Who wants to take a trip back to the fade?
#76
Posté 17 janvier 2011 - 10:28
If the fade is like the Blackmarsh Undying. I thought that one was far superior to the Circle Tower Fade. I hated doing new playthroughs simply for that. Not to say I didn't like making new characters and playing them, but I hated doing the fade
#77
Posté 17 janvier 2011 - 10:32
That said, one day I'd like to go to the Black City, suicidal though it undoubtedly is. You know what they say, curiousity killed the Mr Wiggums.
#78
Posté 17 janvier 2011 - 10:40
#79
Posté 17 janvier 2011 - 10:44
There's so much about the Fade I'm curious about. I want more of it, but I don't want it to be a boring trip.
#80
Posté 17 janvier 2011 - 11:03
#81
Posté 17 janvier 2011 - 11:10
#82
Posté 17 janvier 2011 - 11:11
Maybe if it was really teeny weeny short, and 80% more like the Fade was in The Calling, then I'd be interested.
#83
Posté 17 janvier 2011 - 11:14
I just assumed the space between encounters were the big empty spaces, and you were stopping in habitats.Sylvius the Mad wrote...
No. I really would have enjoyed them more if they'd been longer. Frankly, quite a bit longer, but I pulled that back to "twice as long" to make my suggestion more popular.The Flying Dutchman 10 wrote...
I am probably going to get killed for this, but I have the slightest inkling that he is being sarcastic.
BioWare has given us big empy environments like that. ME is probably the best example.
#84
Posté 17 janvier 2011 - 11:28
If they are going to add a fade, at least take advantage of the fact that it is the dream realm. Give us abilities that wouldn't be possible in normal gameplay, Like say, teleportation. Or moving through walls. Give opposing creatures interesting abilities too. Also, what the hell are darkspawn doing in there? Seriously, I have to kill enough darkspawn in the non-fade. Even fighting blobs of semi-fluid creatures would be more interesting.
And if we have to go there, please don't make it a fade designed by a sloth demon. Make it one designed by a pride demon, or a desire demon at least.
Modifié par kayangelus, 17 janvier 2011 - 11:29 .
#85
Posté 17 janvier 2011 - 11:33
ViSeirA wrote...
If it resembles the fade as we see and play it in Awakening then I do want to go to the fade again... if it's like the fade in Origins then please no.
There was a Fade in Awakening? I do not remember this.
#86
Posté 17 janvier 2011 - 11:35
This.White_Buffalo94 wrote...
ONLY, and I MEAN ONLY!
If the fade is like the Blackmarsh Undying. I thought that one was far superior to the Circle Tower Fade.
It isn't the same.kayangelus wrote...
I haven't gotten to the fade in awakenings yet, but if it is like the fade in origins, than dear god please don't.
Modifié par Morroian, 17 janvier 2011 - 11:36 .
#87
Posté 17 janvier 2011 - 11:55
And the Deep Roads as a whole? Tolerable for me. Aeducan Thaig and Caridin's Cross were the two that just dragged on forever though, thanks to backtracking (also a problem with the Circle Tower Fade). I liked Ortan Thaig, the Deep Trenches (My favorite) and the Anvil just fine!
#88
Posté 17 janvier 2011 - 11:59
I found the fade annoying but ok the first playthrough, just a part of the game I'd have to get through quickly because it was very unfun compared to the rest.
It got worse every playthrough. Uhuhguhguhg
#89
Posté 18 janvier 2011 - 12:02
#90
Posté 18 janvier 2011 - 12:26
Though I would like the awakening type of fade.
#91
Posté 18 janvier 2011 - 12:30
+1Eveangaline wrote...
Nononononononoohgodpleaseno.
I found the fade annoying but ok the first playthrough, just a part of the game I'd have to get through quickly because it was very unfun compared to the rest.
It got worse every playthrough. Uhuhguhguhg
Its a puzzle and its a long puzzle so once you figure it out redoing it is a chore.
#92
Posté 18 janvier 2011 - 12:30
Same as many, DAO= Nay, DAA= Aye
#93
Posté 18 janvier 2011 - 12:34
I recently played thru it as a rogue and after getting the golem form, I steamrolled EVERYTHING (which was helpful 'cuz I had forgotten to stock up on health pots before entering the tower). I felt like Superman.
So, yeah, bring on the fade!
#94
Guest_vilnii_*
Posté 18 janvier 2011 - 12:42
Guest_vilnii_*
If Bioware wants to get it right, they should make it like Mankar's paradise in Oblivion
If they do that, people will not stop visiting it
#95
Posté 18 janvier 2011 - 12:49
White_Buffalo94 wrote...
ONLY, and I MEAN ONLY!
If the fade is like the Blackmarsh Undying. I thought that one was far superior to the Circle Tower Fade. I hated doing new playthroughs simply for that. Not to say I didn't like making new characters and playing them, but I hated doing the fade
Part of the problem with the Fade in DA:O was all the back-tracking through look-alike sections where the encounters were the same EACH AND EVERY time you went through. I was struggling to stay awake the second time I took a PC through.
vilnii wrote...
The Fade was HORRIBLE
If Bioware wants to get it right, they should make it like Mankar's paradise in Oblivion
If they do that, people will not stop visiting it
YES!
Modifié par Reaverwind, 18 janvier 2011 - 12:50 .
#96
Posté 18 janvier 2011 - 12:53
#97
Posté 18 janvier 2011 - 12:54
Did you play ME?The Flying Dutchman 10 wrote...
@Dhiro
Oh. Okay... not that there's anything wrong with liking huge boring empy spaces! Especially if you have to go through them every single time that you play the game.
There was the skyway on Feros, and that long beach path on Virmire, and the trench run on Ilos.
I do those on foot.
#98
Posté 18 janvier 2011 - 12:58
I went counter clock wise twice and didn't have problems finishing it.JohnCena94 wrote...
The first time I played the fade I hated it! It doesn't give you a hint where to start! You basically are screwed unless you go clockwise which I tried counter so you can probly know how that went. After that I was ok with it ,but I beg bioware never to do that again!
Then again, I come from the early nineties graphic adventure crowd, so I don't mind a little backtracking and ingenious puzzle solving.
#99
Posté 18 janvier 2011 - 12:58
In the style of Awakening? Sure, I don't see why not.
Modifié par DoomHK, 18 janvier 2011 - 12:58 .
#100
Posté 18 janvier 2011 - 01:00





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