I love atmosphere. That's why I wanted the Deep Roads to be longer. Atmosphere is a terrific help to roleplaying because it gives you a milieu in which to do it. It gives you something to which to react.the_one_54321 wrote...
You find no value in atmosphere. You only want to role play.
But the characters in my party can't be part of that atmosphere without my consent, because I'm asked to make decisions on their behalf.
Empathy is a lie.They are able to create an empathic conection with their characters and become emotionally involved in the game as a result, specifically, of the atmosphere the game creates.
That has nothing to do with this discussion, but I couldn't let an appeal to empathy pass without comment. Sorry.
Those are UI elements. What do they represent within the game? Actual words? General meaning? Is there some gameplay benefit that arises from forcing everyone to perceive them similarly?Saibh wrote...
Sylvius.
The Warden says it. The dialogue options, those right on your screen? Those are the Warden's dialogue options and he is speaking them. You don't hear them, because he is not voiced. That changes nothing.
I can't, but then I'm not claiming that it's even true.Show me. Right now, prove to me Morrigan is telling him that.
You're the one making claims. The burden of evidence lies with you.
No you can't. the dialogue options are being presented to the player. There's no evidence that the Warden is aware of them.I mean, I can prove that the dialogue options presented are the Warden's,
I'll grant that in DAO the Warden is the one speaking. That he speaks those exact words, though, is not established by the game.and the Warden says them.
No. You select which dialogue options represent the Warden's speech. Why he said those things, and what he meant by them, is left undefined. You (the player) are free to resolve them as you see fit.You select which ones, but the Warden says them and picks those decisions.
Why not? Certainly we don't see it happen. But we also don't know that it doesn't happen. Whatever is or isn't happening between the Warden and Morrigan there is off-screen. It is therefore, as above, undefined.You can argue he's being influenced by Morrigan. But that she is literally saying "pick Harrowmont" in the background? No.
Stop presupposing your conclusion. This question is exactly the one we're discussing.The characters, outside of the Warden, in DAO are not yours.
No, it's like you saying that they might, and that's true. They might. They could, certainly.The game does not specifically tell you at every instance "And Morrigan said nothing", and it's your perogative to believe they she may have. But it's like me saying that, because Huck and Tom never explicitly lay out they don't have secret romantic feelings, that they do.
Modifié par Sylvius the Mad, 17 janvier 2011 - 11:32 .




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