I'm trying to make a LOD2 model for a custom robe I like ("Queen of Pain" from "HSLI Sexy Robes", in Dragon Age Nexus). This robe doesn't have a LOD2 version, and this cause a weird distortion when you look at it from distance (similar to the one described here).
The first problem is that I don't have a clue of how to use a 3d modeling program neither have any experience modeling anything. :innocent:
Anyway... By trial and error, and comparing with another robe of the same package with a proper LOD, I managed to make a model with Gmax that works as a LOD2... more or less... Still it has some visual glitches that I don't know how to solve:
http://tinyurl.com/67rgxx8
Could anybody hint me where is the problem and how to solve it?
When I imported the original .mmh file to Gmax, I got a error message saying "Mesh HF_ROB_MOR_RobeM1 has 6 Polygons whose creation failed. Likely been duplicates." Could this be the problem? If so, is there a way to force the creation of those 6 polygons?
Thanks.
Modifié par Erunamo71, 17 janvier 2011 - 03:44 .





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