the_one_54321 wrote...
You're not paying attention. Limiting the mechanics creates a certain style and atmosphere in the game. The loss of freedom forces the game to be played a certain way and the benefit is in the presentation that is created by forcing this style. For those that are only interested in freedom, this is a bad thing. For those that are interested in the style and feel of a game, the atmosphere, this is a good thing.
Why can't they just play the game like that, though, without forcing everyone to do it?
You made a dialog choice. The character you are interacting with has been shown, visually and sometimes auditorily when refering to "Warden," to be specifically speaking with your character. This indicates that your character has made a decision.
You're jumping to this conclusion. It isn't supported by the evidence.
Lord Aesir wrote...
So how do you incorperate the damage calculations and level up screens into your roleplaying?
Umm... the same way you incorporate Newton's Laws of Motion into your daily life.
What an odd question.
the_one_54321 wrote...
But it creates a concrete limitation to your ability to control your character.
So does gravity. Not really a problem.
Merci357 wrote...
You can accept that, just like it? How is saying, a warrior can't use a bow any different to saying a swashbuckler (as a specialty class) can't use a bow?
Wait. So she's not a Rogue at all? That would change a lot.