moilami wrote...
Lord Aesir wrote...
As I made clear before, I do not consider the party characters an extension of the player. The player has their character that they define and roleplay. By roleplaying this character they interact with the companions. This is my playstyle, and those with similar ones are more likely to see this as a benefit than anyone with your playstyle.
But there was this one smart clarification by Mad which basicly said that in CRPG you are both Dungeon Master and Player. You are DM when you chose what your companions wear and how they develop, and you are Player when you play your char.
Now this new BioWare way makes you less a Dungeon Master. It trades your DM powers to help you get more immersed. I pretty much believe it is the right choise for one playthrough, if done well. But for more than one playthrough it begins to be not so good because you can't do so much experimental stuff.
I highly dispute this line of thinking. You are not the dungeon master the game making company is the dungeon master. No matter how much you wish other wise and just like a real dungeon master the words 'Because that's just the way it is." is perfectly valid.




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