Sylvius the Mad wrote...
I never claimed to. There are still NPCs over whom I have no control at all. Teagan, for example, or Howe.
But that's the problem with the 'all or nothing' approach. What benefit is there to you (the player) taking control of the entire party? That's what I mean by you are now a writer. If I am effectively my whole party, from a narrative perspective the Morrigan romance does not exist. Instead, I (the player) am writing the relationship for both characters instead of taking the role of a particular character experiencing the relationship which changes the structure.
Absolutely, but previous BioWare games demonstrate that these changes in DA2 are not limitations of the medium, as we've seen these same designers not be bound by them.
I win again.
If you are playing DnD and your friend wants to play a dual wielding barbarian, aside from advice what impact do you have in how he chooses to implement his character? Isabella is intended as an individual person with a personality independent of what I (player or character) may think of her. Bioware giving us less control over her weapons/outfits is a step forward in this direction. It gets us closer to the idea that you are not your party which I think is necessary.
If Bioware wants to let you impact how your companions equip themselves, a far better method is through conversation; force the PC to persuade Isabella to equip a bow, which then impacts the narrative. But as it is, simply equipping Isabella with any rogue weapon does contrast the tone of her character.
I'm not asking for a sandbox. At no point here have I asked for a sandbox.
Stop misrepresenting my position.
But with your position, a sandbox is the only possible style. That was my point with the Xzar/Monty being able to kill your character and you taking effective control of them instead since they will then be treated as 'your' characters. If Bioware actually allows you to kill your PC, only one of two things can happen:
1) A sandbox world so that the characters which you are now playing can complete various side quests without too large an impact on the world itself (TES style)
2) A main quest which takes into account all the various combinations which can result from the player. In other words, Xzar and Monty become the 'main characters' of the main quest.
# 2 is impossible from a cost standpoint for Bioware to implement. They cannot craft a main quest which takes into account your Warden dying halfway through with a companion picking up the slack.
I agree, it's unusual, which is why I mentioned the much more typical followers scenario, which you've completely ignored.
You pointed out that you have control of your followers 'all of the time'. If this is the case, how exactly do you go about talking to a follower in a tabletop session?
At no point have I asked for this. You're not even trying to underrstnd my position, as you? You're just spouting stock responses to complaint you've heard before.
If I recall, earlier I pointed out how you cannot take control of Xzar/Monty in attacking your PC, to which you responded that Baldur's Gate 'did not go far enough' in this direction. If I should have such open control over which characters I control, to the point which I can kill my PC, shouldn't I be able to then choose Xzar/Monty's respones, personality, etc? You also pointed out in tabletops how you either have control over a character 'all the time', or no control.
Now, if you really aren't suggesting that you want all companion characters to have their dialogue, actions, and personalities dictated by the player, then I will change my position.
Even accepting your poor representation of my position, what you say here isn't even true. Absolutely it's possible for characters you control to have deep and meaningful relationships with each other.
In the City Elf origin, what is the relationship between the PC and Shianni? Any answer you give here beyond what's actually shown in the game (which isn't much) is something entirely of your own fabrication. But if you don't know what your PC's relationship to Shianni is, how do you know how your character will act with regard to her?
You missed my point. If you are playing a tabletop and you are playing both a Wizard and a Fighter, show me how you create a relationship between the two characters. It's utterly impossible. You are essentially talking to yourself. Your wizard can have a relationship with the party. Your fighter can have a separate relationship with the party. But they are effectively dead to each other for purposes of role-playing. Hence why you cannot be your whole party, otherwise you are effectively writing the entire dialogue between those characters.