The above quote is taken from the family resemblance thread.Mike Laidlaw wrote...
hey...go ahead! It's your game, after all.
Now, I love that Mike's saying that it's our game, and we can do with it what we will. But much of DA2's design seems directly in conflict with this sentiment.
David Gaider says he's excited that the players can't change Isabela's garment to something less Isabela-like. Why? It's our game, right? Why can't we do what we like?
One of the supposed benefits of the paraphrase system is that it prevents people from skipping dialogue. As David said:
But why do you care? Again, isn't it "our game", after all?David Gaider wrote...
we want people to hear the lines and the VO.
DA2's design appears to be aimed at causing the players to experience the game as the designers would like it to be experienced, as yet whenever we learn of a feature that allows us greater freedom than that it is explained as Mike did above. "Go ahead! It's your game, after all.
These positions appear to be in conflict.




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