Who wants to take a trip back to the fade?
#51
Posté 17 janvier 2011 - 09:04
#52
Guest_Rakia_Time_*
Posté 17 janvier 2011 - 09:04
Guest_Rakia_Time_*
#53
Posté 17 janvier 2011 - 09:04
Sylvius the Mad wrote...
Were they boring? I didn't think they were boring. I just thought they felt rushed.Dhiro wrote...
I can't see how walking in a dark cavern (maybe not so dark) will help to turn the Deep Roads less boring, Sylvius.
Well, I thought they were boring. I guess that's it.
#54
Posté 17 janvier 2011 - 09:05
#55
Posté 17 janvier 2011 - 09:05
#56
Posté 17 janvier 2011 - 09:05
In DA2 I wouldn't mind another fade level, as long as it's well made and there's an original way of getting there - no more sloth demon putting you to sleep - Also with the introduction of paragon/renegade conversation options in DA I think it would be cool for the fade world around you to change based on your conversation options. Seeing as the fade is (the way I understand it) also a reflection of thoughts I would like to see the fade realm you're navigating getting darker and more hostile for renegade chat options and lighter (but no less dangerous) for paragon chat options. Mind you I didn't mean the paragon/renegade bar. Just the chat options that appear in the fade part of the game.
#57
Posté 17 janvier 2011 - 09:07
It was terrific for Rogues.Bio Addict wrote...
There were 2 problems with The Fade in Origins. First was that they stripped you of your party, this was especially annoying for rogues,
My favourite trip through the Fade was with a Rogue who hadn't learned any combat skills (because he was a non-combat rogue). Those challenges were suddenly much more interesting.
Actually, that's exactly the part I liked. Puzzles are fun.and second was the labyrinthine nature of that section of the game, nobody likes running around in circles not knowing what to do next.
I hate that modern games tell us what to do next. And I'm overjoyed that DAO (and apparently also DA2) will let us disable those plot helper things.
#58
Posté 17 janvier 2011 - 09:10
Dhiro wrote...
Sylvius the Mad wrote...
They just didn't feel big enough.Dhiro wrote...
Sylvius the Mad wrote...
Deep Roads were good, but they should have been longer.ToJKa1 wrote...
Definetly yes. And Deep Roads with dwarven ruins too.
What.Making them longer should help with this, as you'd have longer gaps between fighting darkspawn.I don't get the Deep Roads appel. It's just fight Darkspawn, fight Darkspawn, hey look, SPIDERS, Darkspawn.
I can't see how walking in a dark cavern (maybe not so dark) will help to turn the Deep Roads less boring, Sylvius.
I am probably going to get killed for this, but I have the slightest inkling that he is being sarcastic.
Anyway, the Fade wasn't that bad in my opinion, I just hated the music
Also, I think it is very unlikely that the Fade won't be returning, it's just too important.
#59
Posté 17 janvier 2011 - 09:10
Bio Addict wrote...
There were 2 problems with The Fade in Origins. First was that they stripped you of your party, this was especially annoying for rogues...
Actually, that's the thing i like most. My character has to survive with her own skills and abilities. I go so far that i consider the alternate forms as cheats (except when they are required to advance) that i use only if i'm not able to get trough by other means.
#60
Guest_Rakia_Time_*
Posté 17 janvier 2011 - 09:10
Guest_Rakia_Time_*
Bio Addict wrote...
nobody likes running around in circles not knowing what to do next. .
How do you know that
i enjoy feeling like a hamster
#61
Posté 17 janvier 2011 - 09:12
#62
Posté 17 janvier 2011 - 09:15
#63
Posté 17 janvier 2011 - 09:15
Siradix wrote...
I liked the Fade in Origins, because you got to solo for a little while.
Couldn't you just not add people to your party throughout the whole game? Not just the Fade..maybe not at the end there.
#64
Posté 17 janvier 2011 - 09:16
#65
Posté 17 janvier 2011 - 09:18
What I didn't like was that I killed the sloth demon boss and was then back inside the Circle Tower. It was a matter of pacing. I don't want to enduring an ordeal like that only to be back to fighting possessed templars right away.
#66
Posté 17 janvier 2011 - 09:21
October Sixth wrote...
I actually enjoyed the Fade aspect of the Circle.
What I didn't like was that I killed the sloth demon boss and was then back inside the Circle Tower. It was a matter of pacing. I don't want to enduring an ordeal like that only to be back to fighting possessed templars right away.
It was okay in the Circle Tower for me, but I see what you mean cuz I felt the same after going through all the Thaigs in the Deep Roads, climactically killing the Broodmother and then having to go through all these Darkspawn and traps.
#67
Posté 17 janvier 2011 - 09:21
No. I really would have enjoyed them more if they'd been longer. Frankly, quite a bit longer, but I pulled that back to "twice as long" to make my suggestion more popular.The Flying Dutchman 10 wrote...
I am probably going to get killed for this, but I have the slightest inkling that he is being sarcastic.
BioWare has given us big empy environments like that. ME is probably the best example.
#68
Posté 17 janvier 2011 - 09:23
Modifié par Meltemph, 17 janvier 2011 - 09:24 .
#69
Posté 17 janvier 2011 - 09:24
The Flying Dutchman 10 wrote...
Dhiro wrote...
Sylvius the Mad wrote...
They just didn't feel big enough.Dhiro wrote...
Sylvius the Mad wrote...
Deep Roads were good, but they should have been longer.ToJKa1 wrote...
Definetly yes. And Deep Roads with dwarven ruins too.
What.Making them longer should help with this, as you'd have longer gaps between fighting darkspawn.I don't get the Deep Roads appel. It's just fight Darkspawn, fight Darkspawn, hey look, SPIDERS, Darkspawn.
I can't see how walking in a dark cavern (maybe not so dark) will help to turn the Deep Roads less boring, Sylvius.
I am probably going to get killed for this, but I have the slightest inkling that he is being sarcastic.
Nope, that's the way Sylvius roll.
#70
Posté 17 janvier 2011 - 09:27
nijnij wrote...
October Sixth wrote...
I actually enjoyed the Fade aspect of the Circle.
What I didn't like was that I killed the sloth demon boss and was then back inside the Circle Tower. It was a matter of pacing. I don't want to enduring an ordeal like that only to be back to fighting possessed templars right away.
It was okay in the Circle Tower for me, but I see what you mean cuz I felt the same after going through all the Thaigs in the Deep Roads, climactically killing the Broodmother and then having to go through all these Darkspawn and traps.
Yeah I can agree with that too. But taken individually, the fade section and the various parts of the deep roads were enjoyable to me.
#71
Posté 17 janvier 2011 - 09:29
That being said, it did not make for a fun game segment.
#72
Posté 17 janvier 2011 - 10:11
#73
Posté 17 janvier 2011 - 10:22
#74
Posté 17 janvier 2011 - 10:23
#75
Posté 17 janvier 2011 - 10:27
Oh. Okay... not that there's anything wrong with liking huge boring empy spaces! Especially if you have to go through them every single time that you play the game.





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