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Who wants to take a trip back to the fade?


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144 réponses à ce sujet

#26
Xewaka

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Gaming needs more puzzle levels. So I'm all for a return of the fade.

#27
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It's central to the setting, they can't possibly just get rid of it.



I think a lot of the reason people didn't care for the Deep Roads and the Fade is simply that you got stuck in them. If you got bored you couldn't trot off and do a couple of shorter quests in town--you just had to soldier through til you were done.



As a place that's visited in trance, there's no reason why the Fade couldn't be taken in short, player-controlled doses, so I think that's what they should do.

#28
MANFRED911

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DA:A style then yes

#29
dpixie87

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Origin's Fade: Hell no.



Awakening's Fade: Hell Yes!

#30
Malanek

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How much cooler would the fade section have been if the "real" Duncan had fought alongside you against the sloth demon. Being able to do things like that is what gives the fade a lot of potential.

#31
MKDAWUSS

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The fade should be mage-only content.

#32
ErichHartmann

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I love the Fade in Awakening. Origins was fun with the first run through but grew stale real quick.

#33
Kinkaku

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If it's anything like in DA:O...and where it took numerous hours to crawl my way out on my first playthru then ...NO!!! not again!! :crying:

If its like Awakening then, Yes. :wizard:

Modifié par Akiios, 17 janvier 2011 - 08:29 .


#34
Arl Dulan

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ViSeirA wrote...

If it resembles the fade as we see and play it in Awakening then I do want to go to the fade again... if it's like the fade in Origins then please no.


this.

I always try to avoid the circle tower for this very reason, it seems, and its, more boring than picking a duck's nose on winter. 

but the version shown in awakening was enjoyable enough to make me forget how BAD it's origins counterpart was. 

#35
Reaverwind

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RinpocheSchnozberry wrote...

Whoever goes, I hope they stay there. Then there won't be any more Fade in DA3.

Not that the idea was bad... it just ran looooong.


It wasn't long so much as boooorrrrriiiinnggggg.

#36
JEMEDAOME2

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Cuthlan wrote...

Upsettingshorts wrote...

If it's like DAO's Fade? No.
If it's like DAA's Fade? Yes.


I agree with this.

The drab, blurry color of the DAO Fade made it feel like everything was exactly the same, which added to the already tedious nature of the quest.

It is probably the hardest part of DAO for me to replay. Rivaled only by the first parts of the Deep Roads.


Oh yeah the Deep roads I know what you mean yawn city until you get to the Dead trenches at which point liven up a little.  if the Fade does make a reappearance and it looks like it will I would want it to seriosly screw with my mind  sorta like  Inception's ending, "are we awake  or still in the Fade?" 

Now that would be awsome

Modifié par JEMEDAOME2, 17 janvier 2011 - 08:38 .


#37
marquiseondore

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I liked the fade in DAO. I just hated convincing my companions they were in the fade. Especially Wynne.

#38
Sylvius the Mad

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I don't really care if we go back to the Fade, but the puzzle-style gameplay that the Fade offered in DAO is definitely something I would like to see again.

#39
Cribbian

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No thanks

#40
nijnij

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Xewaka wrote...

Gaming needs more puzzle levels. So I'm all for a return of the fade.


I agree. And I loved being frustraded and irritated by the bridge puzzle in the Gauntlet before finding the ashes. It's actually quite stimulating and that sensation is getting rarer and rarer in today's games. I like games that make me feel intelligent and not just skilled with a controler or able to read stats. I play games not just to evacuate the day's stress but also to get something from them. It's a whole different experience.

#41
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Origins Fade: sure

Awakening Fade: sure

#42
ToJKa1

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Definetly yes. And Deep Roads with dwarven ruins too.

#43
Ischkwezrn

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The fade was the best part of DAO

#44
Sylvius the Mad

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ToJKa1 wrote...

Definetly yes. And Deep Roads with dwarven ruins too.

Deep Roads were good, but they should have been longer.

#45
DaySeeker

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I would love a redesigned Fade. I imagined it being much more fantastic than was portrayed in DAO. It is where dreams come from, so there are no natural laws or any steady order, dreams, night,ares, strange time, hilarity, eroticism; it's sucha rich place. Add to this the idea of a different spirtual hierarchy, home of the Maker, source of corruption= awesome. One could play an entire game in the fade.



I didn't hate the Fade in DAO, but I always hate backtracking, as I have no sense of direction even in games, and backtracking is boring and frustrating especially when you just need to find that one door.

#46
Dhiro

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Sylvius the Mad wrote...

ToJKa1 wrote...

Definetly yes. And Deep Roads with dwarven ruins too.

Deep Roads were good, but they should have been longer.


What.

I don't get the Deep Roads appel. It's just fight Darkspawn, fight Darkspawn, hey look, SPIDERS, Darkspawn. This is no different from the rest of the game, but I hate caves. The part after founding Branka's diary is more fun, IMO.

#47
Sigil_Beguiler123

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 I like the Fade as a concept just not really how it was portrayed in the game. I much prefer it really feeling like an actual place not some fabricated puzzle for the sake of a puzzle. I much prefer us having different interactions with spirits/demons, investigations (in general I prefer investigations over just normal puzzles), etc. 

Sort of like the Mage origin but on a grander scale.

I also hope they really make the Fade more unique looking. While there is obviously aspects of that, it didn't feel nearly as other-worldly as I would imagine a metaphysical place to be.

#48
Sylvius the Mad

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Dhiro wrote...

Sylvius the Mad wrote...

ToJKa1 wrote...

Definetly yes. And Deep Roads with dwarven ruins too.

Deep Roads were good, but they should have been longer.


What.

They just didn't feel big enough.

I don't get the Deep Roads appel. It's just fight Darkspawn, fight Darkspawn, hey look, SPIDERS, Darkspawn.

Making them longer should help with this, as you'd have longer gaps between fighting darkspawn.

#49
Dhiro

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Sylvius the Mad wrote...

Dhiro wrote...

Sylvius the Mad wrote...

ToJKa1 wrote...

Definetly yes. And Deep Roads with dwarven ruins too.

Deep Roads were good, but they should have been longer.


What.

They just didn't feel big enough.

I don't get the Deep Roads appel. It's just fight Darkspawn, fight Darkspawn, hey look, SPIDERS, Darkspawn.

Making them longer should help with this, as you'd have longer gaps between fighting darkspawn.


I can't see how walking in a dark cavern (maybe not so dark) will help to turn the Deep Roads less boring, Sylvius.

#50
Sylvius the Mad

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Dhiro wrote...

I can't see how walking in a dark cavern (maybe not so dark) will help to turn the Deep Roads less boring, Sylvius.

Were they boring?  I didn't think they were boring.  I just thought they felt rushed.