thing I've noticed specifically about hacking Hunters (and the reason that I avoid hacking them as a rule) is that, if they are cloaked, they do not draw enemy fire like other enemies do. They also seem to have a very slow rate of fire with their shotgun. It seems like they only fire their weapon at point blank range. Combined with the shorter hacking duration, I only hack them as a form of CC.

Since I've finished upgrading my computer hardware, I plan to try my hand at creating a hacking video this weekend, as I've had a few ideas rolling around in my head ever since this thread was started.

#73
nuclearpengu1nn

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can u hack the geth colossus??

plz answer

#74
Bozorgmehr

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Nope.

Geth Colossi have no health (only armor and shield) and are therefore unhackable. Would be cool though - petting Colossi. Or what about Dominating a Thresher Maw :)

@kstarler; looking forward to your video and good point about Hunters. Their shotgun damage isn't great also - it is against Shep, but not so much versus other Geth, still good CC though.

#75
nuclearpengu1nn

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any idea what bonus power i should take?

and what weapon training i should take? im leaning towards AR so i can us the mattock rifle