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Whose game is it?


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#851
Addai

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TheCreeper wrote...

Addai67 wrote...

EmperorSahlertz wrote...

PrinceOfFallout13 wrote...

isabela range attack is throwing daggers she throws daggers in the rise to power video now will it be in game? problably not is it on cutscenes? yes that means that canon wise she throws daggers for range attacks

I previously tried to point this out. Apparently that is just not good enough.

She can't possibly throw a dagger as far as a bow can shoot.  I mean, if she does that in-game that's total bull****.

She could probably throw a Soulrot bomb pretty darn far.

I can't tell if you're trying to be facetious?  Bombs were short-range only.  Unless we're getting grenade launchers this time?  Image IPB

#852
moilami

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At the moment I can imagine Isabella could not use this xD (it looks so complex xD

Image IPB

But if she would not be able to use next example I can't really know what to think..

Image IPB


I can promise that I could teach anyone from this forum to shoot at door from 20 meters in less than one hour with either of those bows.

#853
oyzar

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Well for longbows at least it takes many years to learn how to use it properly. This is why rifles took over for bows despite having shorter range and being less accurate, they were so much easier to learn...



@ moilami: MSN...

#854
moilami

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Addai67 wrote...

TheCreeper wrote...

Addai67 wrote...

EmperorSahlertz wrote...

PrinceOfFallout13 wrote...

isabela range attack is throwing daggers she throws daggers in the rise to power video now will it be in game? problably not is it on cutscenes? yes that means that canon wise she throws daggers for range attacks

I previously tried to point this out. Apparently that is just not good enough.

She can't possibly throw a dagger as far as a bow can shoot.  I mean, if she does that in-game that's total bull****.

She could probably throw a Soulrot bomb pretty darn far.

I can't tell if you're trying to be facetious?  Bombs were short-range only.  Unless we're getting grenade launchers this time?  Image IPB


LOOOOL, but grenade launchers would requite years of practise to use xD At least when Isabella is considered.

#855
Beerfish

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Can you teach them to hit 10 inches of the door while it is moving while someone is shooting nerf balls at your head in such a short time. It's not about the real world or otherwise teaching most anyone can be taught the rudimentaries of any hobby or craft. It's A) Mastering them so that your skills are actually useful and B) Convincing them that they should carry out the necessary training, practice etc to get them to a useful level.

#856
moilami

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oyzar wrote...

Well for longbows at least it takes many years to learn how to use it properly. This is why rifles took over for bows despite having shorter range and being less accurate, they were so much easier to learn...

@ moilami: MSN...


Ah, k!

#857
moilami

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Beerfish wrote...

Can you teach them to hit 10 inches of the door while it is moving while someone is shooting nerf balls at your head in such a short time. It's not about the real world or otherwise teaching most anyone can be taught the rudimentaries of any hobby or craft. It's A) Mastering them so that your skills are actually useful and B) Convincing them that they should carry out the necessary training, practice etc to get them to a useful level.


Supposedly Isabella have some nerves do what is needed in tight situations. So I don't see problems regarding that. About mastering stuff I never talked.

And it is damn all the same how they make her. They make her as they want and after I buy the game it is my game and I play it as I want. And will for sure have tons of fun!


Edit: Er.. as long as she have those three unmentionables visible I mentioned before xD

Modifié par moilami, 19 janvier 2011 - 08:08 .


#858
AlanC9

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Xewaka wrote...

AlanC9 wrote...
If you mean that D&D had different class restrictions from DA2, sure. But it was quite restricted in its own way.

But the restrictions were applied consistently across all characters. DA 2 is inconsistent in its restrictions. Why can rogue "a" wield a certain type of weapon that rogue "b" can't and viceversa? Aren't both the same class? Why the arbitrary and inconsistent restriction compared to rogue "c" that can wield both?
A gaming system, any gaming system, must have a consistent set of game rules. Arbitrary restrictions that have no gameplay reason are not healthy for a game system.


Sure. I think I posted something to that effect myself a couple pages back. Isabela isn't a rogue, she's an Isabela.

#859
moilami

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AlanC9 wrote...

Xewaka wrote...

AlanC9 wrote...
If you mean that D&D had different class restrictions from DA2, sure. But it was quite restricted in its own way.

But the restrictions were applied consistently across all characters. DA 2 is inconsistent in its restrictions. Why can rogue "a" wield a certain type of weapon that rogue "b" can't and viceversa? Aren't both the same class? Why the arbitrary and inconsistent restriction compared to rogue "c" that can wield both?
A gaming system, any gaming system, must have a consistent set of game rules. Arbitrary restrictions that have no gameplay reason are not healthy for a game system.


Sure. I think I posted something to that effect myself a couple pages back. Isabela isn't a rogue, she's an Isabela.


Y. And she can't use bows xD

#860
Cuthlan

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AlanC9 wrote...

Xewaka wrote...

AlanC9 wrote...
If you mean that D&D had different class restrictions from DA2, sure. But it was quite restricted in its own way.

But the restrictions were applied consistently across all characters. DA 2 is inconsistent in its restrictions. Why can rogue "a" wield a certain type of weapon that rogue "b" can't and viceversa? Aren't both the same class? Why the arbitrary and inconsistent restriction compared to rogue "c" that can wield both?
A gaming system, any gaming system, must have a consistent set of game rules. Arbitrary restrictions that have no gameplay reason are not healthy for a game system.


Sure. I think I posted something to that effect myself a couple pages back. Isabela isn't a rogue, she's an Isabela.


A Prestige class.

Seriously, screw D&D.

#861
moilami

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Beerfish wrote...

Can you teach them to hit 10 inches of the door while it is moving while someone is shooting nerf balls at your head in such a short time. It's not about the real world or otherwise teaching most anyone can be taught the rudimentaries of any hobby or craft. It's A) Mastering them so that your skills are actually useful and B) Convincing them that they should carry out the necessary training, practice etc to get them to a useful level.


I believe Isaballa have good hand&eye coordination and I believe I could teach her in less than hour to to shoot at a moving door from 20 meters and get hits in combat situation. But that 10 inches, no, I don't believe that would be possible in one hour. Not mastery.


Edit: Actually I believe I would not need to teach archery to Isabella. Or to anyone here for that matter xD Isabella supposedly just would be the best archer from this forum.

Modifié par moilami, 19 janvier 2011 - 08:30 .


#862
EmperorSahlertz

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You got no idea of just how much work using a bow for combat actually is do you?

#863
moilami

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EmperorSahlertz wrote...

You got no idea of just how much work using a bow for combat actually is do you?


Maybe you could tell me :) I'm listening. Elaborate.


Edit: For I naturally haven't ever used bow in combat xD But it seems you have used.

Modifié par moilami, 19 janvier 2011 - 08:34 .


#864
AlanC9

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moilami wrote...

AlanC9 wrote...

Xewaka wrote...

AlanC9 wrote...
If you mean that D&D had different class restrictions from DA2, sure. But it was quite restricted in its own way.

But the restrictions were applied consistently across all characters. DA 2 is inconsistent in its restrictions. Why can rogue "a" wield a certain type of weapon that rogue "b" can't and viceversa? Aren't both the same class? Why the arbitrary and inconsistent restriction compared to rogue "c" that can wield both?
A gaming system, any gaming system, must have a consistent set of game rules. Arbitrary restrictions that have no gameplay reason are not healthy for a game system.


Sure. I think I posted something to that effect myself a couple pages back. Isabela isn't a rogue, she's an Isabela.


Y. And she can't use bows xD


Exactly so. Every single Isabela in DA2 won't be able to use a bow.

#865
moilami

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AlanC9 wrote...

moilami wrote...

AlanC9 wrote...

Xewaka wrote...

AlanC9 wrote...
If you mean that D&D had different class restrictions from DA2, sure. But it was quite restricted in its own way.

But the restrictions were applied consistently across all characters. DA 2 is inconsistent in its restrictions. Why can rogue "a" wield a certain type of weapon that rogue "b" can't and viceversa? Aren't both the same class? Why the arbitrary and inconsistent restriction compared to rogue "c" that can wield both?
A gaming system, any gaming system, must have a consistent set of game rules. Arbitrary restrictions that have no gameplay reason are not healthy for a game system.


Sure. I think I posted something to that effect myself a couple pages back. Isabela isn't a rogue, she's an Isabela.


Y. And she can't use bows xD


Exactly so. Every single Isabela in DA2 won't be able to use a bow.


In what grounds?

#866
upsettingshorts

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Addai67 wrote...

I can't tell if you're trying to be facetious?  Bombs were short-range only.  Unless we're getting grenade launchers this time? 


The throw distance of "bombs" - that looked to work precisely like grenades - was one of the many unrealistic things in the game that are done for balance reasons.

I'm not even close to being the best athlete in the world but I could chuck something that size with a reasonable degree of accuracy around 80-100 yards.  And then, there's guys like Ichiro Suzuki (bonus: clip narrated by Captain David Anderson, aka Keith David). 

Modifié par Upsettingshorts, 19 janvier 2011 - 08:39 .


#867
Xewaka

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AlanC9 wrote...

Xewaka wrote...

AlanC9 wrote...
If you mean that D&D had different class restrictions from DA2, sure. But it was quite restricted in its own way.

But the restrictions were applied consistently across all characters. DA 2 is inconsistent in its restrictions. Why can rogue "a" wield a certain type of weapon that rogue "b" can't and viceversa? Aren't both the same class? Why the arbitrary and inconsistent restriction compared to rogue "c" that can wield both?
A gaming system, any gaming system, must have a consistent set of game rules. Arbitrary restrictions that have no gameplay reason are not healthy for a game system.

Sure. I think I posted something to that effect myself a couple pages back. Isabela isn't a rogue, she's an Isabela.

Yet she is clearly reffered as a rogue by more official sources.

Modifié par Xewaka, 19 janvier 2011 - 08:44 .


#868
moilami

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Upsettingshorts wrote...

Addai67 wrote...

I can't tell if you're trying to be facetious?  Bombs were short-range only.  Unless we're getting grenade launchers this time? 


The throw distance of "bombs" - that looked to work precisely like grenades - was one of the many unrealistic things in the game that are done for balance reasons.

I'm not even close to being the best athlete in the world but I could chuck something that size with a reasonable degree of accuracy around 80-100 yards.  And then, there's guys like Ichiro Suzuki (bonus: clip narrated by Captain David Anderson, aka Keith David). 


But hey, it would had taken years of practise for superhero characters in DA to toss da bomba more than what it was, 7 meters? xD And to toss da bomba at all accurately in combat situation to 7 meters required at least 10 years of practise.

(In before someone says but da bombas in DA were actually 20 liters of liquid, GL in trying to toss that more than 4 meters.)

#869
EmperorSahlertz

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Personal experience? No. Historical records? Yes.



Lets take the Enligh Longbow. The amount of force needed to shoot its arrow at "killing force" (target won't neccesarily die, but at least get hurt) is around 670-900n (newton), which is around 200pounds, pulled back 70-80cm with just two fingers. This is extremely hard on the body to do repeatedly (I doubt any of us can manage even half of that without any training), and studies on English Bowmen's skeletons has actually revealed that they had over-dveloped arm musculature, brought on by the sustained stress on their body through years of bow-use.



Now, the main purpose of the bow in combat was to fire in vollies at the enemy (ie. at no particular targets), but that situations is hardly relevant in DA2. It could also be used at particular targets, but as anyone who have ever used a weapon of any kind can tell you, shooting at a moving target is hard, add to that a target which shoots back and you've just made it harder.



So no, you got no idea at all, and you most certainly could NOT teach Isabela anything about a bow.

#870
Sylvius the Mad

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[quote]Lord Aesir wrote...

It is, because ranged weapons having nothing to do with the duelist, so why should she have anything to do with them?[/quote]
Why shouldn't she?  Why can't she?

I'm not saying she should, so you asking me to justify that position makes no sense.  I'm asking why she can't.

[quote]I have not been trying to say that.  Don't try to tell me what I'm arguing.  I'm saying it makes more sense.  You just want the option to act irrationally and control a character you aren't playing as in the same way you would control your PC's actions.  Why is that nonsensical option mandatory to have?[/quote]
Ignoring your baseless claims that the option would be nonsensical, including the option would carry almost no cost, and it would expand the audience for the game.  That's why it's a good idea.
[quote]This is what I do:

*turn off roleplaying switch*
*Defeat the enemy or bring back my PC as quickly as possible*
*Turn back on roleplaying switch*[/quote]
So, by your own admission, the way the game is designed now it forces you out of the game, requiring you to metagame around it.

My approach doesn't require that.  I don't need to stop roleplaying ever.
[quote]EmperorSahlertz wrote...

Swashbuckler is a web unique to Isabela. Every companion gets a spec unique to them. At least that's what I heard last.[/quote]
Does Hawke get a unique web?  If not, why not?  Why does Hawke get shortchanged?  How is it that everyone else in the world has a unique skill and Hawke doesn't?
[quote]Il Divo wrote...

But that's the problem with the 'all or nothing' approach. What benefit is there to you (the player) taking control of the entire party?[/quote]
Narrative coherence.  Now the party is more able to behave in a sensical manner.

[quote]That's what I mean by you are now a writer. If I am effectively my whole party, from a narrative perspective the Morrigan romance does not exist. Instead, I (the player) am writing the relationship for both characters instead of taking the role of a particular character experiencing the relationship which changes the structure.[/quote]
I want to be clear that I've never asked for the removal of intra-party banter.  But when dealing with the outside world, they should act as a team that wasn't designed by a crazy person.

I played a Warden with crippling social anxiety.  Why was the party having him be the spokesperson?

[quote]If you are playing DnD and your friend wants to play a dual wielding barbarian, aside from advice what impact do you have in how he chooses to implement his character?[/quote]
None, but that has nothing to do with DA2.  DA2 is a single-player game.

[quote]Isabella is intended as an individual person with a personality independent of what I (player or character) may think of her.[/quote]
That's where you're wrong.  She's an individual person independent of what your player character thinks of her, but that does not require she have a personality independent of what the player thinks of her.

You're needlessly conflating the player and his character.

[quote]Bioware giving us less control over her weapons/outfits is a step forward in this direction. It gets us closer to the idea that you are not your party which I think is necessary.[/quote]
But that introduces now problems.  If I control only one member of the party, and that member isn't a suitable leader for that party, what happens then?  Either the game needs to wrest control for me, or the party no longer makes any sense.

Neither of those solutions is a good one. 

Letting the player control the whole party, though, eliminates that problem.

[quote]If Bioware wants to let you impact how your companions equip themselves, a far better method is through conversation; force the PC to persuade Isabella to equip a bow, which then impacts the narrative. But as it is, simply equipping Isabella with any rogue weapon does contrast the tone of her character. [/quote]
That's only true if you presuppose that Isabela's character has an established tone over which you, the player, has no control.

Once again, you're presupposing your conclusion.
[quote]But with your position, a sandbox is the only possible style. That was my point with the Xzar/Monty being able to kill your character and you taking effective control of them instead since they will then be treated as 'your' characters. If Bioware actually allows you to kill your PC, only one of two things can happen:

1) A sandbox world so that the characters which you are now playing can complete various side quests without too large an impact on the world itself (TES style)
 
2) A main quest which takes into account all the various combinations which can result from the player. In other words, Xzar and Monty become the 'main characters' of the main quest.[/quote]
Now you're just making baseless assertions.  Why would the game need to become one of these two things?

Sticking with the BG example, the death of the Bhaalspawn might mean that you'd no longer get attacked by assassins (since their target is dead - though Sarevok could still view the party as a threat).  But the coast-wide iron conspiracy would still exist, and all those plots could still be followed.  There'd be very little need to adjust the game at all, save perhaps for the very end.

[quote]You pointed out that you have control of your followers 'all of the time'. If this is the case, how exactly do you go about talking to a follower in a tabletop session?[/quote]
I'd tell the DM what my character says to the follower, though I'd only ever be doing that in cases where I'd want to be overheard, because otherwise I could just have the follower do things without having to make the discussion explicit.

[quote]You missed my point. If you are playing a tabletop and you are playing both a Wizard and a Fighter, show me how you create a relationship between the two characters. It's utterly impossible. You are essentially talking to yourself. Your wizard can have a relationship with the party. Your fighter can have a separate relationship with the party. But they are effectively dead to each other for purposes of role-playing.[/quote]
By that reasoning, no author can write a book containing two characters which have a relationship with each other.

And that's obviously false.
[quote]Lord Aesir wrote...

You know he's just going to either ignore or dismiss this right?[/quote]
Does it matter whether he knows that?

Modifié par Sylvius the Mad, 19 janvier 2011 - 08:52 .


#871
AlexXIV

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EmperorSahlertz wrote...

Personal experience? No. Historical records? Yes.

Lets take the Enligh Longbow. The amount of force needed to shoot its arrow at "killing force" (target won't neccesarily die, but at least get hurt) is around 670-900n (newton), which is around 200pounds, pulled back 70-80cm with just two fingers. This is extremely hard on the body to do repeatedly (I doubt any of us can manage even half of that without any training), and studies on English Bowmen's skeletons has actually revealed that they had over-dveloped arm musculature, brought on by the sustained stress on their body through years of bow-use.

Now, the main purpose of the bow in combat was to fire in vollies at the enemy (ie. at no particular targets), but that situations is hardly relevant in DA2. It could also be used at particular targets, but as anyone who have ever used a weapon of any kind can tell you, shooting at a moving target is hard, add to that a target which shoots back and you've just made it harder.

So no, you got no idea at all, and you most certainly could NOT teach Isabela anything about a bow.


But Leliana could use a bow. How is she any more suited than Isabella?

#872
EmperorSahlertz

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Cause Lelianna obviously had previous trainning.

#873
AlexXIV

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EmperorSahlertz wrote...

Cause Lelianna obviously had previous trainning.


You mean like bows are the primary weapon of an Orlesian bard? I somehow doubt it. And I think dex was requirement for bows anyway, not strength. Not saying it makes any sense though.

Modifié par AlexXIV, 19 janvier 2011 - 09:10 .


#874
EmperorSahlertz

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I mean from acharacter point of view. All mechanics of the game aside. Leliana was an accomplished archer even before she met the Warden and had trained her marksmanship for a long time. Isabela havn't and thus she can't use a bow for combat as she wouldn't be effective.

#875
Russalka

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What is this thread about?