Anyways I really would love to know what drives the AI to choose and if there is a workaround for this scripted somewhere... Much appreciated!
Oh and hello im new lol!
Edit: I should also mention that I have stripped the bash code out of the NPC... Set the door to commoner... & dont want to set too many waypoints... I know that does fix the problem putting them closer but what I want is a way to avoid locked doors altogether & see them as obsticles instead of paths... Waypoints cause the NPC to stop and pause for a second like there lost or something... An uninterrupted walk from point A to point B is so much more realistic...
Modifié par keyofrassilon, 17 janvier 2011 - 05:41 .





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