Who wants to take a trip back to the fade?
#101
Guest_Guest12345_*
Posté 18 janvier 2011 - 01:00
Guest_Guest12345_*
#102
Posté 18 janvier 2011 - 01:02
#103
Posté 18 janvier 2011 - 01:05
on a side note.... i think im one of the only people who actually enjoyed the deep roads.. o.O. It was long but challenging in a good way (except for spiders.. i hate those things :@)
#104
Posté 18 janvier 2011 - 01:09
#105
Posté 18 janvier 2011 - 01:15
Otherwise, NEVER!!!!!
#106
Posté 18 janvier 2011 - 01:17
#107
Posté 18 janvier 2011 - 01:24
Noojers wrote...
NOOOOOOOOOOOOOOOO FADE!! PLEASE!
on a side note.... i think im one of the only people who actually enjoyed the deep roads.. o.O. It was long but challenging in a good way (except for spiders.. i hate those things :@)
Same here i loved the deep roads. But what's wrong with spiders....i love them.
#108
Posté 18 janvier 2011 - 01:43
Astrojeet wrote...
Noojers wrote...
NOOOOOOOOOOOOOOOO FADE!! PLEASE!
on a side note.... i think im one of the only people who actually enjoyed the deep roads.. o.O. It was long but challenging in a good way (except for spiders.. i hate those things :@)
Same here i loved the deep roads. But what's wrong with spiders....i love them.
They attacked you when you least expected it... they froze you (shot you with webs) every two seconds.. and they had a lot of hp! Only part of the deep roads i hated.... favourite= Brood mother!!!!
#109
Posté 18 janvier 2011 - 01:48
#110
Posté 18 janvier 2011 - 01:52
#111
Posté 18 janvier 2011 - 11:09
#112
Posté 18 janvier 2011 - 11:17
Fade like origins: The reason i just cannot bring myself to finish another playthrough of dao
#113
Posté 18 janvier 2011 - 11:23
What an utterly boring concept, nothing good can ever come from it.
#114
Posté 18 janvier 2011 - 11:45
I would like to trick, or try to trick a demon and get exp for it rather than just kill kill kill
Also less confusing(dao), and a personal story, like seeing lothering in flames
Modifié par Shadow Warior, 18 janvier 2011 - 11:45 .
#115
Posté 18 janvier 2011 - 11:59
#116
Posté 18 janvier 2011 - 12:44
#117
Posté 18 janvier 2011 - 12:45
#118
Posté 18 janvier 2011 - 12:48
#119
Posté 18 janvier 2011 - 01:37
#120
Posté 18 janvier 2011 - 01:48
#121
Posté 18 janvier 2011 - 01:48
#122
Posté 18 janvier 2011 - 01:49
At least in the DAA version repairing the veil tears had a effect and the baroness in the real world rocked first playthrough I didn't expect it.
Anyway before the almost 3am gets to me and I ramble even more I Just want to say the fade has a huge amount of potential if they do it right - and I have high hopes they will as I think they can learn from mistakes made in the past.
#123
Posté 18 janvier 2011 - 02:02
And what does the Warden dream about? Duncan. I know he was an important character in the Warden's story, but it would have been much more dramatic if the Warden had had some kind of dream about their Origin, like if a Cousland had not escaped Highever, or if an Aeducan had not escaped the Deep Roads.
#124
Posté 18 janvier 2011 - 02:12
#125
Posté 18 janvier 2011 - 02:16
Annie_Dear wrote...
One thing that really annoyed me about Origins Fade was the Warden's "dream". I mean, Alistair dreams about his sister, Sten dreamt about his former companions, Wynne dreamt about how she failed to save the mages and so on.
And what does the Warden dream about? Duncan. I know he was an important character in the Warden's story, but it would have been much more dramatic if the Warden had had some kind of dream about their Origin, like if a Cousland had not escaped Highever, or if an Aeducan had not escaped the Deep Roads.
I always had the theory that warden's mind was too strong for the sloth demon to mess around with since my primary warden was a mage and my others were mostly dwarfs (they don't enter REM sleep which is when people seem to enter the fade) so it skimmed the memory it could and went with that .
Now that was a good start to the circle fade but it's a once way trip Bordomshire after that





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