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Deciding the first Talent-Point


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20 réponses à ce sujet

#1
Sarevok Anchev

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When you have used the Character Creator you could see at the end the skill and talent lists.
The 2 Skill-Points distribution is decided by choosing your race and your class.
In the CC your Talent is also fixed. In example: The Warrior has 1 point in Sword and Shield-Style.

Will this be really in the complete game, or will i be able to choose how to distribute this first point?
I think it will make 2-handed or 2-weapon builds a little inferior to sword-shield builds.

#2
jayheld90

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thats just how it is. you dont get a choice, think of it as your training before you "got into their body and took over"

#3
Varenus Luckmann

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The points you see distributed in the CC is, as I understand it, fixed. You will not be able to choose them, since they are decided by your race/class (origin?) combination(s).

As I've understood it, though, someone said somewhere that you'll have initial points to distribute in addition to what is distributed from the start, but it wasn't included in the CC. Don't take this as truth, though. I have no idea where I picked it up and could be completely wrong.

#4
merak43

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i have heard the same thing and it is 2 more points (but i could be wrong) that you can distribute freely

#5
Cascade Effect

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I believe, and I could be completely wrong with this, but I believe you get one based on your race, one on your origin, and one to freely distribute as you see fit.

#6
Sarevok Anchev

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jayheld90 wrote...

thats just how it is. you dont get a choice, think of it as your training before you "got into their body and took over"

Thats no excuse. In every other RPG - like Baldurs Gate- you could choose the way you Char will go on.


Also dont mix up Skills with Talents:

Skills are: Pickpocket, Diplomacy, Traps, Combat Experience etc.

Talents: 2-handed Weapon Fighting, 2-weapon Fighting, Sword-and-Shield Fighting, Bow etc.

Skills are determined by Race and class. You get 1 point for every one of them fixed.


The question is: Will you be able to distribute the 1 Talentpoint you get, or will it be fixed?
                          In Dragon Age Journeys you CAN decide where your first point goes!

#7
Katarian

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The talents and skills that are selected in the CC are fixed. You can not change them (without save game editting or console commands).

You'll get extra ones to distribute when the game is released but those ones are fixed and determined by your origin. So a Dwarf Noble Warrior has Shield Bash, a Dwarf Commoner Warrior has Dual-Weapon Sweep. You need to think of these like the bonus feats you got in BG2 for picking a certain race i.e. Elves got Longbows and Longswords proficiency even if they were Wizards.

There is no point in bringing up how other games let you choose very single talent. DA:O doesn't and it's not going to change.

#8
valleyman88

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Sarevok Anchev wrote...
The question is: Will you be able to distribute the 1 Talentpoint you get, or will it be fixed?
                          In Dragon Age Journeys you CAN decide where your first point goes!

It's fixed, but you also get 2 talent points you can distribute freely on your first level. 

Edit: grr, Katarian beat me to it, with his first post no less. Touché, my new nemesis <_<.

Modifié par valleyman88, 27 octobre 2009 - 01:39 .


#9
dreadjcc

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Sarevok Anchev wrote...

jayheld90 wrote...

thats just how it is. you dont get a choice, think of it as your training before you "got into their body and took over"

Thats no excuse. In every other RPG - like Baldurs Gate- you could choose the way you Char will go on.


Also dont mix up Skills with Talents:

Skills are: Pickpocket, Diplomacy, Traps, Combat Experience etc.

Talents: 2-handed Weapon Fighting, 2-weapon Fighting, Sword-and-Shield Fighting, Bow etc.

Skills are determined by Race and class. You get 1 point for every one of them fixed.


The question is: Will you be able to distribute the 1 Talentpoint you get, or will it be fixed?
                          In Dragon Age Journeys you CAN decide where your first point goes!

There are less skills to choose from and you can't increase cunning, strength, etc. They give some skills, then you choose more.www.youtube.com/watch Here is a video of them making a warrior, that shows that you do choose skills and talents on your own as well as getting some for FREE.

#10
telephasic

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You get two skills and one talent assigned from race and origin. You also get one free skill and two free talents to assign at character creation.

From the Wiki...

Warrior:
Dalish Elf: Survival, Combat Training, and Pinning Shot
City Elf: Coercion, Combat Training, and Dual-Weapon Sweep
Dwarf Commoner: Stealing, Combat Training, and Dual-Weapon Sweep
Human Noble and Dwarf Noble: Combat Training, Improved Combat Training, and Shield Bash

Rogue (all get Dirty Fighting and Poison Making + one skill)
Dalish Elf: Survival
City Elf: Coercion
Dwarf Commoner: Stealing
Human Noble and Dwarf Noble: Combat Training

Elf and Human mages get Arcane Bolt, Herbalism, and Combat Tactics.

Modifié par telephasic, 27 octobre 2009 - 01:42 .


#11
Sarevok Anchev

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Thanks dreadjcc and telephasic! :)

Thats the same information and the video is evidence enough for me.

Now im relieved. Thats more then enough options to make your char

interesting right from the beginning. ^^



Katarian: Sure, maybe im Nitpicking. But a game that calls itself the

spiritual successor should also be as individually in Char options as the predecessor.

#12
SheffSteel

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You get so many additional attribute points / skills / talents / spells when you go up a level that I don't think anyone really needs to worry about a couple of talents that are fixed based on your race/origin.

Unless you're the type who enjoys worrying about such matters of course, in which case may it bring you much enjoyment. Posted Image

#13
Sarevok Anchev

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Yea ^^

Im much of a power gamer AND a Roleplayer *g

#14
Katarian

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I have found it a bit annoying that some Origins have talents I don't want. Dalish Elf warrior for example has a horrible IMO talent, but I'll live with it and might even use a bow occasionally before rushing in with a 2 Hander.



Generally though I kind of based my characters of various Origins around their free talent. So the Dwarven/Human (haven't decided on which race I want yet) Noble will be a Sword + Board as that's what he has been brought up with. In the same way that I rarely made Elven Warriors in D&D as it "wasted" the "free" weapon talents you got for being an elf. So I satisfy both my roleplay and slight powergaming/OCD tendencies.



I'd actually worry more about spell choices for a mage then about a talent in the wrong place for a Warrior or Rogue *shrugs*

#15
Guest_Rezylarap_*

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The talents are based on your race/class, and are selected based on your origin. Basically, you didn't come into this world from birth, you are assuming the role of a character, which you can decide, your personality, your affinity, and your style. You can't however, change your origin, you have to select one of the 6, so if you select dwarf commoner, you have stealing, if you selected dwarf noble, you have 2nd tier combat, etc, etc

#16
pudknocker

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I wouldn't worry to much about this if you get the PC game. I'm sure that will be addressed by the Modding community.

#17
telephasic

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Yeah, for the powergamers, the origins do suggest certain directions. If you want a ranged warrior, you should go with a dalish elf. Charismatic warriors work best as Humans, Noble Dwarves, or City Elves (Former two because they get a free rank of advanced combat training, latter because they get a free rank of coercion).



It would have been nice to have at least *one* of the origins have a two-handed weapon point for free - probably one of the dwarven ones.



Oh, and IMHO, the only seriously gimped origin is the warrior dwarven commoner. The free skill of stealing kinda sucks. I know, you start out working for a petty crime lord, but normally you're not going to get access to more than 13 skill points as a warrior in the game, so even one wasted will gimp you a bit.

#18
Koralis

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Katarian wrote...

I have found it a bit annoying that some Origins have talents I don't want. Dalish Elf warrior for example has a horrible IMO talent, but I'll live with it and might even use a bow occasionally before rushing in with a 2 Hander.


It's one of the best you could have.  Face a group of 2 enemies, pin one, the other rushes you and you beat him with your hammer.  By the time the other one is free, you're ready for him.  2 on 1 becomes a pair of 1 on 1s.

#19
Katarian

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telephasic wrote...

Oh, and IMHO, the only seriously gimped origin is the warrior dwarven commoner. The free skill of stealing kinda sucks. I know, you start out working for a petty crime lord, but normally you're not going to get access to more than 13 skill points as a warrior in the game, so even one wasted will gimp you a bit.


It's not that bad. As the PC playing as a warrior you only really need 3 different lines and 13 skill points is more then enough to buy all the skills you need. Any left over can be dumped into one of the remaining lines, as any rogue in your party will cover the other skills.

#20
Paydirt

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I think the free weapon talent is so that folks have a weapon talent to actively use when they first start their origin with the equipment that their character first starts with.



Bow with warrior may be a decent tree (for a non-tank warrior). We'll see when the game comes out.

#21
LdyShayna

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These are bonus talents and such based on your origin. Why get upset over bonus abilities?

Modifié par LdyShayna, 29 octobre 2009 - 01:27 .