Maria Caliban wrote...
I've watched Sylvius argue for his preferred type of RPG for about seven years now.
Noob.
Upsettingshorts wrote...
It's not just voice though, it's the whole cRPGs as D&D ports versus cRPGs as interactive fiction thing. But it is just a theory of mine.
That might be a fair description. I maintain that a CRPG should always be as faithful a representation as possible
of tabletop gaming, but without the need for other people.
In Exile wrote...
And yet I continue to dissent. I don't like D&D at all, so I won't judge the game re: gameplay. But in terms of story and characters, all I see in BGII are things Bioware did better in future games.
That's not really a fair comparison. On balance I cant honestly say that I think BG2 is better than DAO. BG2 is bigger than DAO, but the main quest isn't any less linear, it isn't any less obvious, and exploration isn't any less constrained.
Comparing DAO to BG, on the other hand, reveals a great many differences.
See? The above is a great example.
I happen to think how BG/BGII handled this was terrible, and a feature that deserved to be cut, since there were effectively no consequences for you doing so. Reputation hits, some guards chasing you... and plot critical NPCs
replaced.
And yet, you insist that some mental states require specific actions. if those actions are violent, and the designers didn't foresee them, then post BG2 games break your characters.
My favourite example of attackable NPCs was Shandalar in the BG expansion. He'd appear if you happened to kill some other character with which he was associated (you'd never met Shandalar before) and magically transport you to a sort of prison island from which you had to escape. When you did escape, and returned to see him, I think wanting him dead (he's clearly a threat to you, and he's already acted aggressively) makes perfect sense, and I attacked him immediately.
The game clearly didn't intend for you to kill him (he violates all manner of AD&D rules in the fight), but not being able to attack him would have been a dreadful character-breaking experience even for me.
In the end, he was also worth 16,000 XP, so that was nice.
In Exile wrote...
Ah, the joys of being a bored undergraduate...
One of these days I'll join the real world, and you'll miss all of my wonderful contributions to your life.
I've held a day job since before I started playing BioWare's games (I changed jobs once, but there was only a week off in-between). I see no reason why your presence here would need to diminish unless you had to travel a lot.
Or you got a really time-consuming job. But why do that?
In Exile wrote...
When my boss opens with "You were doing what on company time?" I'm showing him this post.
I got in trouble once (8 years ago) for hanging out in an IRC chatroom with some people I met on the EverQuest fora, but that was it.
The lesson there was: don't install software yourself, especially if it blows a big security hole in the firewall. They really hate that.
Upsettingshorts wrote...
I think Bioware's implicit position on this issue is that good criticism of DA2 will be impossible - or at least, not useful - without playing it.
I'm inclined to agree with that position. I hope I don't stand on a soapbox and insist that the game will suck, or that some feature will makethe game bad. I do claim that the existence of one feature will make another feature impossible, because I don't think that point gets mentioned enough. The opportunity costs associated with the matching family appearance, for example. But there I'm making true statements about game features, irrespective of how they work within the game.
Modifié par Sylvius the Mad, 18 janvier 2011 - 05:10 .