Deciding the first Talent-Point
#1
Posté 27 octobre 2009 - 09:21
The 2 Skill-Points distribution is decided by choosing your race and your class.
In the CC your Talent is also fixed. In example: The Warrior has 1 point in Sword and Shield-Style.
Will this be really in the complete game, or will i be able to choose how to distribute this first point?
I think it will make 2-handed or 2-weapon builds a little inferior to sword-shield builds.
#2
Posté 27 octobre 2009 - 09:31
#3
Posté 27 octobre 2009 - 10:05
As I've understood it, though, someone said somewhere that you'll have initial points to distribute in addition to what is distributed from the start, but it wasn't included in the CC. Don't take this as truth, though. I have no idea where I picked it up and could be completely wrong.
#4
Posté 27 octobre 2009 - 10:20
#5
Posté 27 octobre 2009 - 10:26
#6
Posté 27 octobre 2009 - 01:22
Thats no excuse. In every other RPG - like Baldurs Gate- you could choose the way you Char will go on.jayheld90 wrote...
thats just how it is. you dont get a choice, think of it as your training before you "got into their body and took over"
Also dont mix up Skills with Talents:
Skills are: Pickpocket, Diplomacy, Traps, Combat Experience etc.
Talents: 2-handed Weapon Fighting, 2-weapon Fighting, Sword-and-Shield Fighting, Bow etc.
Skills are determined by Race and class. You get 1 point for every one of them fixed.
The question is: Will you be able to distribute the 1 Talentpoint you get, or will it be fixed?
In Dragon Age Journeys you CAN decide where your first point goes!
#7
Posté 27 octobre 2009 - 01:34
You'll get extra ones to distribute when the game is released but those ones are fixed and determined by your origin. So a Dwarf Noble Warrior has Shield Bash, a Dwarf Commoner Warrior has Dual-Weapon Sweep. You need to think of these like the bonus feats you got in BG2 for picking a certain race i.e. Elves got Longbows and Longswords proficiency even if they were Wizards.
There is no point in bringing up how other games let you choose very single talent. DA:O doesn't and it's not going to change.
#8
Posté 27 octobre 2009 - 01:36
It's fixed, but you also get 2 talent points you can distribute freely on your first level.Sarevok Anchev wrote...
The question is: Will you be able to distribute the 1 Talentpoint you get, or will it be fixed?
In Dragon Age Journeys you CAN decide where your first point goes!
Edit: grr, Katarian beat me to it, with his first post no less. Touché, my new nemesis <_<.
Modifié par valleyman88, 27 octobre 2009 - 01:39 .
#9
Posté 27 octobre 2009 - 01:40
There are less skills to choose from and you can't increase cunning, strength, etc. They give some skills, then you choose more.www.youtube.com/watch Here is a video of them making a warrior, that shows that you do choose skills and talents on your own as well as getting some for FREE.Sarevok Anchev wrote...
Thats no excuse. In every other RPG - like Baldurs Gate- you could choose the way you Char will go on.jayheld90 wrote...
thats just how it is. you dont get a choice, think of it as your training before you "got into their body and took over"
Also dont mix up Skills with Talents:
Skills are: Pickpocket, Diplomacy, Traps, Combat Experience etc.
Talents: 2-handed Weapon Fighting, 2-weapon Fighting, Sword-and-Shield Fighting, Bow etc.
Skills are determined by Race and class. You get 1 point for every one of them fixed.
The question is: Will you be able to distribute the 1 Talentpoint you get, or will it be fixed?
In Dragon Age Journeys you CAN decide where your first point goes!
#10
Posté 27 octobre 2009 - 01:41
From the Wiki...
Warrior:
Dalish Elf: Survival, Combat Training, and Pinning Shot
City Elf: Coercion, Combat Training, and Dual-Weapon Sweep
Dwarf Commoner: Stealing, Combat Training, and Dual-Weapon Sweep
Human Noble and Dwarf Noble: Combat Training, Improved Combat Training, and Shield Bash
Rogue (all get Dirty Fighting and Poison Making + one skill)
Dalish Elf: Survival
City Elf: Coercion
Dwarf Commoner: Stealing
Human Noble and Dwarf Noble: Combat Training
Elf and Human mages get Arcane Bolt, Herbalism, and Combat Tactics.
Modifié par telephasic, 27 octobre 2009 - 01:42 .
#11
Posté 27 octobre 2009 - 02:33
Thats the same information and the video is evidence enough for me.
Now im relieved. Thats more then enough options to make your char
interesting right from the beginning. ^^
Katarian: Sure, maybe im Nitpicking. But a game that calls itself the
spiritual successor should also be as individually in Char options as the predecessor.
#12
Posté 27 octobre 2009 - 02:48
Unless you're the type who enjoys worrying about such matters of course, in which case may it bring you much enjoyment.
#13
Posté 27 octobre 2009 - 04:33
Im much of a power gamer AND a Roleplayer *g
#14
Posté 28 octobre 2009 - 11:40
Generally though I kind of based my characters of various Origins around their free talent. So the Dwarven/Human (haven't decided on which race I want yet) Noble will be a Sword + Board as that's what he has been brought up with. In the same way that I rarely made Elven Warriors in D&D as it "wasted" the "free" weapon talents you got for being an elf. So I satisfy both my roleplay and slight powergaming/OCD tendencies.
I'd actually worry more about spell choices for a mage then about a talent in the wrong place for a Warrior or Rogue *shrugs*
#15
Guest_Rezylarap_*
Posté 28 octobre 2009 - 12:52
Guest_Rezylarap_*
#16
Posté 28 octobre 2009 - 01:33
#17
Posté 28 octobre 2009 - 01:51
It would have been nice to have at least *one* of the origins have a two-handed weapon point for free - probably one of the dwarven ones.
Oh, and IMHO, the only seriously gimped origin is the warrior dwarven commoner. The free skill of stealing kinda sucks. I know, you start out working for a petty crime lord, but normally you're not going to get access to more than 13 skill points as a warrior in the game, so even one wasted will gimp you a bit.
#18
Posté 28 octobre 2009 - 05:43
Katarian wrote...
I have found it a bit annoying that some Origins have talents I don't want. Dalish Elf warrior for example has a horrible IMO talent, but I'll live with it and might even use a bow occasionally before rushing in with a 2 Hander.
It's one of the best you could have. Face a group of 2 enemies, pin one, the other rushes you and you beat him with your hammer. By the time the other one is free, you're ready for him. 2 on 1 becomes a pair of 1 on 1s.
#19
Posté 29 octobre 2009 - 12:58
telephasic wrote...
Oh, and IMHO, the only seriously gimped origin is the warrior dwarven commoner. The free skill of stealing kinda sucks. I know, you start out working for a petty crime lord, but normally you're not going to get access to more than 13 skill points as a warrior in the game, so even one wasted will gimp you a bit.
It's not that bad. As the PC playing as a warrior you only really need 3 different lines and 13 skill points is more then enough to buy all the skills you need. Any left over can be dumped into one of the remaining lines, as any rogue in your party will cover the other skills.
#20
Posté 29 octobre 2009 - 01:24
Bow with warrior may be a decent tree (for a non-tank warrior). We'll see when the game comes out.
#21
Posté 29 octobre 2009 - 01:26
Modifié par LdyShayna, 29 octobre 2009 - 01:27 .





Retour en haut






