Lord Aesir wrote...
Blastback wrote...
Defining the character as someone who is willing and able to do more than just flip around with daggers?
It alows me to decide just what role in the group and therefore story, Isabela has, aside from her charater interactions.
It's also a gameplay issue. I like being able to have charatcters with more than just one function or skillset. My first warden was a warrior who both duel wielded and used a sword and shield. He was never as good as Alistar at tanking, or Sten at DPS, but he could fill whatever role I needed filled at the moment. Most of my companions in BG2 were multi/dual class.
But she isn't your character, so why should you be able to decide what she can do?
Cause it's fun!

It's less about defining her, than her role in the group. Hawke is the leader, he, and thus the player, controls what role the others have in combat. If your in a military unit, and your leader tells you to use a grenade launcher even though your a machine gunner, you grab the grenade launcher. And while I realise that Hawke's party isnt a disiplined military organisation (or is it?) Hawke should be able to control how the others fight. After all, we control what they do in combat, what powers they use, who they attack. Why not what weapon they use? It worked great in Baldur's Gate, KotOR, and Origins.
Melness wrote...
Sure, if you wanted to spec Sten as something other than a dual-wielder you could - but it doesn't necessarily make sense. To learn a different style of fighting should take quite sometime.
This is worse if you wanted your Isabela to learn archery. It takes years to master the bow and that was one of the major reasons why it was so quickly outclassed by firearms, I'm told.
Another good example is Wynne. Sure, you could certainly turn her into an overkilling arcane warrior or even a Blood Mage. But do either of those things really make sense, specially if you bring in the fact that Wynne, as a character, isn't really prone to melee or, even worse, forbidden magic?
The game didn't really limit you back then, but it should have.
Given that DA2 takes place over 10 years, how much of an obstical is that really? Besides, that's a degree of realism that has never been a big deal to me.
Modifié par Blastback, 18 janvier 2011 - 09:47 .