DaggerFiend wrote...
You know, Sylvius, I said this before (I think you may have overlooked it), they're trying to enhance the experience for story-receptive players. If this does or doesn't enhance the experience is arguable, but that's the reason they're doing it. It's less wanting to be forced and more wanting a better story, and if this does result in a better story, they (and by they, I mean we) will be for it.
Sure, but it doesn't improve the story. I've been saying that all along. There's nothing preventing people who don't want to fiddle with the story's details from not doing that.
In Exile wrote...
But this is no different than arguing that you cannot predict the behaviour of a person (even if we could predict the behaviour of people perfectly) without knowing they are in fact people and not protons.
That there is a baseline need for category membership before prediction doesn't mean prediction doesn't work.
It means prediction doesn't work prior to the correct assignment of category membership.
Except, of course, for the fact that empathy works.
Empathy is simply one person projecting his own emotional responses on another. It looks like empathy when the two people have relevantly similar emotional reactions, but if they don't then the entire system falls apart.
In Exile wrote...
'Cause, really, beside VO, what major changes has DA2 made? Fixed race? Other rpgs had that. Fixed background? Most if not all RPGs had that.
Fixed companion appearances. That, combined with the voice/paraphrase system, makes the game look a lot like ME to a lot of people.
I agree that the voice/paraphrase system is the more relevant similarity.
LdyShayna wrote...
I do find it rather difficult to believe that they will take me seriously if I do not put my money where my mouth is, however.
I've already explained to the folks at BioWare that I will buy all of their games up until I stop completely, because playing them lets me have nmore intelligent discussions about the features.
I didn't enjoy ME, and I didn't enjoy ME2, but there were things ME2 did well that I think warrant mention in discussions of features for future games. And there are things ME2 did less well even that ME, and I wouldn't know BioWare had moved in that direction without having played the game.
Modifié par Sylvius the Mad, 21 janvier 2011 - 09:10 .