Who wants to take a trip back to the fade?
#126
Posté 18 janvier 2011 - 02:21
#127
Posté 18 janvier 2011 - 02:33
Maconbar wrote...
I am guessing that the length of the fade sequence in DA:2 won't be an issue so I am not worried.
This. I suspect that the fade sequence will resemble Awakening, if not something new entirely and it will be much shorter. I thouight the Tower was a bit tideous, but the Fade, once I figured it out was quite easy. With only a couple of acceptions, it's a straight line all the way through.
#128
Posté 18 janvier 2011 - 02:42
Now, if the combat was more varied, made use of the fact that we were alone to create challenging fights, and made us work for our bonuses, then yes, it would have been nice. Rewarding our dungeon crawling with 'yellow' bosses is pointless. I love cranking up the difficulty all the way and then ramming a large brick wall into my enemies' faces with all my party members at the same time. I lost my versatility with my group and I couldn't even take a break in between. That's one of the reasons I disliked the Deep Roads - one big dungeon that you feel stuck in.
#129
Posté 18 janvier 2011 - 03:03
I would have preferred if A to B to C to D it might made it more liner but would been shorter and maybe I wouldn't have fallen asleep
#130
Posté 18 janvier 2011 - 03:05
It was really poorely done in DAO, but its a great concept
#131
Posté 18 janvier 2011 - 03:07
Modifié par Count Viceroy, 18 janvier 2011 - 03:08 .
#132
Posté 18 janvier 2011 - 03:09
#133
Posté 18 janvier 2011 - 03:10
However, Bioware really should check game called "The Void" ("Tension", or "Turgor" on russian) to understand how a "dreamy" world could be traveled, manipulated and, most importantly, designed and what it may look like.
Modifié par DamnThoseDisplayNames, 18 janvier 2011 - 03:15 .
#134
Posté 18 janvier 2011 - 03:17
Ooh and like the cradle level in thief 3 make it subliminally terrifying, a place where a simple random thought or deed can manifest in a form of power and utter horror which can only be banished through dreadful bargaining or soul destroying sacrifice.
Oh and let us reach the fade by sniffing powdered lyrium off avelines pale toned stomach.
#135
Posté 18 janvier 2011 - 03:20
Maria Caliban wrote...
JEMEDAOME2 wrote...
Who wants to take a trip back to the fade?
Me.
You just want to go back to lie in wait for another foolish mortal
#136
Posté 18 janvier 2011 - 03:26
blothulfur wrote...
Oh and let us reach the fade by sniffing powdered lyrium off avelines pale toned stomach.
All up for entering the fade by sniffing stuff but you know Avavline's an ex-man right?
#137
Posté 18 janvier 2011 - 03:40
#138
Posté 18 janvier 2011 - 07:22
#139
Posté 18 janvier 2011 - 08:06
You can't make me go back there!
#140
Posté 18 janvier 2011 - 08:10
Thaemlin wrote...
What about getting to visit the "Black City"? That would be interesting.
Hm. On second though, sure. Why not? If I'm already in the neighborhood anyway . . .
#141
Posté 18 janvier 2011 - 08:44
So yes, yes, YES! I want to go into the fade again! :happy:
#142
Posté 18 janvier 2011 - 08:51
Sesshomaru47 wrote...
Siradix wrote...
I liked the Fade in Origins, because you got to solo for a little while.
Couldn't you just not add people to your party throughout the whole game? Not just the Fade..maybe not at the end there.
I could, but the quest wasn't that long when compared to trying to solo something like the Nature of the Beast quest.
#143
Posté 18 janvier 2011 - 08:52
Now that I asked this, I also want to ask a similar question.
Can dwarfs enter the fade while traped, but can't enter it while dreaming ? Or was the DA:O and Awakening Fade enter-able cause of gameplay elements ?
#144
Posté 18 janvier 2011 - 09:15
Sylvius the Mad wrote...
Did you play ME?The Flying Dutchman 10 wrote...
@Dhiro
Oh. Okay... not that there's anything wrong with liking huge boring empy spaces! Especially if you have to go through them every single time that you play the game.
There was the skyway on Feros, and that long beach path on Virmire, and the trench run on Ilos.
I do those on foot.
Yes I have played ME. Hey, did you know they have very slow elevators in that game? Those are wicked awesome! I never use Citadel transit, how 'bout you?
#145
Posté 18 janvier 2011 - 09:17
svenus97 wrote...
How will Varric tell the story, since he isn't supposed to be able to enter it ?
Now that I asked this, I also want to ask a similar question.
Can dwarfs enter the fade while traped, but can't enter it while dreaming ? Or was the DA:O and Awakening Fade enter-able cause of gameplay elements ?
It might have something to deal with forcing a person's soul into the fade.





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