Beerfish wrote...
Now take my co-worker and have him tell me to create a new access database for him by friday. I'm not a database guy, I don't have the aptitude or interest in databases. If he/she tells me learn access over the next 6 months I'm going to whine "But I can do the same stuff in Excelllllllll. I hate access, I don;t know anything about access, why should I waste time on access when I can get better at excel!"
Mister now you are talking about comp nerdy careers and not killer careers. Comp nerdys use preferred tools - though only as long as they have a job where they can use them. After that they use whatever tools the employer forces them to use. Isabella is not a comp nerd but pro killer. She would prefer to use daggers, no questions about that, but she would for sure be able to use bow and use it also when the situation calls for it.
Beerfish wrote...
As for equipping items, if my boss gives me a new computer, the latest version of Excel and some new excel utilities I'll be very happy. Just like a companion will be happy to receive items that let them do their job better.
Ok, those are your preferred tools. But if you would refuse to work with other tools you would be able to do something, you would be just bad, to say the least.
Beerfish wrote...
It's logical that a companion would follow suggestions that are beneficial to them and follow their chosen career path at least to some extent. It doesn't mean it is illogical for them to have a line in the sand as far as things you can suggest/make them do.
I am perfectly fine even if BioWare predefines Isabella's all talent choises in advance. It would make sense for me because I would let Isaballa focus on stuff she wants. Some players would not like it, and they might think they would persuade/force Isabella learn to do what they want. Or just think it sucks they can't chose her talents.
But to define Isabella don't use bows at all, and Maker only knows why, just portraits Isabella as moron. It seems to be part of new rooted "paper-scissors-stone-free_kill" game design. Mage kills warrior, rogue kills mage, warrior kills rogue, and everyone kills archer xD
In the new system you supposedly need to chose "right skillset for the job" instead of chosing your favorite persons and get the job done by any means. I though know I will faceroll the game through with favorite persons and enjoy of the increased challenge in the same time.
And yes, Isabella my dear Nub will be part of my team even if the "mission" would require 10 archers.
Edit: Over and out from my part. This thread bores me.
Modifié par moilami, 19 janvier 2011 - 05:14 .