Mass Effect 3 - Co-op available?
#26
Posté 19 janvier 2011 - 11:38
Yeah, and keep multiplayer the hell away from ME3.
#27
Guest_LiamN7_*
Posté 19 janvier 2011 - 11:40
Guest_LiamN7_*
#28
Posté 19 janvier 2011 - 11:40
JHU_P4NDA wrote...
Gandalf-the-Fabulous wrote...
hawat333 wrote...
You've either read the stubtle art of trolling article or missed the fact that Mass Effect is Shepard's story and not Shepard and randomguy's story.
Perhaps the OP is serious and you are the troll? But really I dont know why people are so against an optional co-op mode, Shepard already has two people following him at any time would it really be so bad to let a friend control one of them?
But with all the information we have so far it looks like a multiplayer feature of some sort will find its way into ME3.
I think the issue here is still that there are many aspects of ME3 that are incompatible with any sort of multiplayer, such as (like we said) the time dilation, any dialogue at all, cutscenes, and so forth.
If there will be some sort of multiplayer, it could just be something that has little to do with the story or shepard at all.
Have you played Perfect Dark? It had an item that slowed down time that could be used in Mutliplayer so your concerns are unfounded. The only problem with cutscenes and Dialogue is not with the multiplayer feature itself but the person you are playing with, if the person you are playing with is an impatient git then just dont play with them, find somebody who isnt.
But really if the multiplayer feature bothers you so much there is one simple solution, dont play the multiplayer portion of the game, problem solved. However if that isnt enough and you are still pissed off about the game having a multiplayer portion for some unknown reason then dont play the game, at all.
#29
Posté 19 janvier 2011 - 11:42
TuRiAn_AllY wrote...
co-op would be so easy to introduce to the game
especially through xbox live
the joined member of the game would play as one of your squad mates
not have the option to pause gameplay, but just hotkey powers
and not help dialouge choices
this would be a way bioware could easily put co op in the game without changing anything in the story or gameplay for the main player
And all you can do after the fight is to walk beside Shepard, watch him talk, walk. This is stupid. All you could do is only watch your friend play the game. Geeeezz. Stop having this idea. What's in it, that makes you want it?
#30
Posté 19 janvier 2011 - 11:43
#31
Posté 19 janvier 2011 - 11:46
Gandalf-the-Fabulous wrote...
JHU_P4NDA wrote...
Gandalf-the-Fabulous wrote...
hawat333 wrote...
You've either read the stubtle art of trolling article or missed the fact that Mass Effect is Shepard's story and not Shepard and randomguy's story.
Perhaps the OP is serious and you are the troll? But really I dont know why people are so against an optional co-op mode, Shepard already has two people following him at any time would it really be so bad to let a friend control one of them?
But with all the information we have so far it looks like a multiplayer feature of some sort will find its way into ME3.
Have you played Perfect Dark? It had an item that slowed down time that could be used in Mutliplayer so your concerns are unfounded. The only problem with cutscenes and Dialogue is not with the multiplayer feature itself but the person you are playing with, if the person you are playing with is an impatient git then just dont play with them, find somebody who isnt.
But really if the multiplayer feature bothers you so much there is one simple solution, dont play the multiplayer portion of the game, problem solved. However if that isnt enough and you are still pissed off about the game having a multiplayer portion for some unknown reason then dont play the game, at all.
It would be a lot simplier, if they left the game as it is, and you did not play it. Don't like it? Leave it. Don't have to spoil a good game just because YOU want a multiplayer. Go to Monkey Island forums and ask for a multiplayer. Whay the hell are you trying to make this game lousy?
Modifié par szkasypcze, 19 janvier 2011 - 11:48 .
#32
Posté 19 janvier 2011 - 11:52
Can't really see shepard's story being a multiplayer,Maybe go back to FCW and build a FPS at this level. And, multiplayer will only get more whiners cause of all the cheats(downloadableskill)players. But with this you could make it server base play.
Back to co-op the down side to this is it would be peer2peer play. I seen first hand about p2p play with COD:MW2 poorly wrote code which allowed players(host) to change(mod) setup and ALL that joined in to play. Which could(will) change your settings(weapons,ranks and how you can play).
#33
Posté 19 janvier 2011 - 11:52
Is your crewmate going to roam the ship with you to talk with the crew? Determine how my squadies power-up? Please... keep co-op the F out. and MP can stay away as well. I'd much rather have an RPG where I choose my ME race rather than fight online. I can see it now... "oh the Krogan is too powerful" or "the Krogan should be able to re-gen faster" "Salarians can't melee a Turian!" just can it. The reason mp bothers me... is because it takes development time and disk space from the game 100% of the people already play
#34
Posté 19 janvier 2011 - 11:52
Taking a single player work of art and diluting it to appease the very few(see any poll) players and EA exec asses who want it.
#35
Posté 19 janvier 2011 - 11:54
#36
Posté 19 janvier 2011 - 11:57
#37
Posté 19 janvier 2011 - 11:59
Gandalf-the-Fabulous wrote...
JHU_P4NDA wrote...
Gandalf-the-Fabulous wrote...
hawat333 wrote...
You've either read the stubtle art of trolling article or missed the fact that Mass Effect is Shepard's story and not Shepard and randomguy's story.
Perhaps the OP is serious and you are the troll? But really I dont know why people are so against an optional co-op mode, Shepard already has two people following him at any time would it really be so bad to let a friend control one of them?
But with all the information we have so far it looks like a multiplayer feature of some sort will find its way into ME3.
I think the issue here is still that there are many aspects of ME3 that are incompatible with any sort of multiplayer, such as (like we said) the time dilation, any dialogue at all, cutscenes, and so forth.
If there will be some sort of multiplayer, it could just be something that has little to do with the story or shepard at all.
Have you played Perfect Dark? It had an item that slowed down time that could be used in Mutliplayer so your concerns are unfounded. The only problem with cutscenes and Dialogue is not with the multiplayer feature itself but the person you are playing with, if the person you are playing with is an impatient git then just dont play with them, find somebody who isnt.
But really if the multiplayer feature bothers you so much there is one simple solution, dont play the multiplayer portion of the game, problem solved. However if that isnt enough and you are still pissed off about the game having a multiplayer portion for some unknown reason then dont play the game, at all.
A lot of us against the idea of MP in ME3 are NOT against MP as a gameplay mechanic. We simply want every red cent spent on ME3 to go to the SP experience. If MP is implemented, then that would divert resources from the SP aspect of the game, thereby diluting the SP experience. If BW had unlimited resources, maybe, but they do not have unlimited resources. ME3 is the last part of a single player trilogy. Please, for the love of God, let it end as a SP game.
Modifié par JamieCOTC, 20 janvier 2011 - 12:04 .
#38
Posté 20 janvier 2011 - 12:07
JamieCOTC wrote...
Gandalf-the-Fabulous wrote...
JHU_P4NDA wrote...
Gandalf-the-Fabulous wrote...
hawat333 wrote...
You've either read the stubtle art of trolling article or missed the fact that Mass Effect is Shepard's story and not Shepard and randomguy's story.
Perhaps the OP is serious and you are the troll? But really I dont know why people are so against an optional co-op mode, Shepard already has two people following him at any time would it really be so bad to let a friend control one of them?
But with all the information we have so far it looks like a multiplayer feature of some sort will find its way into ME3.
I think the issue here is still that there are many aspects of ME3 that are incompatible with any sort of multiplayer, such as (like we said) the time dilation, any dialogue at all, cutscenes, and so forth.
If there will be some sort of multiplayer, it could just be something that has little to do with the story or shepard at all.
Have you played Perfect Dark? It had an item that slowed down time that could be used in Mutliplayer so your concerns are unfounded. The only problem with cutscenes and Dialogue is not with the multiplayer feature itself but the person you are playing with, if the person you are playing with is an impatient git then just dont play with them, find somebody who isnt.
But really if the multiplayer feature bothers you so much there is one simple solution, dont play the multiplayer portion of the game, problem solved. However if that isnt enough and you are still pissed off about the game having a multiplayer portion for some unknown reason then dont play the game, at all.
Those of us against the idea of MP in ME3 are NOT against MP as a gameplay mechanic. We simply want every red cent spent on ME3 to go to the SP experience. If MP is implemented, then that would divert resources from the SP aspect of the game, thereby diluting the SP experience. (That is unless BW now has unlimited resources.) ME3 is the last part of a single player trilogy. Please, for the love of God, let it end as a SP game.
You can only spend so much on the single player portion of the game, who is to say that Bioware doesnt have the resources to make a great single player experience and at the same time offer a new multiplayer experience? You can only hire so many writers, so many programmers, so many level designers, 100 monkeys at 100 typewriters will not necessarily produce the greatest story ever writen and spending more than what is needed on the single player portion of the game will not necessarily make for a better game.
#39
Posté 20 janvier 2011 - 12:30
VoIP between consoles will take up resources from the budget of single player and I'm sure their not going to put in a 'text message box' into the game since consoles lack a keyboard. VoIP is a program that is bought 3rd party and shoehorned in or written in house. You add in a server which if done right, costs some $$$ to maintain and run. . . Since it's a multi platform game if they want each platform to talk to one another that is the way it will have to go.
Depending on how it's employed it can pull from the Shepard story even more. If they start giving the co-op player talking wheels it will take still take time from Shepard not even counting the expense of the voice overs for that part of the game. This goes against what a lot of us want. We want the development team to focus on the Shepard story, AI mechanics, reduction of bugs / glitches, etc.
All of these things pull from the overall ME 3 budget and affects the Shepard story.
#40
Posté 20 janvier 2011 - 12:41
JamieCOTC wrote...
A lot of us against the idea of MP in ME3 are NOT against MP as a gameplay mechanic. We simply want every red cent spent on ME3 to go to the SP experience. If MP is implemented, then that would divert resources from the SP aspect of the game, thereby diluting the SP experience. If BW had unlimited resources, maybe, but they do not have unlimited resources. ME3 is the last part of a single player trilogy. Please, for the love of God, let it end as a SP game.
Do people realize that BioWare has a new supplementary studio in Montreal that supposedly has been tasked with aiding their Edmonton office (the one that does the Mass Effect games)? That's an entire sub-studio that they could allocate to working on some sort of multiplayer game without diverting resources from the main office.
Now some would say "just put them on the single player, too" but honestly, we're not trying to make a 10 disk epic. There's a definite length that the ME3 story should be.
Some others would say "even if its not a time issue, its a money issue". But thats not necessarily true due to the future availability of Multiplayer DLC. So instead, give ME3 single player the full budget it deserves and then hope to recoup the cost given to the multiplayer development through multiplayer DLC's, or an additional $10 cost on top of the base game.
If you have the engine available, you have the IP available and you have an extra supplemental studio available, WHY NOT include a SEPARATE coop campaign or something like it?
Modifié par Omega-202, 20 janvier 2011 - 12:42 .
#41
Posté 20 janvier 2011 - 12:55
L33T BEANS wrote...
I loved Mass Effect and I simply was amazed with Mass Effect 2 during the amazing play-through of Mass Effect 2 I found myself wondering how fun it would be to be combining the tactical genius of not only myself but one of my friends as well.
Allowing me to provide sniper cover while one of my friends rushes up with a shotgun to enjoy some up close time with some of the baddies. Anyways just a suggestion, take from it what you will.
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this is just for you hehehe
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0000011011000110000101111001011001010111001000100000
0110100101101110001000000110110101100001011100110111
0011001000000110010101100110011001100110010101100011
0111010000100000001100110010000001110111011010010110
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#42
Posté 20 janvier 2011 - 12:58
I can only hope that it's kept distinctly separate from the campaign mode and that it doesn't detract too much from single-player.
Modifié par JKoopman, 20 janvier 2011 - 12:59 .
#43
Posté 20 janvier 2011 - 12:59
Omega-202 wrote...
JamieCOTC wrote...
A lot of us against the idea of MP in ME3 are NOT against MP as a gameplay mechanic. We simply want every red cent spent on ME3 to go to the SP experience. If MP is implemented, then that would divert resources from the SP aspect of the game, thereby diluting the SP experience. If BW had unlimited resources, maybe, but they do not have unlimited resources. ME3 is the last part of a single player trilogy. Please, for the love of God, let it end as a SP game.
Do people realize that BioWare has a new supplementary studio in Montreal that supposedly has been tasked with aiding their Edmonton office (the one that does the Mass Effect games)? That's an entire sub-studio that they could allocate to working on some sort of multiplayer game without diverting resources from the main office.
Now some would say "just put them on the single player, too" but honestly, we're not trying to make a 10 disk epic. There's a definite length that the ME3 story should be.
Some others would say "even if its not a time issue, its a money issue". But thats not necessarily true due to the future availability of Multiplayer DLC. So instead, give ME3 single player the full budget it deserves and then hope to recoup the cost given to the multiplayer development through multiplayer DLC's, or an additional $10 cost on top of the base game.
If you have the engine available, you have the IP available and you have an extra supplemental studio available, WHY NOT include a SEPARATE coop campaign or something like it?
Resources include costs / time / and manpower. . . And putting on or tasking another team out of another studio still comes from the ME 3 operational budget. If your had to manage and answer for operational expenses you would understand this. You would understand that if you buy the disk at EB or Bestbuy or whatever game store part of those sales pay the people there, advertisements, building, and all furnishings there too. The same thing goes for the development team, you are paying for their wages / benifits, time they spend on the title, the computers they work on, the very desk they sit at, the building it's all housed in. . . Do I have to go on?
Adding in $10 to the base game is something we who want the time spent on the story, don't want to pay for. And no I will not be buying a DLC with MP in it.
Now I'm all for if you MP fans want a separate Mass Effect universe title exculsively for MP. . . I haven't got a problem, with that. You can get everything you want that way.
#44
Posté 20 janvier 2011 - 01:15
Omega-202 wrote...
JamieCOTC wrote...
A lot of us against the idea of MP in ME3 are NOT against MP as a gameplay mechanic. We simply want every red cent spent on ME3 to go to the SP experience. If MP is implemented, then that would divert resources from the SP aspect of the game, thereby diluting the SP experience. If BW had unlimited resources, maybe, but they do not have unlimited resources. ME3 is the last part of a single player trilogy. Please, for the love of God, let it end as a SP game.
Do people realize that BioWare has a new supplementary studio in Montreal that supposedly has been tasked with aiding their Edmonton office (the one that does the Mass Effect games)? That's an entire sub-studio that they could allocate to working on some sort of multiplayer game without diverting resources from the main office.
Now some would say "just put them on the single player, too" but honestly, we're not trying to make a 10 disk epic. There's a definite length that the ME3 story should be.
Some others would say "even if its not a time issue, its a money issue". But thats not necessarily true due to the future availability of Multiplayer DLC. So instead, give ME3 single player the full budget it deserves and then hope to recoup the cost given to the multiplayer development through multiplayer DLC's, or an additional $10 cost on top of the base game.
If you have the engine available, you have the IP available and you have an extra supplemental studio available, WHY NOT include a SEPARATE coop campaign or something like it?
edit: What Element Zero said as he said it much better than I.
I do hope you get a MP spinoff to ME or ME3 MP DLC, but at the end of the day not every game needs to have multiplayer in it.
Edit2: ME3 w/ Multiplayer.
Modifié par JamieCOTC, 20 janvier 2011 - 01:20 .
#45
Posté 20 janvier 2011 - 01:25
Element_Zero wrote...
Resources include costs / time / and manpower. . . And putting on or tasking another team out of another studio still comes from the ME 3 operational budget. If your had to manage and answer for operational expenses you would understand this. You would understand that if you buy the disk at EB or Bestbuy or whatever game store part of those sales pay the people there, advertisements, building, and all furnishings there too. The same thing goes for the development team, you are paying for their wages / benifits, time they spend on the title, the computers they work on, the very desk they sit at, the building it's all housed in. . . Do I have to go on?
Which is why I said to add $10 to the cost or have it as "Cerberus Network"-esque DLC at a $10-15 cost. Do you enjoy lecturing someone who completely acknowledged the issues at hand? Its not like I DIRECTLY stated that I understood the "problem"... O wait.
So instead, make it optional. Put it on the Special Edition or Collector's Edition and make it optional DLC on the base game. So, you don't buy it. How does that hurt you?Adding in $10 to the base game is something we who want the time spent on the story, don't want to pay for. And no I will not be buying a DLC with MP in it.
Now I'm all for if you MP fans want a separate Mass Effect universe title exculsively for MP. . . I haven't got a problem, with that. You can get everything you want that way.
How is an optional purchase tied to ME3 NOT the same exact thing?? If you're going to use the ME3 engine and the ME3 setting, why the heck would you not release it as a related package?
It makes more sense on BioWare's part too. You say that you wouldn't buy the MP portion, but I'm sure there are a lot of borderline people who would pay the extra $25 (versus an extra $10 like it was in ME2) if it was part of a Collector's Edition. Or people who would play through the base edition and then after finishing would like to try out the MP part even though they originally didn't plan to.
These same people would probably be less likely to fork over the money for a separate MP/Coop title.
Not only that, but putting MP in as a "extra" on ME3 gives BioWare a chance to test the waters for a future exclusive title. They set up the infrastructure, learn what works and what doesn't and start breeding their staff for such a project.
In conclusion, you're just being pedantic and self-interested despite the fact that there would be no negatives to the single player campaign.
Modifié par Omega-202, 20 janvier 2011 - 01:58 .
#46
Posté 20 janvier 2011 - 01:28
JamieCOTC wrote...
edit: What Element Zero said as he said it much better than I.
I do hope you get a MP spinoff to ME or ME3 MP DLC, but at the end of the day not every game needs to have multiplayer in it.
Edit2: ME3 w/ Multiplayer.
Because that childish example is what real people actually act like when playing games. If you find that asinine story relevant, I pity you, but its ridiculous to say that a coop campaign would devolve into that after all of the successful and easy to manage coop shooters out there.
#47
Posté 20 janvier 2011 - 01:42
Omega-202 wrote...
JamieCOTC wrote...
edit: What Element Zero said as he said it much better than I.
I do hope you get a MP spinoff to ME or ME3 MP DLC, but at the end of the day not every game needs to have multiplayer in it.
Edit2: ME3 w/ Multiplayer.
Because that childish example is what real people actually act like when playing games. If you find that asinine story relevant, I pity you, but its ridiculous to say that a coop campaign would devolve into that after all of the successful and easy to manage coop shooters out there.
..........name one.
I also would've thrown in one of the four players randomly AFKing without telling anyone and spending the whole mission staring into a corner. That's been roughly my coop experience on Xbox LIVE.
#48
Posté 20 janvier 2011 - 01:46
I still think it's one of those things best reserved for another Mass Effect title. Maybe one dedicated to MP. However, I understand your position on it.
And experiences vary greatly when it comes to Co-Op play. . . With respect to Jamie, she is right with some of them, I know L4D and L4D2 has been like that a lot. I used to do random runs with different people on those two titles. In fact players there when the first L4D came out didn't want to cooperate at all, they kept running a head of each other and thus the zombie horde would come in and wipe everyone out.
Also some of same yelling / finger pointing went on too sadly. . It wasn't flagrant as it is on shooter PVP MPs, but it was there.
Modifié par Element_Zero, 20 janvier 2011 - 01:52 .
#49
Posté 20 janvier 2011 - 01:55
In coop shooters, you and another equally important player (i.e. a squadmate in Halo) play alongside the levels that occur the same way every time. You don't have plot decisions, the plot happens the same way every time. Cutscenes are the same, rather than choices for the player to make. Even when you had two Master Chiefs in co-op, the cutscenes still gave only one. That would not be possible for Mass Effect.
For those of you who seem to be adamant that there should be multiplayer, just answer the same questions that all the others have been bringing up. How would the dialogue work? Would one person get to toggle all the conversations while the other twiddles their thumbs? Would there just be no conversation at all (entirely out of character for a Bioware game)? Would you have to flip a coin to decide who is Shepard? Or are you going to hope that there's some sort of alter-reality thing, where you have to recruit different realities to beat the Reapers?
The Mass Effect system is FINE. I see ABSOLUTELY NO NEED to introduce some sort of multiplayer aspect.
As for what the EA boss said, he said that all games have to be INTEGRATED online somehow, i.e. DLC downloaded from the Cerberus network. Mass Effect was a specifically mentioned example in that sense. It does not mean that every game has to have some sort of cooperative or competitive aspect.
#50
Posté 20 janvier 2011 - 02:00
The Mass Effect gameplay engine wasn't designed for multi player, the story wasn't designed for multi player. Even a Co-Op mode would not work since you would have to
-find people at the same point in the game
-then decide who is Shepard
-then choose to follow Paragon/renegade
-Then get threw a combat system minus some powers since they would not work in Multi=player
-Then yell at each other if on person made a mistake
-Then **** and complain when you finish the mode but someone did something you did not want saved so you have to do it all over again.




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