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Who wants to take a trip back to the fade?


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144 réponses à ce sujet

#51
Sesshomaru47

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yes yes yes yes...no. I don't like the fade, it's so brown and blurry and hurts my eyes. However if we have to go back there so be it.

#52
Guest_Rakia_Time_*

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 Yes please :P

#53
Dhiro

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Sylvius the Mad wrote...

Dhiro wrote...

I can't see how walking in a dark cavern (maybe not so dark) will help to turn the Deep Roads less boring, Sylvius.

Were they boring?  I didn't think they were boring.  I just thought they felt rushed.


Well, I thought they were boring. I guess that's it.

#54
Thunderfox

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Not like it was in Origins definately. But if they made it better, then I'd love to go back

#55
Bio Addict

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There were 2 problems with The Fade in Origins. First was that they stripped you of your party, this was especially annoying for rogues, and second was the labyrinthine nature of that section of the game, nobody likes running around in circles not knowing what to do next. The idea of The Fade is very interesting and I think I would like to see more of it. Looking at how it was implemented in Awakening I'd say they're moving in the right direction.

#56
Robhuzz

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I thought the fade levels were pretty cool and well made in DAO honestly. Mind you, I did think the circle tower fade level was a bit too long but the skill boosts made it fun.



In DA2 I wouldn't mind another fade level, as long as it's well made and there's an original way of getting there - no more sloth demon putting you to sleep - Also with the introduction of paragon/renegade conversation options in DA I think it would be cool for the fade world around you to change based on your conversation options. Seeing as the fade is (the way I understand it) also a reflection of thoughts I would like to see the fade realm you're navigating getting darker and more hostile for renegade chat options and lighter (but no less dangerous) for paragon chat options. Mind you I didn't mean the paragon/renegade bar. Just the chat options that appear in the fade part of the game.

#57
Sylvius the Mad

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Bio Addict wrote...

There were 2 problems with The Fade in Origins. First was that they stripped you of your party, this was especially annoying for rogues,

It was terrific for Rogues.

My favourite trip through the Fade was with a Rogue who hadn't learned any combat skills (because he was a non-combat rogue).  Those challenges were suddenly much more interesting.

and second was the labyrinthine nature of that section of the game, nobody likes running around in circles not knowing what to do next.

Actually, that's exactly the part I liked.  Puzzles are fun.

I hate that modern games tell us what to do next.  And I'm overjoyed that DAO (and apparently also DA2) will let us disable those plot helper things.

#58
The Flying Dutchman 10

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Dhiro wrote...

Sylvius the Mad wrote...

Dhiro wrote...

Sylvius the Mad wrote...

ToJKa1 wrote...

Definetly yes. And Deep Roads with dwarven ruins too.

Deep Roads were good, but they should have been longer.


What.

They just didn't feel big enough.

I don't get the Deep Roads appel. It's just fight Darkspawn, fight Darkspawn, hey look, SPIDERS, Darkspawn.

Making them longer should help with this, as you'd have longer gaps between fighting darkspawn.


I can't see how walking in a dark cavern (maybe not so dark) will help to turn the Deep Roads less boring, Sylvius.


I am probably going to get killed for this, but I have the slightest inkling that he is being sarcastic.
Anyway, the Fade wasn't that bad in my opinion, I just hated the music Image IPB
Also, I think it is very unlikely that the Fade won't be returning, it's just too important.

#59
ToJKa1

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Bio Addict wrote...

There were 2 problems with The Fade in Origins. First was that they stripped you of your party, this was especially annoying for rogues...


Actually, that's the thing i like most. My character has to survive with her own skills and abilities. I go so far that i consider the alternate forms as cheats (except when they are required to advance) that i use only if i'm not able to get trough by other means.

#60
Guest_Rakia_Time_*

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Bio Addict wrote...
nobody likes running around in circles not knowing what to do next.  .


How do you know that :P
i enjoy feeling like a hamster :lol:

#61
Demx

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I liked the Fade in Origins, because you got to solo for a little while.

#62
Avilia

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I don't mind as long its main point isn't to buff stats ;-)

#63
Sesshomaru47

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Siradix wrote...

I liked the Fade in Origins, because you got to solo for a little while.


Couldn't you just not add people to your party throughout the whole game? Not just the Fade..maybe not at the end there.

#64
Loc'n'lol

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Sure, why not ? I liked the general idea behind this area, never understood the hate...

#65
October Sixth

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I actually enjoyed the Fade aspect of the Circle.



What I didn't like was that I killed the sloth demon boss and was then back inside the Circle Tower. It was a matter of pacing. I don't want to enduring an ordeal like that only to be back to fighting possessed templars right away.

#66
nijnij

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October Sixth wrote...

I actually enjoyed the Fade aspect of the Circle.

What I didn't like was that I killed the sloth demon boss and was then back inside the Circle Tower. It was a matter of pacing. I don't want to enduring an ordeal like that only to be back to fighting possessed templars right away.


It was okay in the Circle Tower for me, but I see what you mean cuz I felt the same after going through all the Thaigs in the Deep Roads, climactically killing the Broodmother and then having to go through all these Darkspawn and traps.

#67
Sylvius the Mad

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The Flying Dutchman 10 wrote...

I am probably going to get killed for this, but I have the slightest inkling that he is being sarcastic.

No.  I really would have enjoyed them more if they'd been longer.  Frankly, quite a bit longer, but I pulled that back to "twice as long" to make my suggestion more popular.

BioWare has given us big empy environments like that.  ME is probably the best example.

#68
Meltemph

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My only gripe about the Fade was there was not a lot of meat of the world in there I thought, very shallow story development, about the fade, I thought.

Modifié par Meltemph, 17 janvier 2011 - 09:24 .


#69
Dhiro

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The Flying Dutchman 10 wrote...

Dhiro wrote...

Sylvius the Mad wrote...

Dhiro wrote...

Sylvius the Mad wrote...

ToJKa1 wrote...

Definetly yes. And Deep Roads with dwarven ruins too.

Deep Roads were good, but they should have been longer.


What.

They just didn't feel big enough.

I don't get the Deep Roads appel. It's just fight Darkspawn, fight Darkspawn, hey look, SPIDERS, Darkspawn.

Making them longer should help with this, as you'd have longer gaps between fighting darkspawn.


I can't see how walking in a dark cavern (maybe not so dark) will help to turn the Deep Roads less boring, Sylvius.


I am probably going to get killed for this, but I have the slightest inkling that he is being sarcastic.


Nope, that's the way Sylvius roll.

#70
Loc'n'lol

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nijnij wrote...

October Sixth wrote...

I actually enjoyed the Fade aspect of the Circle.

What I didn't like was that I killed the sloth demon boss and was then back inside the Circle Tower. It was a matter of pacing. I don't want to enduring an ordeal like that only to be back to fighting possessed templars right away.


It was okay in the Circle Tower for me, but I see what you mean cuz I felt the same after going through all the Thaigs in the Deep Roads, climactically killing the Broodmother and then having to go through all these Darkspawn and traps.


Yeah I can agree with that too. But taken individually, the fade section and the various parts of the deep roads were enjoyable to me.

#71
salted onions

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I found the Fade very boring and tedious too, and gameplay wise and story wise, it just pulled me away... but isn't that sort of the point of the Fade, of the Sloth Demon? The Demon is trying to get you to just stop flailing, to give in, give up, and go to sleep peacefully. You can struggle through the Fade, as troublesome as it is, or you can just give up, just like Niall did. I found this interesting.



That being said, it did not make for a fun game segment.

#72
Eternal Dust

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I hated the Deep Roads more.

#73
Shifty Assassin

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Ohhh God No.........i spent like hours there thinking of what 2 do

#74
Xayasha

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Every time I replay Origins, I dread the moment I'll have to go through the fade again. *yawn*

#75
The Flying Dutchman 10

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@Dhiro

Oh. Okay... not that there's anything wrong with liking huge boring empy spaces! Especially if you have to go through them every single time that you play the game.