In Exile wrote...
Let us say you always ate meat, but in the past you had only chicken, You've never had a reason to dislike chicken, and many people happen to like it a lot. Then, it just so happens one time you are served veal, instead. Your first time having it, in fact. You realize you like veal a lot more than you like chicken. So you now want veal instead of chicken.
The idea here is that you can like something, but not realize you like something else more until you try it. I always was OK with silent VO... until I had PC VO in an RPG. And then I realized I liked it a lot more than silent VO.
But you did like the silent PC games, right? You just said so.
I also liked the silent PC games.
But I strongly dislike (so far) the voiced PC games. So this change has, apparently augmented your enjoyment (though you did already enjoy the games), while it has destroyed my enjoyment.
That seems to me a net negative change in utility.
AndarianTD wrote...
Sylvius the Mad wrote...
DA2's design appears to be aimed at causing the players to experience the game as the designers would like it to be experienced...
Excellent, if true.
No, there's no upside there. You could already enjoy DAO in this way. The changes to companion customisation have added exactly zero features. The only way you can be happy about this is if you're seeking suffering in others.
If malice is a feature you enjoy, that's good for you, but that's the only way I can see this actually making the game better for anyone.
Upsettingshorts wrote...
Dragon Age Origins was released a decade after the cRPG Sylvius cites as Bioware's best. And no-one here is saying Origins sucked.
To be honest, it hasn't been a constant downward spiral. While I maintain that BG was their best game, DAO is probably top 3.
FieryDove wrote...
BG was and is awesome too. No rose-colored glasses here, just haven't played it since win7...somethings it doesn't like.
You have to enable DirectDraw. Youhad to do the same under Vista.
slimgrin wrote...
Sounds like Sylvius is only concerned about Bioware nerfing player choice, and to a degree they have. They did it for ME2, and now for DA2. Not making any value judgments here, but the type of game they want to make is parting ways with many of their old fans, so I don't think people should be surprised by this.
I'm not surprised. I really just started the thread to point out that some of the dev remarks appear to be at odds with each other.
I don't think I'm ever going to let doublespeak - even unintentional doublespeak - pass without comment.
Modifié par Sylvius the Mad, 18 janvier 2011 - 04:08 .