Hello.
I have other problem again. Working in a module, I find a strange problem. I can update any area without problem, but i can't see any npc I place in the same update.
And later, making a new npc, you can't see him in the area in the game but works in the Toolset. You can see your name in the pallete... But you can't create him ingame using dm powers.
This is a uncommon problem? I am using Cep 2.3 and have all drivers and files up to date, making a triple-check thinking about the problem. I don't know how to find the correct solution.
Any idea?
Problems to place a new npc and see him ingame.
Débuté par
Karmapointbr
, janv. 17 2011 06:43
#1
Posté 17 janvier 2011 - 06:43
#2
Posté 17 janvier 2011 - 07:03
Are you useing the same install for both the toolset and the server?
My reason for asking is it sounds like your npc is in a hak or the override folder for the toolset but not the server.
My reason for asking is it sounds like your npc is in a hak or the override folder for the toolset but not the server.
#3
Posté 17 janvier 2011 - 07:07
ok What you need to do is after you created creature build your mod. make sure you have palates checked when you build. save and that should fix it, although sometimes there are issues with Hak file models
Modifié par Greyfort, 17 janvier 2011 - 07:08 .
#4
Posté 17 janvier 2011 - 02:07
Alright, I take another check... And I don't have luck to find the problem.
I use a stand-alone version of server for windows, but the problem is in the module or my toolset, not in the server program. The module don't use anything in the overrride folder. All older versions of the same module have the same problem.
I take tried the Greyfort's hint, but don't work. Any other idea?
I use a stand-alone version of server for windows, but the problem is in the module or my toolset, not in the server program. The module don't use anything in the overrride folder. All older versions of the same module have the same problem.
I take tried the Greyfort's hint, but don't work. Any other idea?
#5
Posté 17 janvier 2011 - 11:31
Is anything being reported to not be in an area that can be referenced?
Like a table being stuck in a wall?
Sometimes they get stuck on the ceiling too or some other out of the way place.
"Building" should report it though, so if that's not giving you something, not sure what it could be.
Only other thing I might suggest is updating the game.
It's happened to people before that have different game and toolset versions, and they are generally not compatible with each other. Also, using an older toolset to open a newer game version won't work.
Just adding it just in case, though it doesn't sound like it will be this simple.
Like a table being stuck in a wall?
Sometimes they get stuck on the ceiling too or some other out of the way place.
"Building" should report it though, so if that's not giving you something, not sure what it could be.
Only other thing I might suggest is updating the game.
It's happened to people before that have different game and toolset versions, and they are generally not compatible with each other. Also, using an older toolset to open a newer game version won't work.
Just adding it just in case, though it doesn't sound like it will be this simple.
Modifié par Xovian, 17 janvier 2011 - 11:32 .
#6
Posté 18 janvier 2011 - 01:28
I take a different way of action. Now I make a re-install of the entire game and download again all haks e files of this module and make a test. If this don't work, the problem is hidden in the module...
#7
Posté 18 janvier 2011 - 06:11
oh well...
I take a good look in the toolset, and pay more attention about a error in the program...
"TlgCreatureEdit:::Loadclasses:Invalid Strref found in Name field of classes.2da. Please fix the strref for Cruzado_Mysteriano and try again (Save and quit the toolset)"
I think the problem is related to a custom class and a problem related with the classes.2da. Now i need to work in the .tlk file to fix it. o.o
I take a good look in the toolset, and pay more attention about a error in the program...
"TlgCreatureEdit:::Loadclasses:Invalid Strref found in Name field of classes.2da. Please fix the strref for Cruzado_Mysteriano and try again (Save and quit the toolset)"
I think the problem is related to a custom class and a problem related with the classes.2da. Now i need to work in the .tlk file to fix it. o.o
Modifié par Karmapointbr, 18 janvier 2011 - 06:12 .
#8
Posté 19 janvier 2011 - 02:01
Right...
Problem solved. The .tlk file have a problem, making all new or edited chars come with a bug. After making a fix, the problem ended.
Fixed and case solved.
Thanks for all help.
Problem solved. The .tlk file have a problem, making all new or edited chars come with a bug. After making a fix, the problem ended.
Fixed and case solved.
Thanks for all help.





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