Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
That's where I was.
DA2 is shorter than DAO. Beyond that, I'm not so certain that strategy guide length is a good barometer of playtime. Even so, 288 pages sounds like a lot of reading.
Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
Meta Sandoval wrote...
while aware of the somewhat absurd nature of this post, I do believe in one of the developer diaries someone stated that the frame narrative allowed them to showcase only the best, most significant experiences of The Champion. from that, I would deduce there are less bounty-board and random encounter quests and a more focused overall experience (maybe like ME1 -> ME2?)
WilliamShatner wrote...
408 vs 288.
Indicative of lack of content and depth?
'Asunder wrote...
We should hold a competition to find the most indirect means of determining DA2's length. How many fewer battery changes on an Xbox controller? Is this merely indicative of increasing rumbling, or is Bioware truly determined to leave us feeling shafted?
David Gaider wrote...
Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
That's where I was.
DA2 is shorter than DAO. Beyond that, I'm not so certain that strategy guide length is a good barometer of playtime. Even so, 288 pages sounds like a lot of reading.
Siradix wrote...
David Gaider wrote...
Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
That's where I was.
DA2 is shorter than DAO. Beyond that, I'm not so certain that strategy guide length is a good barometer of playtime. Even so, 288 pages sounds like a lot of reading.
Do people actually sit down and read from cover to cover, a strategy guide? I just skim for what I need, and throw it aside.
Siradix wrote...
David Gaider wrote...
Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
That's where I was.
DA2 is shorter than DAO. Beyond that, I'm not so certain that strategy guide length is a good barometer of playtime. Even so, 288 pages sounds like a lot of reading.
Do people actually sit down and read from cover to cover, a strategy guide? I just skim for what I need, and throw it aside.
Matchy Pointy wrote...
Siradix wrote...
David Gaider wrote...
Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
That's where I was.
DA2 is shorter than DAO. Beyond that, I'm not so certain that strategy guide length is a good barometer of playtime. Even so, 288 pages sounds like a lot of reading.
Do people actually sit down and read from cover to cover, a strategy guide? I just skim for what I need, and throw it aside.
I keep asking msyelf if people read strategy guides at all nowadays, but apperently they do and love it so.
packardbell wrote...
Matchy Pointy wrote...
Siradix wrote...
David Gaider wrote...
Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
That's where I was.
DA2 is shorter than DAO. Beyond that, I'm not so certain that strategy guide length is a good barometer of playtime. Even so, 288 pages sounds like a lot of reading.
Do people actually sit down and read from cover to cover, a strategy guide? I just skim for what I need, and throw it aside.
I keep asking msyelf if people read strategy guides at all nowadays, but apperently they do and love it so.
Well if people weren't buying guides then they wouldn't be sold.
Matchy Pointy wrote...
packardbell wrote...
Matchy Pointy wrote...
Siradix wrote...
David Gaider wrote...
Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
That's where I was.
DA2 is shorter than DAO. Beyond that, I'm not so certain that strategy guide length is a good barometer of playtime. Even so, 288 pages sounds like a lot of reading.
Do people actually sit down and read from cover to cover, a strategy guide? I just skim for what I need, and throw it aside.
I keep asking msyelf if people read strategy guides at all nowadays, but apperently they do and love it so.
Well if people weren't buying guides then they wouldn't be sold.
Personally, the only official strategy guide i own is for Warcraft 3, and that's becasue it came along with the pack with the game and expansion. And yeah, they are often pretty well put togheter (even though I've heard of some cases where they are plain wrong), and 288 pages do sound pretty darn long for a game guide.
David Gaider wrote...
Uhh.. Jonah wrote...
Umm 288 isn't considered a lot of pages?
That's where I was.
DA2 is shorter than DAO. Beyond that, I'm not so certain that strategy guide length is a good barometer of playtime. Even so, 288 pages sounds like a lot of reading.
wulfsturm wrote...
I've always thought that strategy guides took the fun out of stumbling your way over things you've never encountered before. Kind of takes the element of fun and excitement out of the equation and just replaces everything with words and numbers.
Modifié par AlanC9, 17 janvier 2011 - 08:43 .
MadLaughter wrote...
Let's see:
-Money Saved because of no origins
-Money Saved because you can't put put armor on party members
-Money saved because you don't need to develop art, gameplay, and backstory from the ground up, just refine it
-Raised the PC price
You'd think we would get a longer game as a result. Or at least AS long. But no, there was a short development time, and therefore we are getting less bang for our buck.
MadLaughter wrote...
Let's see:
-Money Saved because of no origins
-Money Saved because you can't put put armor on party members
-Money saved because you don't need to develop art, gameplay, and backstory from the ground up, just refine it
-Raised the PC price
You'd think we would get a longer game as a result. Or at least AS long. But no, there was a short development time, and therefore we are getting less bang for our buck.
I'd argue the quality of Mass Effect 2 compared to its predecessor. Certainly the foot combat was improved. At the cost of everything else.wulfsturm wrote...
Fortunately for all of us, length does not automatically equate with quality. As Mass Effect 2 has proven time and again.MadLaughter wrote...
Let's see:
-Money Saved because of no origins
-Money Saved because you can't put put armor on party members
-Money saved because you don't need to develop art, gameplay, and backstory from the ground up, just refine it
-Raised the PC price
You'd think we would get a longer game as a result. Or at least AS long. But no, there was a short development time, and therefore we are getting less bang for our buck.